nostalgia – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 The Force Re-Awakens: Star Wars, Repetition, and Nostalgia, Part 2 http://blog.commarts.wisc.edu/2016/01/06/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-2/ http://blog.commarts.wisc.edu/2016/01/06/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-2/#comments Wed, 06 Jan 2016 19:21:59 +0000 http://blog.commarts.wisc.edu/?p=28874 Samurai

In my previous post, I pointed to numerous “new” things in The Force Awakens that should challenge a slipshod reading of the film as “mere” repetition or nostalgic pastiche and homage. Now, though, let’s look at the very terms and assumptions mobilized in the attack — pastiche, repetition, originality, and nostalgia.

First, it might be worth noting the significant irony that some people are only now concerned about a Star Wars film being full of pastiche. A princess must return to her people who are staging a rebellion against an imperial force; she is helped by an odd duo who seem there mostly for comic effect, and by a venerable old knight who must face off against his former second-in-command who went bad and now leads the imperial forces. Sound familiar? That’s the plot of Akira Kurosawa’s The Hidden Fortress. Kurosawa influences abound in A New Hope and its progeny (those Jedi do seem remarkably samurai-like, as does Vader’s helmet, no?). Yet of course Kurosawa was himself deeply beholden to John Ford and other westerns, another genre that is plastered all over A New Hope. Add some Flash Gordon. And some King Arthur and the Knights of the Round Table. And so much more. A New Hope was always a poster child for postmodern pastiche of pastiche of pastiche – and proof that movies could still be enjoyable and amazing while looking deep into a hall of pastiche-y mirrors.

HiddenFortess

Hidden Fortress & A New Hope‘s beginnings: bickering, funny lowly figures walk through sparsely populated landscape, telling us about the world as they do so. They disagree over which way to go, and split up. Each is picked up by slave traders, thereby reuniting them.

Indeed, and second, we could benefit from unpacking this ludicrous notion that any work of art must be “original” to be good, since absolutely nothing is (or could be) original. Everything learns from, and comes in the wake of, other texts. Sometimes this is direct (even the beloved Shakespeare struggled to create an individual plot of his own), sometimes it’s “just” scenes or characters or character types. But nothing is original. Rather, the value in anything comes from how it repeats and/or reworks. When we marvel at how fresh or original something is, we’ve usually realized a genre to which it belongs (through multiple other similarities and through repetition), and are excited to see a lone element or two of that genre reworked.

Vladimir Propp and some of his formalist colleagues would tell us, in fact, that the kind of exercise I conducted in my previous post – of walking through how a plot repeats another – can be done with all literature, all stories. At a certain level of abstraction, there really are a very limited number of tales to be told. And this idea is especially central to discussions of myth. Read Joseph Campbell’s The Hero with a Thousand Faces … and if you do, incidentally, you’re reading something that was a key influence on George Lucas, and hence on the very foundations of the original Star Wars trilogy. Repetition is key to myth, and, c’mon, it’s clear when A New Hope situates us in a world in which good guys wear white and bad guys wear black that it’s aiming to be mythic. So let’s not be surprised when we see heroes needing to storm the castle again. Or when we see the young upstart experience a moment of becoming on the battlefield again. When a great hero is struck down publicly again. Give me another 2000 words and I could use them simply to list moments when these events happen across filmic and television genres, Greek epics and tragedies, Shakespeare, Chaucer, Milton, etc.

storming

Recently, the wise Nancy Baym told me that when we say two things are opposite, we’re actually saying that they’re entirely alike in all ways but one (otherwise, for instance, night and pencils might more appropriately count as opposites, not night and day). That’s worth thinking about here, since it suggests that fundamental difference is regularly structured upon and within fundamental similarity. In storytelling terms, therefore, that which is most amazingly “different”/“original” may be only a slight reworking of something else. We’re often doing things wrong as analysts if we’re looking for true, stark difference (the pencils instead of daytime), as instead there may be just as much value to be found in seeing how night and day are related yet still different. So, yes, Obi-Wan and Han both get struck down … but how are the integers of those scenes different in ways that evoke different reactions, from us, from the characters, by the story itself? In my previous post, I suggested that this “similarity” is far from it, since the emotional weight is different, the intent (of the victim, and of the killer) is different, the place it has in the narrative is different. Originality comes when an expectation is violated, but expectations are set up through similarity.

opposites?

opposites?

Changing tacks, I’d also want to question what is being demanded of sequels and franchises in general here. It’s deeply perplexing to hear people angered and disappointed by a sequel doing things that the original did. Isn’t this par for course? When James Bond orders a vodka martini, gets a fast car with buttons that activate weapons on it, has a knock-down, drawn-out chase scene, or beds yet another woman, do we roll our eyes at how the film is just “fan service”? When we return to Godfather II and find out that it’s still a gangster film (yawn) obsessed with family members (oh, how original) who sometimes lie to each other and operate behind each other’s backs (never heard that before), while jockeying for power with other families or contenders (ripoff!), is this “fan fiction”? When Harry Potter has another Quidditch game that involves an amazing come-from-behind victory, when Katniss Everdeen must work her way through another set of competitors, when Bella Swan is still working out who she loves, is this all just pathetic repetition? Sequels repeat. That is what they promise to do. They are all “fan fiction,” if fan fiction is the act of taking many of the same characters or elements and reworking them with some new elements added. And unless a sequel radically violates the terms of the original world, narrative, or characters, it’s also always “fan service.” Using those terms to criticize a sequel, therefore, is too often indicative of the speaker’s derogatory elitist ignorance about fandom (aw, how cute that some people think all fanfic is “My Big Day at Hogwarts,” and don’t know about all the fucking and cuddling that Harry and Draco get up to in fanfic), but also betrays a very odd lack of awareness of the very point of sequels, like complaining that a eulogy just wouldn’t shut up about the dead person and their life.

Yawn. How Fan Service. Such No Originality

Wow. How Fan Service. Such No Originality. So Repetition.

I wonder, though, whether The Force Awakens was misread by some viewers as a reboot not “just” a sequel. Certainly, sequels more usually follow fast on the heels of their originals, whereas The Force Awakens is many years “late,” as is more common with reboots. And whereas increasingly franchises lack a constant auteur figure, Star Wars was associated with George Lucas (and Twentieth Century Fox) for so long in a way that may have led some to see J. J. Abrams and Disney as necessarily “rebooting” the franchise, especially since Abrams recently (sort of) rebooted Star Trek. Reboots are all the rage, and carry with them a different set of expectations, namely that a fresh start of forms will occur. The narrative world should feel different, the key characters should be given new backstories or wrinkles. But The Force Awakens isn’t a reboot, and the prominent use of Harrison Ford, Carrie Fisher, and (to a lesser extent, at least in trailers) Mark Hamill in promotional materials should’ve made that clear: the gang was getting back together. In the absence of announcements that, say, The Rock was going to play Han, or that Kristin Schaal would play a reinvented Leia, there was no fakeout here: The Force Awakens was sold as a sequel. The most prominent line across many of its trailers was Kylo Ren’s “I will finish what you started,” and one of them ended with Han pronouncing, “Chewie, we’re home.” Those lines subtly (or not-so-subtly?) alluded, too, to the franchise’s need to overcome the prequel trilogy, to reset, and to get back to basics.

Finish

As my previous post suggested, The Force Awakens does have a lot that’s new, the world is slightly different, the stakes are revised, and the key narrative and character dynamics are not carbon copies. But even if we acknowledge the significant repetition, mythic resonance, homage, pastiche, and loop-backs, none of those should be the grounds for castigating a text. So by all means say you didn’t like the characters, the feel, the pacing, or any specifics. Snoke sucks in totality, for instance (the name alone is stupider than even “Jar-Jar”). The fact that one sanitation stormtrooper knows how to destroy Starkiller Base is a ludicrous plot-hole (maybe all those Bothan spies wouldn’t have died finding plans for Death Star 2.0 if only one of them had thought to ask the dude cleaning the toilets how to destroy it). There’s more. Or by all means criticize how any plot element was redone and didn’t work as well (or at all) in the reworking. Part of my problem with Starkiller Base is that as new as it is in some ways (a supergun rooted in a planet, that siphons energy from the Sun is somewhat fresh), it violates what we’d expect from the third in a sequence, being bigger and better, yes, yet having far inferior defenses (2.0 was harder to destroy than 1.0, but 3.0 is way too easily destroyed). Or, as strong as the team of Rey, Finn, and Poe are in other ways, I worry that they’re not particularly fun, and that we just killed off Han the Fun Bringer. But the attack on the film as a repetitive, unoriginal clone is replete with erroneous, idealistic notions of originality that simply don’t hold up, and that critical scholars should be able to cut through.

