Comments on: Handle With Care: Computer Games, Noise, and the Fragility of Play http://blog.commarts.wisc.edu/2010/09/27/handle-with-care-computer-games-noise-and-the-fragility-of-play/ Responses to Media and Culture Fri, 12 Feb 2016 19:35:04 +0000 hourly 1 https://wordpress.org/?v=4.7.5 By: Sean Duncan http://blog.commarts.wisc.edu/2010/09/27/handle-with-care-computer-games-noise-and-the-fragility-of-play/comment-page-1/#comment-29496 Mon, 27 Sep 2010 14:24:30 +0000 http://blog.commarts.wisc.edu/?p=6188#comment-29496 Interesting ideas, and they raise a number of questions — are you making a determininstic argument here? That games would be less “noisy” if the hardware and software weren’t quite so disruptable? How does your notion of fragility connect with non-electronic contexts, such as board and card games? Is something like Apples to Apples “fragile” in the same way? Or television — is the experience of watching a live television broadcast, almost always necessarily broken up by commercials (not to mention real life interruptions) similar, and thus this might not be as much about “games” as just some form of “persistent experience”?

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