conglomerate – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 Not Dancing in Central Square http://blog.commarts.wisc.edu/2010/11/19/not-dancing-in-central-square/ http://blog.commarts.wisc.edu/2010/11/19/not-dancing-in-central-square/#comments Fri, 19 Nov 2010 17:23:44 +0000 http://blog.commarts.wisc.edu/?p=7412 Last week, Viacom announced that it was planning to sell Harmonix and had already classified the Cambridge-based development studio as a “discontinued operation.”  When Viacom’s MTV Games purchased Harmonix four years ago, the conglomerate was hoping to expand into console gaming.  Executives also likely bought into the then-popular myth that the gaming industry was recession proof.  Viacom’s announcement last week indicated that the hoped-for expansion into gaming did not go as smoothly as executives had hoped.

As I walked by the door to Harmonix on my way to buy pork chops, I thought about all the reports.  In my opinion Harmonix is one of the most innovative gaming firms around these days.  It seemed odd that Viacom would put Harmonix up for sale before Dance Central really had a chance to make a splash (the game was just introduced on November 4).

What kept bouncing around my brain was the quote that echoed through many trade press accounts: CEO Philippe Dauman’s statement that “the console games business requires expertise we don’t have.”  Dauman’s statement illustrates that firms who buy in to the games business (allegedly to target those 18- to 49-year-old men whose hands are stuck to the controller controlling an avatar more often than their eyes are glued to the television screen watching sitcoms) may have little idea of what to do once they have brought studios into the fold of their media empires.

Do conglomerates have the “expertise” to do games right?  Thinking beyond music, dance, and rhythm action games, conglomerates may believe that games may be excellent opportunities for extending intellectual properties or venues for the extension of transmedia franchises.  Regardless of whether game firms are parts of the conglomerate or independent contractors, conglomerates (and divisions) must balance the desire to protect their intellectual property by imposing rules on how characters and narratives may be appropriated and exploited and allowing game designers and game divisions to translate intellectual properties from filmic/televisual experiences to ludic experiences.  Is this balancing act too complex for conglomerates?

Development for multiple consoles, the relationship between retail sales and sales of DLC, and the fact that games only really exist as texts once they are played add layers of complexity to producing, marketing, and distributing a game that are simply not present in the film or television industry.

Despite the industrial rhetoric of convergence and synergy, are the cultural logics of television and gaming too divergent?  Can media conglomerates firmly entrenched in the logic of broadcasting, cable, film, and publishing ever really understand what makes game companies tick?  Or, are the production and economic logics of what makes something fun to play and interesting to watch too distinct?  Can conglomerates be successful at both the televisual and the ludic?  Or must they choose, as Viacom seems to have done?  Is the ludic beyond the pale, so to speak, and does this pose a problem for media firms in what independent game designer Eric Zimmerman has called the “ludic century?”

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Sports Guy Bill Simmons: Journalism’s Future? http://blog.commarts.wisc.edu/2010/03/27/sports-guy-bill-simmons-journalisms-future/ http://blog.commarts.wisc.edu/2010/03/27/sports-guy-bill-simmons-journalisms-future/#comments Sat, 27 Mar 2010 13:29:59 +0000 http://blog.commarts.wisc.edu/?p=2680 I’m not a typical sports fan.  I don’t closely follow and only sporadically watch.  Yet I know a considerable amount about the politics, Vegas lines, player personalities, and upcoming draft picks for most sports.  Why and how do I know a disproportionate amount of sports esoterica?  Simple:  The Sports Guy.

The Sports Guy, also known as Bill Simmons, got his start in journalism online, reporting on his beloved Boston teams from the perspective of an unabashed fan at Digital City Boston before coming into his own on ESPN.com’s ‘Page 2’ and ‘The B.S. Report’ podcast.  While he’s written two books, his primary mode of engagement is throughly rooted in new media: he blogs, chats, podcasts, and tweets religiously.

He’s a sportswriter, but unlike, the melodramatic musings of, say, Rick Reilly, Simmons is actually a pop intellectual masquerading as a sports writer.  He simply views the enormous sphere of American popular culture through the lens of sports and its attendant structures, emotions, reception, gossip, and metaphors.  Sometimes this unification is manifested overtly; at others, he eschews explicit sports talk altogether, opting instead to spend an entire poll, column, or podcast detailing the Blackberry for cheaters (trademark: ‘The Infidel’), the merits of Friday Night Lights, or the best ‘first boobs’ film moments.

To facilitate the process, Simmons has amassed a vast network of regular pop culture guests, including Chuck Klosterman, Jon Hamm, Adam Carolla, TV critic Alan Sepinwall, and SNL’s Seth Meyers; he also calls on longtime friends and colleagues (Jack-O; ESPN producer and ‘reality TV czar’ Dave Jacoby) to discuss specific shows, sports rivalries, and scandals.

But why does Simmons matter — and is his style really anything new?  Crucially, he rose to fame by writing in a blog-style before blogs even existed, gaining a tremendous (albeit niche) readership, then parlaying that popularity into a national readership.  He’s basically the journalistic version of the YouTube musician.  He cares little for long-form investigative journalism or even interviews with the players.  He’s a fan, and wants to stay that way — thereby increasing reader identification and loyalty exponentially.

And don’t forget the fact that he’s a.) funny and b.) totally a Beta-dude.  In other words, he’s a guy’s guy, but by no means an Alpha jock; his very existence validates your cerebral, thoroughly armchair-based sports obsession.  For while his beloved Red Sox are historically a working man’s team, Simmons and his fan base represent the new brand of white collar, fantasy-league-centric sports fan — the only fans still wealthy enough to buy seats outside of the nosebleeds.  These fans — male or female — can engage in the sort of pop culture puzzles and analogies favored by Simmons, writing into his Mailbag and participating in chat sessions, because they work at sort of desk jobs that create space, both intellectually and technologically, to do so.

Finally, Simmons is theoretically a conglomerate’s dream — albeit an imperfect, glitchy one.  He increases the loyalty of pre-exisiting ESPN while pulling in those, such as myself, outside its expected reach, simultaneously consolidating and expanding the ESPN brand.  And while he’s quick to chide the ESPN powers-that-be, he also deftly promotes ESPN products, including the recent 30 for 30 series for which he served as an executive producer.

But Simmons’ intrinsic conglomerate value lies most explicitly in his potential to create non-traditional lines of synergy, promoting media products within his home conglomerate’s galaxy.  ESPN is owned by Disney, creating any number of possible connections.  But for now, at least, Simmons has succeeded in resisting whatever pressure Disney may or may not have leveled.  He appears to interview people and talk about shows that he likes, including those, such as The Wire, that are about as far from a Disney product as possible, regardless of network or studio.  Nevertheless, Simmons’ style of commentary — niche but broad in both audience and in topic, complimented by a diversified means of distribution — seems to be a potential model of journalism, sports or otherwise, for the future.

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