Snoke sucks

Snoke sucks

Finally, and changing tacks again, there’s the critique of this being nostalgia. As I noted in the last post, this alone is an interesting admission that The Force Awakens is different, since A New Hope was more definitively future-focused. Nostalgia is too often used clumsily in regular speech, though, used to mean “a desire for repetition” or “a desire to go back,” yet without realizing that nostalgia always carries an element of pain, emanating from the realization that we can’t go back. There can be great warmth in nostalgia, and some versions of it aim only to revel in that warmth (cf. Happy Days). But handled well, nostalgia should encourage reflection, not only on the fact that we can’t go back because of time’s onward march, but on the idea that the time, place, or feeling that we want to go back to was never really there.

Consider Kylo Ren, who holds onto the melted mask of his grandfather, and who looks to it for guidance and support. We all know this to be a pathetic act, partly because, well, speaking to a melted mask isn’t entirely healthy, but mostly because we know his grandfather well. Anakin went to the Dark Side, destroying many good people in the process, killing kids in the process, and allowing fascism to rise. He lives up to his destiny to “bring balance to the Force” in his last moments, but overall his life was unequivocally tragic. He wore his mask, no less, not strictly speaking to be bad-ass and masked, but to hide a scarred face, to support his crumbled body, and to hide his last vestiges of humanity. For Ren to want to be Vader, to walk in his foot-steps, to “finish what he started,” is thus deeply misguided to say the least, and shows as much misunderstanding of history as does an average Tea Party rally. Ren is a figure suffering from nostalgia, mired and trapped in the past that he has created, not a real past. And yet when his father Han calls for him to snap out of it, Ren acknowledges that moving back in time isn’t possible. That whole scene, no less, is marked with futility – precisely because we’ve seen the original trilogy, we know when Han steps out onto that platform that he’s dead, and as he appeals to Ren, we know the appeal will fail. There is no going back.

Things My Grandpa Did

Things My Grandpa Did, by Kylo Ren

To be fair to The Force Awakens’ critics who allege woeful nostalgia, though, they’re not talking about nostalgia within the diegesis per se; they’re talking about nostalgia for the original films. Abrams certainly gives us Han and Chewie in the Falcon again, X-Wings destroying enemy bases, lightsaber battles in the dark, and even iris and wipe edits, but he also denies us some pleasures in thoughtful ways that conform to this interesting, reflective type of nostalgia. Take Han and Leia. We don’t get much of them bickering playfully and in a somewhat sexually charged way in The Force Awakens, and we don’t see them living happily ever after. We see them hug, but with Leia’s eyes full of loss and sadness. They reflect upon the fact that their relationship wasn’t strong enough to survive the loss of their son, and in their reflections that they each responded by “going back to the only thing I was ever any good at,” there’s an admission that they weren’t good at being with each other. There’s an acceptance of this, moreover, and Abrams never poses the state of their relationship as something to be resolved or overcome. I find a painful beauty in that. Nostalgic? Yes. But not at all repetition, nor a return to the way things were; instead, a message that the only (open, obvious) couple that the original trilogy gave us wasn’t a princess and her knight destined to live happily every after, and that maybe we don’t need a princess and knight to live happily ever after (since neither is “broken” per se).

Just like old times??

Just like old times??

The film isn’t just an exercise in the gleeful nostalgia of going back to where we were, and it has a more complex relationship to time and to the pasts in and of the film. The Force Awakens engages with nostalgia, but it is a thoughtful engagement, not at all the “aw, geez, isn’t it nice to be back where we started?” nostalgia that the disdainful criticisms of it suggest.

*

Let me conclude by reiterating that I don’t intend anything here to demand that The Force Awakens is an amazing film that must be revered. But to attack it front-on as an exercise in mere repetition, loving and uncritical nostalgia, and pastiche is, as Admiral Ackbar would tell us, a trap, since those pesky shield generators are still up. If you want to dislike it, go for it, but avoid an attack that idolizes a whacky notion of originality, and/or that rests upon on a misguided understanding of what repetition and nostalgia are.

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The Force Re-Awakens: Star Wars, Repetition, and Nostalgia, Part 1 http://blog.commarts.wisc.edu/2016/01/05/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-1/ http://blog.commarts.wisc.edu/2016/01/05/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-1/#comments Tue, 05 Jan 2016 17:18:52 +0000 http://blog.commarts.wisc.edu/?p=28857 Heading

Since the release of J. J. Abrams’ The Force Awakens, the Internet has been alive with complaints about it as an exercise in nostalgia that revels in mere repetition, pastiche, photocopying, etc. (I’d cite some examples, but at this point it’d be like citing examples of cats being popular on the Internet: you can find these complaints anywhere). Sometimes, these ooze with contempt for fandom, writing the movie off as “fan service” or “fan fiction,” as if that’s the worst thing anything could ever be. Some such posts and reviews rehash the tired, ancient, and utterly insipid suggestion that anyone who enjoys a blockbuster Hollywood franchise film is a brainless sheep, grazing here in the pasture of Farmer Walt. Others are less unkind to the audience, but instead regard themselves as offering aesthetic critiques, arguing that there is “nothing new” and wringing their hands about a culture of repetition.

I want to respond to and engage with this line of attack. I don’t intend this as a defense per se – since the film obviously has many lovers whose gushing praise of the film is as prevalent as the attack, and since I think the film is going to be just fine (understatement alert). Nor is this a plea for critics to come around and see the light, since they’re welcome to dislike the film. Rather, it’s interesting to stop and think through what’s being said about originality, nostalgia, franchising, and repetition.

In this post, I’ll discuss what is in fact new, then in a follow-up post I’ll ask “so what if there’s repetition?” and explore the bizarre criticism that The Force Awakens looking and feeling like A New Hope is contemptible. To discuss what’s new in the film requires getting into its guts, so this post will focus heavily on the plot and characters, whereas the next one will examine broader issues separated from that plot and those characters, of repetition, sequels, and originality.

A warning – spoilers abound. Don’t read past here if you don’t want to be spoiled (but also, hey, it’s been out for three weeks now. If you don’t want to be spoiled, go see it already).

the-force-awakens

To begin, let’s acknowledge that the film does indeed engage in quite a lot of repetition with variation. The (1) First Order is catching up with (2) Poe, who is believed to have important information regarding the whereabouts of a lynchpin of the (3) Resistance efforts against it, when (4) BB-8 is set loose on the desert planet of (5) Jakku with said information. Our young desert-dwelling hero with a mysterious past, (6) Rey, stumbles into an alliance with (7) Finn, and the old warrior (8) Han Solo, while that pesky evil organization engages its mega weapon, (9) the Starkiller Base, to destroy (10) many planets, to show its supreme fascist power. Positioned within the evil organization, and following the leadership of (11) Snoke, and alongside numerous Brits in grey uniforms, is the disliked Sith figure of power and malevolence, (12) Kylo Ren, who has a fondness for helmets and dark clothing. After encountering numerous interesting species, some friendly some dangerous, our heroes find plans to destroy this nasty base, team up with the x-wings to do so, and in a race of time to see who will strike first, the good guys or the bad guys, yay, the good guys win and destroy the base, but not before the nasty Sith faces off with an old frenemy and kills him, much to the horror of our onlooking heroes. Replace those numbers with, respectively, the Empire, Leia, the Rebellion, R2-D2, Tatooine, Luke, Han, Obi-Wan, the Death Star, Alderaan, Grand Moff Tarkin, and Darth Vader, and you have the plot of A New Hope. So, yes, there is definite overlap.

What’s new?

A lot of scenes, while ostensibly similar, carry vastly different weight precisely because they’re happening in the seventh movie of a franchise that is now 38 years old. Saying that a scene is “the same” as one in A New Hope is like saying a 60s style diner is “the same” as a diner one would actually have visited in the 60s, when of course it’s not – time has intervened and history has added and edited meaning. Maybe that diner you used to eat in as a kid looks just the same, but its neighborhood has changed, the owner has wrinkles, the people sitting there are no longer choosing between it and twenty other similar diners but between it and a Thai place, Chinese takeout, arepas from a food cart, and so on, the restaurant has its own stories, and thus you’re simply wrong if you think you’re reacting to it the same way as you used to. When context changes, meaning changes, and this script would surely have been written with an awareness of context changing. Add “small” changes, since this is not repetition – it’s repetition with variation – and add history, and a great deal changes.

Darkness

The Force Awakens situates us in a galaxy where fascism and evil seem doomed to return, to hold the day, as a constant threat, even when we thought it was vanquished. By comparison, Leia’s Rebellion in A New Hope has been fighting the Empire for how long? Star Wars fans can now answer that question precisely, but when the film came out, we didn’t know whether it was a recent threat or a long-running one. This changes the stakes considerably, and proposes a bleaker, darker world, one that is further signaled by relationship failures and by loss – Han and Leia didn’t live happily ever after, they lost their son, Leia lost her brother, we all lose Han (and where, really, is the parallel there? The worst unplanned death of a good guy in the original trilogy is who? Porkins? Random Ewok #8? Han’s tauntaun?), and Rey feels the absence of her parents as Luke never did. Tears are shed. The kids with whom I watched The Force Awakens the second time found the movie a downer, and many adults did too, whereas A New Hope is effervescently upbeat.

KyloRen

Our bad guy is different too. When we encountered Vader, he was something of a solitary figure, derided for practicing an obscure religion, and simply A Bad Guy; by contrast, Kylo Ren not only follows Snoke, a Sith Lord, in a way that automatically privileges him over his fascist ginger (am I the only one to see a South Park reference here?) counterpart, and that puts him in a long line of Sith, but we know at this point in the franchise to assume that bad guys have good struggling within them, so we’re asked to relate to him differently. Vader, moreover, is confident and assured: he doesn’t run anywhere, he just strides; he never questions himself (till Return of the Jedi); he seems certain of victory. Kylo Ren, though, is replete with weakness, sensed by Rey when she backwashes his mind-reading trick; he rages like an angry toddler; he shows off; and for half the film he has his mask off, making him more human than Vader. Defeating him therefore seems to require a wholly different bag of tricks than defeating A New Hope’s Vader.

Han

Or take the much-discussed killing of Han, reminiscent of the killing of Obi-Wan. When Obi-Wan’s killed, he’s had about fifteen minutes of screen-time, if that. By contrast, when Han’s killed, he’s arguably the most beloved character in a 38 year-old franchise, somebody who many audience members may’ve imagined they were on the playground, may’ve (should’ve?) even had crushes on. And since it’s Harrison Ford, he’s also Indiana Jones. Comparing the emotional impact of their deaths is thus plain silly. Let’s remember, too, that Obi-Wan wanted to be struck down – his little smirk before he stops fighting is one of the best parts of A New Hope, as is his mercurial threat that striking him down will only make him stronger, and the suggestion that Luke’s meant to watch, that Obi-Wan’s death is a sacrifice in aid of some future gain. Barring major new information, though, Han’s just dead: he won’t be appearing in ghost-form in a swamp near you anytime soon. He doesn’t do it to help Rey along a path. Obi-Wan doesn’t appeal to Anakin as his old friend, as Han appeals to his son; Obi-Wan is sure either than Anakin is gone or that he can’t bring him back except through death, whereas Han wants to bring his son home and thinks for a minute that his appeal is working.

Han&Leia

Importantly, too, A New Hope is governed by young people, and brims with youthful desires to become someone, to grow up, to create something new, and to throw off the shackles of old guardians. Uncle Owen is unlikable for holding Luke back (as is Grand Moff Tarkin for holding Vader in check, for that matter), and Obi-Wan is exceptional precisely because he plays the role of cool uncle saying that Luke should go ahead and train as a Jedi, travel the galaxy, leave home. There’s more than a touch of the sixties in these folk. The Force Awakens, by contrast, respects and reveres its elders. Only Kylo Ren rages against his parents, and we as an audience are presumed to side with those parents. The film is quite tender in its brief treatment of Leia and Han as an old couple, Mark Hamill’s face in the closing scene is worn down by time, even new character Maz has a wisdom to be heard. Ironically, in other words, when critics say The Force Awakens is drenched in nostalgia, they’re noting that it’s operating in a very different mode from the future-centered New Hope.

FinnReyPoe

And then there’s Finn, Rey, and (the admittedly under-developed) Poe. I can’t help but notice that an overwhelming amount of the attacks on The Force Awakens offering “nothing new” are from white guys, who clearly don’t get why it might matter that the franchise – the most successful franchise in media and merchandising history, no less – has just been entrusted to a Black English man, a White English woman, and a Guatemalan-American man. This is massive for identity politics. Perhaps not unique, but big. Especially for a franchise that has often relegated people of color to being comic fodder or the basis for stereotyped alien races. As a kid playing Star Wars, I was invited to play a host of white mostly-American figures (or the Black Bad Guy), but if kids are playing Star Wars now, they’re presented with a much wider range of options.

Finn

Finn appears in my plot parallel exercise above as a counterpart to Han, but is not at all Han. He’s a defector – a role entirely new to the films – not a rogue. Being a defector invites us to think about the ethical positioning of being part of the First Order, in a way that none of the original movies ever cared about, and in a way that immediately positions him as principled, whereas Han’s principles are notoriously questioned throughout A New Hope. Finn’s not as sure of himself as is Han, and he’s arguably allowed a wider range – brave, crack shot, scared, tentative, funny, impulsive, controlled, along for the ride, ready to act.

Rey

Rey, meanwhile, is the movie’s centerpiece. There are some nominal similarities to Luke, but she’s so much more capable, less whiny. The schtick surrounding her annoyance at Finn taking her hand tells us a lot about her independence. The Force is stronger in her, as is having her shit together. And let’s be honest that Daisy Ridley runs circles around Mark Hamill’s rather poor acting from A New Hope. Her Rey is the first bona fide hero in the filmic franchise: I count Han and Obi-Wan as sidekicks, Luke was too dithery and needed two films to get up to speed, and Episodes I-III’s Anakin was so horribly acted that he just existed as a long, stale filmic fart. Despite being the film’s clear hero, she doesn’t destroy the Starkiller Base, nor does she defeat the bad guy, and yet she offers a stronger spine for the next two films than Luke ever did.

I could go on about all sorts of little changes, too, but each of the above changes tone, theme, and stakes.

The Force Awakens isn’t just A New Hope in slightly newer clothing, therefore. But in the next post, I’ll allow the critics the day, assume it is or that my comments above aren’t convincing, and I’ll then ask, “so what?” Why are people bothered that Film #7 in a series seems a lot like some of the earlier films? And what might they be overlooking about how storytelling in this mode works?

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James Bond: A Transmedia Anomaly? http://blog.commarts.wisc.edu/2015/07/30/james-bond-a-transmedia-anomaly/ http://blog.commarts.wisc.edu/2015/07/30/james-bond-a-transmedia-anomaly/#comments Thu, 30 Jul 2015 11:00:06 +0000 http://blog.commarts.wisc.edu/?p=27627 Post by Matthew Freeman, Bath Spa University

This post continues the ongoing “From Nottingham and Beyond series, with contributions from faculty and alumni of the University of Nottingham’s Department of Culture, Film and Media. This week’s contributor, Matthew Freeman, completed his PhD in the department in 2015.

 From Russia With Love

Screen capture from the James Bond 007: From Russia With Love video game of 2005.

A couple of years ago, Jonathan Nolan, co-screenwriter of the popular Dark Knight (2005-2012) movies and brother of acclaimed Hollywood director Christopher Nolan, spoke candidly about the process of writing a real ending to the Nolan Batman saga. “It’s the right way to tell a story, to blow the whole thing up,” Nolan insisted. “It’s better than trying to spin the thing out indefinitely like the Bond franchise. They’ve successfully pulled it off with Bond, but at certain costs. I think with almost every other franchise it’s a mistake to try and keep those plates spinning. You want stakes.” Nolan here reflects on the process of telling serialized stories and the problem of constructing narratives with meaningful character arcs and payoffs in a world where movie stars are signed up for multiple sequels and franchise-filmmaking is the order of the day.

Nolan’s postulation got me thinking. In this age of Hollywood franchises and transmedia storytelling, where story progression, character development and narrative coherence across multiple films and peripheral media extensions have become a logical means of sustaining audience engagement in a crowded marketplace, to what extent is James Bond–one of the oldest, most enduring and most popular of all media franchises, one that spans books, movies and video games–something of an anomaly? After all, while Marvel et al. now build coherent universes for their pool of characters to roam, in the Bond movies actors change faces, story threads are dropped from one film to another, and the death of characters more often than not goes unnoticed in the hearts of heroes. And that’s not even to consider Bond in other media besides film, in works whose own narratives contradict, stray and repeat old ground as often they narrate new adventures. Don’t the Bond franchise’s constant contradictions and straying repetitions directly oppose the common ideology of how media franchises are typically built in the 21st century? For according to Henry Jenkins, “everything about the structure of the modern entertainment industry [is] designed with the single idea of transmedia in mind.”[1] Transmedia, of course, speaks about the sort of narrative coherence, story progression and expansive character development I mention above.

How, then, has this noted loss of narrative coherence, story progression and character development across the Bond franchise affected how audiences engage with it? Is transmedia even a possibility for a franchise as contradictory, longstanding, episodic and fundamentally un-serialized as Bond? This is a property that celebrated its 50th anniversary, at least cinematically, fairly recently–and did so in style with 2012’s Skyfall, a film that earned more money than any Bond movie previously and will be followed by this year’s Spectre. Inevitably, spin-off video games preceded Skyfall, as they have done for years. But do the various Bond films and accompanying video games actually unfold in the same storyworld–and do fans even require them to do so? Are the video games consumed as coherent extensions of the Bond films or rather as distinct versions of some alternate Bond universe? And if the latter, is James Bond a minor anomaly in today’s transmedia landscape–and what might all of this tell us about the nature of media franchises?

Daniel Craig as Bond in advertising for 2012's Skyfall</i..

Daniel Craig as Bond in advertising for 2012’s Skyfall

I explore such questions in a chapter in Claire Hines’s upcoming collection Fan Phenomena: James Bond, and it might well be that a franchise like James Bond doesn’t actually engage with popular strategies of transmedia storytelling at all. Instead, we might say that Bond makes use of a fixed temporality that engages fans across multiple media via strategies based around nostalgia and retroactive continuities.

Nostalgia is hinted implicitly even in the titles of some Bond video games. The USP of 2012’s 007 Legends was that, as one review put it, the game “trades in nostalgia, and does so in spades.” Perhaps a more explicit example of how nostalgia works in Bond video games to encourage fan engagement despite the lack of so-called transmedia storytelling can be found in 2005’s James Bond 007: From Russia With Love. Here, the game was billed as “the first game to let you play as Sean Connery’s 007.” Released at a time when the Internet was filled with fans’ bewilderment about Daniel Craig’s casting in Casino Royale (2006), James Bond 007: From Russia With Love worked to pacify fans by returning them to a safer memory of the Bond of the past. “Starring a beautifully-realised digital double of Connery circa 1963,” Empire wrote, James Bond 007: From Russia With Love featured every major set-piece from that 1963 film, allowing players to extend their engagement in the Bond storyworld across media precisely by curtailing the storyworld’s extension: the audience’s engagement in the present was driven by a return to the past.

This mark of nostalgia says something about the audience for Bond in the 21st century. A game like James Bond 007: From Russia With Love might be seen to embody Bond fans’ almost perpetual desire to keep Bond in the past. In other words, is part of this character’s appeal the fact that he doesn’t actually change, or age, or progress, or remember, or look ahead? Living Bond as a site of nostalgia–either via rereading old books, re-watching old movies or reliving old memories via video games–has provided Bond producers’ with a seemingly endless means to capture audiences’ engagement across media. By keeping Bond in the past, forever unchanged and untainted, fans too can return to that world over and over again.

The idea of moving a story backwards rather than forwards may contradict today’s more conventionally transmedial franchises. Yet when encouraging Bond fans to cross multiple media, the Bond franchise gets even messier when one drills down. Indeed, over the years Bond video games have made use of retroactive continuities to engage audiences across media. Essentially, retroactive continuities–or retcons for short–refer to the deliberate changing of previously established narrative facts. Retcons are common in comics, which comprise long histories of many series that continue over many editions, and so sooner or later the makeup of the story must be radically reshaped to attract new audiences.

Screen capture from 2012's 007 Legends videogame.

Screen capture from 2012’s 007 Legends video game.

The Bond video games have been reshaping the narrative makeup of the films for years, seemingly as a way to attract fans across media. Take 2012’s 007 Legends as a case in point. This game was praised by Empire not only for the way it allowed fans not only to revisit Bond’s past, but also to experience a mixed-up version of that past: “For the most part the efforts to effectively reboot the major story beats of Goldfinger, On Her Majesty’s Secret Service, Licence to Kill, Die Another Day and Moonraker through the eyes of current 007, Daniel Craig, are admirably effective.” This was a game that distorted ideas of nostalgia by allowing fans to relive their old memories of Bond adventures in very different ways, effectively altering the legacy as story beats of Bond’s past unfolded in new and alternative ways.

While an example like 007 Legends shows just how effective incoherence and inconsistency can be when encouraging fans to migrate from one source of media to the next, the game indeed highlights the Bond franchise’s anomalous status in today’s transmedia entertainment landscape. Whereas games like 2003’s Enter the Matrix thrived on the way it expanded the Matrix story across movies and games in strikingly coherent ways–with the subplots of the films carefully woven into plot threads of the game–Bond’s use of retcons in video games works on the basis of historical revisionism and contradiction alone.

Bond’s entrapment as a source of nostalgia may indeed carve him a rare niche in today’s entertainment industry, one where the prospect of re-engaging with a so-called “sexist, misogynist dinosaur” offers a unique contrast to today’s more intricately transmedial communities that involve coherent world-building.

Bond has garnered an enduring popularity across multiple media not in spite of but because of the character’s adherence to the past. Bond thereby serves as a lens through which to study models of transmedia franchising at a time when other popular heroes constantly move forward.

[1] Henry Jenkins, Convergence Culture: Where Old and New Media Collide (New York: New York University Press, 2006), p. 104.

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“They Repackaged It”: Technofuturism in Tomorrowland http://blog.commarts.wisc.edu/2015/06/01/they-repackaged-it-technofuturism-in-tomorrowland/ Mon, 01 Jun 2015 13:27:28 +0000 http://blog.commarts.wisc.edu/?p=26784 tomorrowland-movie1

Post by Li Cornfeld, McGill University

In an early action sequence of Tomorrowland, the new fantasy film from Disney, quirky proprietors of a Texas junk shop called Blast From the Past open fire with technologies of the future. The shopkeepers Ursula Gernsback (Kathryn Hahn) and Hugo Gernsback (Keegan-Michael Key) wield glowing guns whose candy colored sparks rip through the ceiling; defeated, their bodies spontaneously combust. The murderous merchants were “AA units,” or “audio-animatronics,” explains a mysterious young girl called Athena (Raffey Cassidy), moments after rescuing their intended victim (Britt Robertson) from the blast. Then she twists a screwdriver into a blue port on her own shoulder; Athena, too, is a robot. Futuristic technology might destroy the world, warns Tomorrowland, but it can also save it. In a return to Disney’s mid-century technofuturism, the movie implores audiences to choose optimism.

Tomorrowland’s resident optimist, a variant of Dorothy in Oz, is neither a good robot nor a bad robot; she’s Casey Newton, from Florida. With the help of Athena, and Athena’s old pal Frank, a jaded recluse played by George Clooney, Casey (Robertson) journeys to the otherworldly Tomorrowland, an alternate dimension colonized by an elite group of humans during the last century to foster accelerated advances in science and technology. Decades ago, for example, Tomorrowland discovered particles that permit a voyeuristic form of time travel; Hugh Laurie’s villainous Governor Nix sneers that on Earth, “physicists are still arguing over whether or not they exist.” A chance to glimpse technology of an immanent future, of course, was the promise of the original Tomorrowland, Disneyland’s futurist region from which the movie takes its name.

tomorrowland-spaceman

When the first Tomorrowland opened in 1955, its signature attraction, the TWA Moonliner, promoted the future by inviting tourists to participate in an imagined moon landing. (The Tomorrowland movie signals its investment in this midcentury vision of the future when it frames the dismantling of a NASA launching pad as the end of futurity.) A decade later, Tomorrowland acquired The General Electric Carousel of Progress, a 1964 World’s Fair attraction that took audiences on a tour of domestic life throughout the 20th century, culminating in a future of ease and leisure afforded by technological development. The Tomorrowland movie, whose earliest scenes take place at the 1964 World’s Fair, sets the atmosphere with the Carousel of Progress theme song, There’s a Great Big Beautiful Tomorrow. Songwriters Robert and Richard Sherman, in a lovingly compiled memoir, recall that they wrote the song about Walt Disney himself, whom they describe as “an optimistic futurist,” dedicated to building a future that was “great, big, and beautiful.”

Tomorrowland bemoans the loss of that vision. Director Brad Bird, who co-wrote the script with Damon Lindelof, avoids self-conscious corporate references, and so while the mythologized spirit of Walt Disney pervades the movie, the man himself goes unmentioned. (“Audio-animatronics,” a Disney coinage, is perhaps oblique enough a reference to warrant inclusion.) When Frank speaks wistfully of his 1960’s childhood, before the future became “scary,” and when Nix charges that the people of earth “didn’t fear their demise—they repackaged it,” Bird surely intends to level the critique at what he perceives as a global culture of fear and resignation. Still, bracketing dubious nostalgia for the Cold War as an era without a politics of fear, we might consider how Disney’s own corporate history indexes a departure from space age optimism.

epcot2

Disney expanded its investment in fantasy futuristic landscapes with the launch of EPCOT, a theme park adjacent to Orlando’s Magic Kingdom, in 1982. Modeled on the industrial futurism of a world’s fair, and centered around a domed “Spaceship Earth” that showcases communications technology “from the stone age to the information age,” EPCOT celebrated the same technofuturism that girded the development of the original Tomorrowland. Yet this second Orlando theme park also crystalized Disney’s abandonment of its earlier, ambitious vision: the Experimental Prototype Community of Tomorrow was originally conceived as an industrial-residential community that would revolutionize America. (The futurist settlement of the Tomorrowland movie, with its gleaming central tower and elevated transportation systems, takes its design cues from the original EPCOT plans.) Opening EPCOT as a theme park, Disney committed itself to the creation of fantasy futures rather than to their realization. (“It’s hard to have ideas and easy to give up,” laments Tomorrowland.)

By the mid-1990’s, Disney reversed its orientation to the future altogether: it reinvented Tomorrowland as “the future that never was,” a retro-futurist celebration of historical visions of “tomorrow” that failed to emerge. In an editorial that deemed the change “profound for a company whose founder was one of postwar America’s great popularizers of technology,” the New York Times worried that “as technology has entered lives, it has departed from many imaginations.” Curiously, the Tomorrowland movie likewise fails to fully imagine its own technofuturism. For all its exhortations to picture a better future, the movie never reveals much of what’s behind Tomorrowland’s shiny façade. Its most developed conception of Tomorrowland’s technological capabilities – also its most playful – are the audio-animatronic robots who make their way to Earth.

Audio-animatronics, too, have a long Disney history. Disney engineers began experimenting with lifelike robots in the mid-1940s, and by 1955, audio-animatronic animals populated Disneyland. Humanoid audio-animatronics made their debut at the 1964 World’s Fair, where Disney assured fairgoers “a final result so lifelike that you might find it hard to believe.” Even Disney detractor Richard Schickel would remark on the “astonishing fidelity” of the Fair’s audio-animatronic Abraham Lincoln. Today, Disney promotional copy touts its remaining World’s Fair audio-animatronics as employing “Disney’s latest animation technology of the time,” an indication that, following the company’s midcentury robotic enthusiasm, audio-animatronics garnered little further attention—at least, until this summer’s release of Tomorrowland. When the movie pins its optimism on the development of fresh units of AA’s who will revitalize Tomorrowland, Disney casts its newest vision of the future in the mold of its own past.

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Moving Into a Fuller House: Television Reboots, Nostalgia, and Time http://blog.commarts.wisc.edu/2015/05/29/moving-into-a-fuller-house-television-reboots-nostalgia-and-time/ Fri, 29 May 2015 13:25:04 +0000 http://blog.commarts.wisc.edu/?p=26759 Post by Mark Lashley, La Salle University

The_wheel

Well, technology is a glittering lure. But there is a rare occasion when the public can be engaged on a level beyond flash – if they have a sentimental bond with the product…. [I]n Greek, “nostalgia” literally means “the pain from an old wound.” It’s a twinge in your heart, far more powerful than memory alone.

            – Mad Men (Season 1, Episode 13: “The Wheel”)

Certainly you’ll recall that particular Don Draper pitch from an early standout episode of Mad Men, co-written by series creator Matthew Weiner. While embedded with countless themes, Mad Men for much of its viewing audience was a show about connecting with a past, a time and setting of which it was never really a part, but which is both recognizable and sentimental (a topic that Tsapovsky & Frosh examine in a recent Media, Culture and Society article). This pitch was meant to sell a tangible product – the Kodak Carousel – but even in his fictional universe, Don Draper probably wasn’t the first ad man to think of using nostalgia as a vehicle for sales. Today, we see many examples of long gone television series and films finding new life, sold to audiences on the premise of memory.

I use Mad Men as an example for televised nostalgia both because of its recency and its thematic engagement with these ideas, but there are a few threads that connect the show to the current trend of resurrected nostalgia properties on television. There’s the fact that Mad Men existed as a show about memory (or the avoidance thereof) and rebirth. And there’s the recognition of the platform on which many of the show’s fans first encountered it – Netflix, the burgeoning media giant that is in the process of giving new life to several beloved properties. One can imagine Ted Sarandos and his brethren watching “The Wheel” a time or two before making some of their recent programming decisions. A “twinge in your heart” for Full House? Well, for a certain generation, perhaps.

full-houseThe much buzzed about Fuller House, a many-years-later follow-up to the 1990s ABC staple, certainly does not mark the first time programmers have banked on nostalgia to build audiences. Even Full House progenitor The Brady Bunch had a (bizarrely soapy) sequel in 1990. But for at least the first half century of television history, the medium had little tendency to look back on itself. As scholars like Holdsworth (2011) and others have noted, the notion of television as an ephemeral or disposable media form is diminishing. To some extent, television series as ephemera (and this follows for film as well) began to lose steam early in the post-network era as rerun culture took hold on cable and in syndication. Now, though, television series exist in readily accessible archives, and the economic value of that access is not insignificant; just look at FX Networks’ success with #EverySimpsonsEver or Hulu’s recent acquisition of exclusive streaming rights to Seinfeld for a rumored $700,000 an episode (the show launches on the platform in late June).

To some extent, the archival presence of series like these (among hundreds of others) removes those shows from time. I know many undergraduate students who love shows like Full House and Seinfeld, even though most of those shows’ episodes were produced before the students were born. Yet for many others who experienced them years ago on an episodic basis, these shows are important signifiers of a bygone time – Draper’s “sentimental bond.” The cross section of these two experiences may be key in influencing platforms like Netflix to take a chance on new episodes of a series like Full House. Even 25 years later, in a more cynical television landscape, it’s a property that can resonate with both young and old.

wet_hot_american_summerOf course, there are nostalgia properties that would appear far less foolproof, like Netflix’s upcoming prequel to 2001 film Wet Hot American Summer. The film itself was a commercial flop that gained a cult audience through DVD and streaming. It also featured a huge ensemble cast including Amy Poehler, Paul Rudd, and Bradley Cooper, whose names are far more recognizable now than they were at the time of the film’s release, and all of whom have returned for First Day of Camp (and are joined by big name newcomers like Jon Hamm and Kristen Wiig). It may be the case that Netflix will find greater success with their spinoff series than the original film could ever hope of boasting. And this is not the first time that Netflix has revived a cult property, as the (10 years delayed) fourth season of Arrested Development can attest.

The reboot phenomenon is certainly not unique to Netflix, and over the top providers are not the only content hosts that are reaching into the past for programming ideas. ABC’s fall schedule includes The Muppets, a behind-the-scenes, mockumentary-style look at the fictional entertainers. Showtime’s on-again, off-again reboot of Twin Peaks is back on, with director David Lynch on board. Fox is bringing back The X-Files for a limited series event in January (after doing the same for 24 last season). And there are a surprising number of other nostalgia properties coming to the small screen soon.

Is there more to this phenomenon than just a reflexive turn among contemporary television audiences? It’s doubtful that all of these properties will be commercially or critically successful, so these reboots are not safe bets for networks and streaming services any more than a series featuring a well known and likeable star would be (remember The Michael J. Fox Show?). Perhaps television as it stands now is effectively eradicating time. Already, newcomers to a show like Arrested Development can watch seasons one through four in a single binge, utterly unaware of the lapse in time that made the fourth season notable (and controversial). In a few years, a viewer will watch the first two seasons of Twin Peaks and dive right in to the sequel, or watch early episodes of Full House interspersed with the travails of grownup D.J. Tanner on Fuller House.

Even as we have constructed television in terms beyond the ephemeral, we still often think of the medium as a vehicle for public memory, when in fact the nostalgic “twinge” or “bond” is an individual one. As content demands increase, and more money is spent resurrecting the old, it will be interesting to see if audiences still crave more of their favorites, or seek a renaissance of the new.

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A “Look Back” At What Exactly? http://blog.commarts.wisc.edu/2014/02/24/a-look-back-at-what-exactly/ http://blog.commarts.wisc.edu/2014/02/24/a-look-back-at-what-exactly/#comments Mon, 24 Feb 2014 14:00:09 +0000 http://blog.commarts.wisc.edu/?p=23673 I don’t know about yScreen Shot 2014-02-23 at 4.17.11 PMour Facebook “Look Back” video, but mine is pretty boring. The video was so curiously curated, uneventful, and unrepresentative of how I perceive my Facebook use that I’m still thinking about it weeks after it was generated. After Facebook released the “Look Back” feature as a gift to Facebook users in celebration of the company’s 10th anniversary, Facebook users responded immediately by rendering and sharing “hundreds of millions” of Look Back videos for their personal accounts, as well as several parodies which utilized the Look Back video codes and conventions to create personalized Facebook narratives for Jesus, Walter White, Rob Ford, Vladimir Putin, “humans”, and many more. In addition to a few touching stories of the pleasure or melancholy comfort the Look Back videos could bring (some of which have since led to changes at Facebook in terms of memorialization practices for deceased Facebook users) there were even more critiques and negative reviews of the Look Back feature and the videos and omissions the algorithms behind the videos produced.

Unlike some of the common complaints launched against the “Look Back” videos, mine showed no evidence of overzealous partying, cringe-worthy status updates, photos of exes who were totally wrong for me (although “my first moments” section was oddly filled with images of other couples who have since called it quits), or even photos of unfortunate haircuts. Although it’s interesting to see some of my most liked posts appear in succession on the screen, it’s equally interesting to note what they say — work related announcements, personal or professional accomplishments, asking for tips about future travel plans – and what they don’t say. Although I’ve enjoyed some highs and endured some lows during my six-year tenure as a Facebook participant, these events don’t show up in my video. This doesn’t necessarily mean that the algorithm is faulty or that I’m not using Facebook “properly”, or that I’m “over sharing”. There’s a reason the automatically generated visualization of my Facebook history looks the way it does. I refuse to believe that it’s because I’ve aged out of knowing how to have a good time, or that nothing monumental has happened to me since I’ve joined Facebook in 2007. Instead, no matter how I choose to edit it, my Facebook anniversary video takes me through a history of the different privacy and impression management strategies I’ve employed over the years, the shifting audiences and contexts for my Facebook content, and how I’ve decided to fragment, multiply, and disperse my online identity across a variety of platforms (even though Mr. Zuckerberg and company would probably like me to stick to just one.)

For example, my “first moments” are directed toward college and close friends only, and represent a Facebook account that was strategically scrubbed (but not completely clean) when I began friending future colleagues and professors. My “most liked posts” reflect an effort to cater to an imagined audience of weak ties, as several of my college and close friends have “dropped out” of Facebook, that I don’t feel the need to perform my social ties and connections (especially with strong ties and family members) in the same way that I did when I was six years younger. All of this in addition to a growing consciousness and attentiveness to the shift in contexts and audiences that came with being on the job market and becoming a junior faculty member. The section of the video titled “photos you’ve shared” is exemplary of what danah boyd has called “social steganography” and represents noticeable changes to the types of images I post to Facebook after joining Instagram.

What’s shown in my “Look Back” video is rather humorously unrepresentative of what it aims to show. The tranquil yet swelling music, and the life cycle narrative which culminates in the camera’s lingering gaze on my current profile picture imply that the images and text displayed should be nostalgic, sentimental, a personal archive of emotionally-significant events. (This life cycle narrative is reminiscent of other Facebook features, social media and locative media apps, and other ad campaigns that emotionalize the ways that our digital technologies grow alongside us — a trope so familiar, yet undeniably touching, that it has even been fictionalized as a highly effective marketing tactic for consumer electronics in shows like Mad Men).

However, what the Facebook video exhibits is not that I somehow eschew an ideal construction of the Facebook user (although this is implied), or that I haven’t accomplished or shared enough personal information on the platform (though this might be true), but it creates an intriguing visualization that offers another window into my social media life on Facebook, and other platforms by comparison. Is it a “success”? I guess that depends on who’s asking and why, but at least for me, the “Look Back” feature serves as a moment to pause and examine my life not as a daughter, significant other, friend, scholar, etc., but as a Facebook participant and to reflect on what the company expects and hopes its users do, and how we’ve negotiated those expectations.

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Pixar and the Ambivalence of Nostalgia http://blog.commarts.wisc.edu/2013/06/21/pixar-and-the-ambivalence-of-nostalgia/ Fri, 21 Jun 2013 13:00:11 +0000 http://blog.commarts.wisc.edu/?p=20636 As Pixar’s prequel, Monsters University (2013), premieres, some have highlighted the shift within the powerhouse animation studio towards recycling older properties and thus perceived creative stagnation. While Toy Story 3 (2010) was celebrated as a triumph, there were more mixed reactions to Cars 2 (2010) and Monsters University (a Finding Nemo sequel is also forthcoming). Pixar may be a victim of its own success, but other important factors are at work. Innovation invariably gives way to nostalgia for that success, but this risks overlooking nostalgia’s continuing use-value for specific generations—specifically, in the historical parallels between Pixar and Disney.

The reassurance of nostalgia often anchors innovation’s newness. Despite being the first digitally-animated feature, Pixar’s debut, Toy Story (1995), was deeply nostalgic—reenacting the baby boomer’s fond memories of growing up within the material prosperities of post-war America. The tension between Woody (Tom Hanks), the all-too-earnest cowboy, and Buzz Lightyear (Tim Allen), the lovably-misguided astronaut, replayed the transition from a `50s obsession with frontier Westerns to the `60s atomic-age space race. This generational address was more acute in Toy Story 2 (1999), which foregrounded Woody’s status as a valuable antique explicitly based on a 1950s television show. Somewhere in the eleven years between Toy Story 2 and Toy Story 3, however, that narrative faded.

The third film’s nostalgia resonated for a very different audience. Its powerful ending, where a now teenaged Andy gives up his beloved Woody to a little girl, was more about the generation of kids who grew up with Toy Story. One couldn’t reproduce this effect with children today—it’d require showing them the first one, waiting four years before letting them see the second, and then another eleven years before seeing the conclusion. No child would go along with that (and, generally, our media consumption habits are such that if we discover something new—such as a television series on DVD or Netflix—the inevitable temptation is to devour it all at once). The specific effect that Andy’s decision has on teenagers and twenty-somethings today could never be repeated for another generation—it’s a useful demonstration of how historically specific audiences’ relationship to media texts can be. I suspect, over time, Toy Story 3 will lose some of its luster.

I spent so much time unpacking the nostalgic trajectories of the Toy Story trilogy because I feel somewhere in there is also the story of Pixar’s continuing challenge. The premise of Monsters University, where Sulley (John Goodman) and Mike (Billy Crystal) head off to college, is a symbolic continuation of Andy’s departure for school at Toy Story 3’s conclusion, reflecting how Pixar’s core demographic is also now college-aged. It’s simple enough to highlight Pixar’s artistic rut by recycling properties over and over, rather than explore more original, ambitious narratives, such as 2008’s Wall-E. Yet the truth is the company is very much beholden to its loyal audience in ways that restrict the kind of innovation that helped distinguish Pixar in the early days of computer animation. Or, perhaps, the innovation comes in how to carefully negotiate those nostalgic impulses.

Pixar’s journey over the years is not unlike that of the parent company it’s often fairly but misleadingly tied to—Disney. The idea is that Pixar is focused on squeezing older properties dry because of Disney’s corrupting corporate influence, but this requires a more nuanced understanding of Uncle Walt’s company. Like Pixar, Disney defined itself in the beginning through cutting-edge innovation in animation—the first successful integration of sound (as much the reason for Mickey’s popularity as anything), the first use of three-strip Technicolor (1932’s Flowers and Trees), the first feature-length cartoon, Snow White (1937), and so forth. Like Pixar then, Disney was both critical and commercial darling in the 1930s. The 1940s, however, were generally unprofitable, with government WWII contracts keeping the company afloat. But on the eve of “Disneyland” in the 1950s, the company discovered a whole generation of parents now nostalgically recalling their memories of Mickey and Silly Symphonies. This generational nostalgia sustained the ABC program of the same name, and paid for and promoted the theme park in Anaheim.

Yet like Toy Story 3’s success with college-aged audiences today, it was somewhat luck—Disney leveraged broadcast rights to its old properties out of financial desperation. Meanwhile, Pixar waited so long in making sequels/prequels precisely because it feared being perceived as money-driven and creatively bankrupt (there’s also a parallel to Disney’s reluctant embrace of the now-ubiquitous “Princess” films, explaining why it took fourteen years after Snow White to return to the fairy tale genre with 1951’s Cinderella). In short, it’s not only about creative stagnation, but about an awareness that such recycling negotiates and reinforces the powerfully self-sustaining nostalgia which anchors the company’s success—both for Disney in the 1950s, and Pixar today.

 

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Oops, I Swiped My Book: Nostalgia and Finitude in Digital Media http://blog.commarts.wisc.edu/2012/05/25/oops-i-swiped-my-book-nostalgia-and-finitude-in-digital-media/ Fri, 25 May 2012 13:00:42 +0000 http://blog.commarts.wisc.edu/?p=13088 I did something silly the other day – I swiped my book. It was an uncanny moment of rupture in a privileged mediascape of seamless windows, paired devices, and intuitive user interfaces. The book did not respond with visual and aural feedback, it did not silently aggregate my clickstream, nor did it push notifications about my reading milestones. It just lay there – stubbornly refusing to remediate itself to my tablet-kindled expectations. In an effort to rationalize my embarrassment over this medium mix-up, I turned to the Web for answers. What is the appeal of the page-flip interface on tablet readers? Why do we like digital user interfaces that mimic familiar objects in the real world?

A recent Wired post suggests that the page-flip user interface – which replaces scrolling navigation with rigid paginated screens – is a popular feature that set tablet reading apps like iBooks, Flipboard, and Instapaper apart from their competitors. iBooks in particular, features a dramatic page-flip animation with a curled edge and translucent text rendered on the underside of pages as they are turned – a feature recently adapted by Instapaper. This is all pretty fancy stuff that designers admit is arbitrary to un-paginated web content. According to Wired, by mimicking the familiar book, the page-flip beats its scrolling counterparts by being more intuitive and “classy.”

Bolter and Grusin would agree that this is part of the formal logic of remediation – newer media are fashioned in the image and expectations of older media (and vice versa). They would also agree that the page-flip interface’s intuitiveness and classiness fulfills the double logic of remediation – that of immediacy and hypermediacy. So, looking like a book erases the need for scroll bars or buttons, creating a more immediate user experience; yet the book interface adds an audiovisual layer that makes us hyper aware of our mediated experience.

And let’s not forget a more fundamental and related reason why we like the page-flip interface – it’s cooler. Is Apple’s iBooks cooler than Amazon’s Kindle in the same way that Instagram is cooler than your mom’s digital photos? Did Apple include a sepia-toned filter to its iPad reader for the same reason Instagram built its brand around their polaroid-esque “1977” filter? Before you stop scrolling/flipping because you think you’ve heard this story before – I’m not blaming it all on nostalgia, as postmodern theorists have done since Frederic Jameson in 1984. Well, actually I am, but with the important caveat that not all nostalgias are created equal.

Drawing on Susan Sontag, this New Yorker post suggests that Instagram taps a mode of nostalgia specific to photography. Photographs freeze moments in time and thus remind us of the inexorable passing of time and transience of human experience. By instantly aging images through its filters, Instagram simulates nostalgic desire and esteem for moments that are arguably still in progress. Instagram’s recent $1 billion sale to Facebook is another testament to Jameson’s observation that this nostalgia of the present is endemic to contemporary consumer capitalism.

Perhaps the page-flip user interface taps a mode of nostalgia specific to our relationship to knowledge – nostalgia for a way of knowing that is bounded and finite. Let’s consider two popular tablet news aggregators, Flipboard and Pulse. Flipboard curates news in a magazine format that paginates articles and collections of articles. When I’m on Flipboard, I always know which page I’m on relative to the total pages of each article and each collection. Pulse presents my news through vertical scrolling through collections, horizontal scrolling between articles, and vertical scrolling within articles. When I’m on Pulse, I feel like I’m on an information treadmill, always moving from one story to the next. However artificial or arbitrary, Flipboard gives me a sense of orientation relative my reading accomplishments and goals. Pulse on the other hand, replaces accomplishment with an insatiable appetite for evermore stories, anecdotes, images, statistics. Jodi Dean relates this compulsive pattern of media consumption to psychoanalytic theories in her conception of  “circuits of drive.”

The book encapsulates and now simulates a mode of knowing this is a far cry from the distracted and unbounded media consumption habits of the networked present. Before Jameson – the story goes – readers of books lived in an era where stories held a sense of discreteness, finitude, and authority. Perhaps it’s no coincidence that in a networked age riddled with mediated circuits of drive that lead everywhere and nowhere, critics and moviegoers are ineluctably drawn to a film like Hugo. In a pivotal scene that crystallizes the film’s central metaphor, Hugo explains his fascination with machines – the thing that automatons, clocks, and 20th century cities have in common is that they are built to fulfill a purpose. By fixing his beloved automaton, Hugo unlocks the secret left by his father, and fulfills his destiny of social integration.

This is arguably a fantasy of compensation inspired by the same cybernetic zeitgeist that has ushered in a world/view of networked complexity and posthuman agnosticism. Instead of financial networks of systemic risk and digital networks of emergent outcomes, perhaps we are all nostalgic for Newton’s good old world machine – a bounded entity designed for predetermined outcomes. Like Hugo and his automaton, perhaps we too long to find our missing pieces, to fix our broken parts, and to fulfill the purpose we were designed for. Purpose and especially destiny can only exist in bounded systems with finite outcomes, kind of like a machine, a clock, or a book. Can a book really tell us about our changing attitudes towards knowledge? Can a page-flip user interface really shed light on ways of being in the world? The answers to these questions are not governed by destiny, but by your emergent responses.

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Mediating the Past: Mad Men’s Sophisticated Weekly Get Together http://blog.commarts.wisc.edu/2012/04/13/mediating-the-past-mad-mens-sophisticated-weekly-get-together/ http://blog.commarts.wisc.edu/2012/04/13/mediating-the-past-mad-mens-sophisticated-weekly-get-together/#comments Fri, 13 Apr 2012 20:14:28 +0000 http://blog.commarts.wisc.edu/?p=12652

Hugh Hefner's Playboy's Penthouse

**This is the first in our new series: Mediating the Past, which focuses on how the past is produced, constructed, distributed, branded and received through various media.

About six months before Mad Men’s very first episode takes place, Hugh Hefner debuted a syndicated television program entitled Playboy’s Penthouse.  It was an early example of intra-corporate cross-media promotion, in which—to invoke the era’s term of art and Hefner’s actual words—the “foremost exponent of sick humor.” Lenny Bruce, explained “I would never satirize the obvious,” before wondering aloud, on the program, who would advertise on such a program.  Bruce concluded his ad-libbed ruminations by gibing Hefner directly: “I’m glad you’ve got some guts…you’re not interested in the people that don’t have any money.”

Maybe it was the mise-en-scène, but I recalled this line again during the extended swinging penthouse party sequence in Mad Men‘s fifth season premiere episode (of an apparently contractually finalized seven).  Back with new episodes after 17 months, the media saturation leading up to its return has had me thinking that Mad Men and the cable channel AMC on which it is shown have “got some guts” in rather the way Bruce meant.

 

For a couple months now, middlebrow America has been utterly awash in Mad MenThe New York Times ran so many profiles, interviews, style pieces, analyses, reflections, recaps, think-pieces, reviews, political tie-ins, beverage tie-ins, and other pieces, that another media reporter, Joe Flint (@JBflint), tweeted after the season premiere ratings were revealed: “Mad Men draws 3.5 million viewers.  I didn’t know NYT’s staff was that big.”  The Washington Post meanwhile actually ran a piece on the number of Mad Men pieces it ran leading up to the season premiere:  22 including that piece itself!  Newsweek contrived a special retro issue timed to correspond with the new season’s premiere. The New Yorker offers online readers weekly episode synopses, as does Slate, Salon and Esquire (which also lists “all things Mad Men” on its site, and sprinkles its hard copy pages with regular think pieces about the show it has suggested “is the greatest piece of sustained television ever made“).  Even nominally non-commercial public service network National Public Radio ran stories about Mad Men on “Fresh Air,” “Morning Edition,” “Weekend Edition,” “All Things Considered,” it’s online food blog, and “Fresh Air” again!  For certain media consumers, Mad Men has been impossible to ignore.  Have you been hailed by Mad Men? (hint: you’re halfway through another piece about it).

While this media surge contributed to this season’s premiere becoming Mad Men’s highest rated episode ever, ratings are not really the point (it still had 5.5 million fewer viewers than AMC’s The Walking Dead finale had the week before).  Mad Men brings other kinds of value to AMC:  the wealthiest viewers on cable, industry prestige (AMC Networks promotes itself with Mad Men’s four consecutive Emmys and three Golden Globes), and overwhelming (and overwhelmingly positive) media coverage.  Mad Men, in other words, sustains AMC’s brand, providing a specific and prestigious visibility that extends beyond those who actually watch.  Visibility like this matters for attracting more viewers, for setting ad rates, for attracting “quality” program producers, but also, crucially for a cable channel, for negotiating with MSOs and setting carriage fees. (It also helps Lionsgate continue to “monetize” Mad Men beyond AMC).

Branding for AMC is all the more important as it transitions within a changing television industry.  Begun in 1984 to monetize vaults of otherwise unseen old movies, this is no longer seen as the most profitable way to use a library of films much less a branded cable channel.  As AMC sought to expand its revenue (beyond cable carriage fees) by introducing commercials, it began to alter its programming to attract audiences of the type (younger, richer) and size (bigger) advertisers would pay for.  In an era when old movie libraries are now more profitably being licensed to Netflix, Amazon, and iTunes, however, AMC has had to accelerate its rebranding efforts around a significant transformation (which is why “AMC” no longer stands for “American Movie Classics”) without the loss of its most valuable asset, a predominately male audience achieved through non-sports programming.  This audience came to AMC for the Three Stooges marathons and old Westerns.  They’ve been asked to stay for Mad Men.

Actually, not even so much for Mad Men, but for what Mad Men says about AMC, what its presence reflects about the channel.  Set in the milieu of mid-century advertising, it is itself functioning as an advertisement for a channel once associated with mid-century movies and now deriving increasing revenue from advertisements.  Offering viewers the opportunity to feel simultaneously nostalgic for and superior to a version of an earlier era, Mad Men actually achieves something close to what Hugh Hefner only aspired to for his 1959 program, a “sophisticated weekly get together of the people we dig and who dig us.”  If “sophisticated” once again means straight white sex, smoking, booze, and terse conversation, Mad Men at least presents it in ways that feel comparatively and flatteringly grown up for television today.  Rather than zombie walkers and fidelity to a comic book, Mad Men offers well-dressed Manhattanite drinkers and fidelity to the style of an era.  Middlebrow media has not been voluntarily filled with stories on the characters’ inner lives, much less the fashion, style, and recipes of the higher-rated The Walking Dead.  HBO’s hits Game of Thrones and Boardwalk Empire (never mind Mad Men‘s other timeslot competition The Good Wife) have not had their own tabs on The New Yorker website.  But Mad Men has.  It was born to help rebrand AMC.  It lives on to embody and advertise that new brand’s meaning.  In this capacity it is meant for viewers, sure, but it is almost perfectly suited to attract and flatter the imaginations of advertisers, reporters, and the mediasphere more generally.  The show’s value is not entirely dependent upon its immediate ratings.  This is a point lost on would-be imitators like ABC’s Pan Am and NBC’s Hefner-endorsed The Playboy Club, but it is critical to making a show set in the past point to the future of television.  It has got some guts.

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Sporting Goods: Nostalgia, Gender, and Revision in CBS’ “One Shining Moment” http://blog.commarts.wisc.edu/2012/03/21/sporting-goods-nostalgia-gender-and-revision-in-cbs%e2%80%99-%e2%80%9cone-shining-moment%e2%80%9d/ http://blog.commarts.wisc.edu/2012/03/21/sporting-goods-nostalgia-gender-and-revision-in-cbs%e2%80%99-%e2%80%9cone-shining-moment%e2%80%9d/#comments Wed, 21 Mar 2012 12:57:26 +0000 http://blog.commarts.wisc.edu/?p=12542

Sporting Goods is an ongoing column that explores the place of sports within the discipline of media studies and everyday life.

The NCAA Basketball Tournaments—March Madness, The Big Dance—have now reached the Sweet 16.  Brackets have busted, boss buttons have clicked, “Cinderella” teams have sent heavily favored opponents packing, and thanks to a recent joint contract between CBS and Turner Sports we can now enjoy Charles Barkley’s analysis between games.

Barkley’s ambiguously ironic candor notwithstanding, television coverage of the men’s tournament—from live telecasts of games to commercials that capitalize on the spectacle—constructs an NCAA-approved mythology that situates The Big Dance as a uniquely dramatic and unpredictable event where committed student athletes strive to win their school a national title.  Since 1987 CBS has closed its tournament coverage with “One Shining Moment,” a melodramatic musical highlight package that reflects upon and celebrates the event.  The ballad, which The Wall Street Journal called “the most famous song in sports,” champions March Madness as an embodiment of the determination players and coaches exhibit in striving to capitalize on the opportunity for glory that the tournament provides.  The highlight documents the men’s NCAA Tournament through attaching a set of overwrought feelings to it—players leaping in jubilation after a victory, fans sulking after a loss, exasperated coaches screaming orders.  Furthermore, its repetition every year suggests that March Madness—and NCAA basketball more broadly—always exhibits the same positive qualities.

Folk musician David Barrett claims to have written “One Shining Moment” to explain the allure of basketball—specifically watching the sport on television—to a woman who dismissed his fandom as juvenile.  With the help of a well-connected friend, Barrett sold “One Shining Moment” to CBS for use after its broadcast of the 1987 Super Bowl.  However, when CBS’ post-Super Bowl interviews ran long, the network shelved his song until its coverage of the men’s NCAA basketball tournament a couple of months later.

In 2010 CBS decided to update “One Shining Moment” by hiring Grammy Award winning recording artist Jennifer Hudson to perform the tune.  Hudson succeeded a tradition of male singers that included Barrett (1987-1993, 2000-2002), Teddy Pendergrass (1994-1999), and, most famously, Luther Vandross (2003-2009).  Though her rendition did not deviate considerably from her predecessors’, it was met with an impassioned stream of derision that prompted CBS to return to Vandross the following year.

Before Hudson’s performance even aired a Facebook group entitled “Bring Back Luther’s Version” emerged to protest CBS’ shift.  Viewer responses to her rendition—most of which materialized in the form of Youtube comments—were more explicit in voicing their disapproval.  One viewer charged that Hudson “murdered the song” while another questioned how the singer could sleep at night knowing that she “messed up one of the great traditions of the NCAA Tournament.”  Professional critics were no more sympathetic.  As Yahoo.com’s Ryan Green bluntly claimed, “there are certain things in sports you just don’t mess with.  This [“One Shining Moment”] is one of them.”

Many of the critiques focused on Hudson’s visual presence in the highlight package—which featured five brief cuts to her in a recording studio—and suggested that it transformed “One Shining Moment” into an indulgent music video.  While Hudson’s presence places greater emphasis on the performer than previous installments, this was actually not the first time the singer had been visibly present.  The 2003 version featured two brief cuts to Vandross’ emphatic crooning.  Other iterations used glittery effects that built upon the song’s lyrics by making it appear that players were literally shining.  Contrary to Green’s claim that the 2010 “One Shining Moment” “messed with” a pristine tradition, the highlight has been revised throughout its history.  However, none of these previous versions generated nearly the outrage Hudson’s performance precipitated.  Some fans were so offended that they sought to erase Hudson from this tradition of sport media by creating their own “One Shining Moment” videos that edited her out of the highlight’s visual component and added Vandross’ performance as the soundtrack.

Given the facts that CBS had previously included the singer who performed “One Shining Moment” in the highlight package and had made other changes to the production over the years, the key difference between the 2010 version its predecessors is Hudson’s position as a woman.  Some of the discourses surrounding the 2010 highlight explicitly suggest that the song—which, at the level of music and lyrics, seems perfectly suitable for a female crooner of even the most feminine variety—loses its intended meaning when performed by a woman.  As one viewer noted, Hudson’s version “seems like your little sister telling you how great you are, Vandross’ version is a father or coach telling you that all your hard work will pay off.”

The discourses surrounding Hudson’s performance suggest that her rendition disrupted a sentimentality specific to the relationship between men and sport.  The demands that CBS return to Vandross’ version and CBS’ acquiescent response to them indicate that “One Shining Moment” conveys, or at least ought to convey, nostalgia for the NCAA Men’s Basketball Tournament that is designed for a male viewership and that is only authentic when delivered by a man.  More specifically, these demands suggest that “One Shining Moment” communicates nostalgia not simply for the tournament, but for the act of watching it on television.  Like the gendered circumstances David Barrett claims fueled his composition of the song, reception of “One Shining Moment” indicates that the relationship between men and sport, as it is constituted through television, harbors specifically masculine feelings.  In doing so, these discourses, along with CBS’ response to them, disregard women both as authentic producers and consumers of sport media, and sport history more broadly.  Furthermore, “One Shining Moment’s” recent revisions suggest that the mythic meaning the highlight attaches to the men’s tournament is contingent upon the stability of the gendered television viewing experience it constructs.

That said, enjoy the rest of the tournaments.  May your brackets never bust.

 

 

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