Comments on: MMO Trek, MMO Problems http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/ Responses to Media and Culture Fri, 12 Feb 2016 19:35:04 +0000 hourly 1 https://wordpress.org/?v=4.7.5 By: Derek Johnson http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/comment-page-1/#comment-24123 Fri, 06 Aug 2010 21:24:50 +0000 http://blog.commarts.wisc.edu/?p=2644#comment-24123 Thanks, Trevor! I do admit that the game is slowly improving–they’ve been releasing new content as “seasons” in emulation of television seriality. “Season 2” introduced some new things like being able to actually beam down to planets like Vulcan (though I still need to check if that’s only when you have a mission to complete there, or if it’s a persistent locale). They’ve also started playing up diplomacy in a way that at least seems more appropriate to the license (instead of just blowing up everything that moves). But it wears thin pretty quick when you realize that its just the same old mechanics being newly awarded Diplomacy XP. Diplomacy isn’t a new way to play so much as a new metric. But it’s a start. The big problem for me is still the instancing; even with all the license-familiar spaces you can’t get to, the places you can access still aren’t really shared on a massively multiplayer scale. As you say, there’s likely something hardwired into the engine that makes that necessary, which means despite incremental improvements, a true Trek MMO might just not be feasible with the tools at hand.

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By: Trevor Elkington http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/comment-page-1/#comment-23019 Tue, 27 Jul 2010 16:51:58 +0000 http://blog.commarts.wisc.edu/?p=2644#comment-23019 Hey Derek,

Interesting take on the STO adaptation. Glad my essay was helpful to you, and thanks for the shout out. I haven’t played STO, but it sounds unfortunately common in alienating Star Trek fans while not attracting MMO fans. I’ll try to take a closer look when I have a chance. In this case, it sounds like there were some insurmountable problems hardwired in their engine that played out in their design; i.e., the inability to drill down to planet level or visit Mars to me suggests difficulty in balancing the micro of planets versus the macro of the universe. The limited p2p interactions, on the other hand, are really surprising. I’d be really interested to know the thinking behind that design choice. Anyway, great read. Thanks!

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By: Derek Johnson http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/comment-page-1/#comment-2163 Sun, 28 Mar 2010 14:41:30 +0000 http://blog.commarts.wisc.edu/?p=2644#comment-2163 Thanks, Lindsay–I’m usually terrible with titles!

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By: Derek Johnson http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/comment-page-1/#comment-2162 Sun, 28 Mar 2010 14:38:06 +0000 http://blog.commarts.wisc.edu/?p=2644#comment-2162 Sorry for my slow reply–I was out of town…

You’re right that things certainly could improve with content updates, etc. And in that sense you might be better off than I after your service problems, since it would take an absolutely massive overhaul to get me to consider playing through everything again with another character. I’d also see some potential for the release of each subsequent faction after the Federation to improve in areas this first release failed. But that’s all IF the game proves sufficiently commercially viable to sustain all those updates. I read just yesterday that the subscriber base is 100,000. Now it’s certainly not fair to compare that to WoW’s 10 million subscribers after that game had years to reach that point, but I’d imagine that all the negative reviews of STO aren’t helping to build that number up.

Friend me when you get back into the game (D’Kree@derekjohnson). I’ve love to form a fleet or something.

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By: Lindsay H. Garrison http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/comment-page-1/#comment-2030 Thu, 25 Mar 2010 20:05:56 +0000 http://blog.commarts.wisc.edu/?p=2644#comment-2030 I would just like to say that I love the title of this post, Derek. Nicely done, sir. 🙂

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By: Derek Kompare http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/comment-page-1/#comment-2028 Thu, 25 Mar 2010 18:42:21 +0000 http://blog.commarts.wisc.edu/?p=2644#comment-2028 I had issues with my internet service that prevented me from playing STO when it came out, but I’m ready to give it another shot. I’m guessing my experience will match up with yours, in many respects. I love Star Trek way more than I love MMOs, and I’m guessing that profile is similar to the one Cryptic was aiming for with STO. In other words, a “big” MMO environment, but without all that MMO commitment (e.g., several hours a week or day grinding away at WoW or similar). Looks like it failed to deliver on even that count. That said, my characters look pretty damn cool in their custom Starfleet uniforms…

Still, if they can sustain the property for long enough, they can make it more robust with add-ons and updates. I wonder if in-game collaboration is something better achieved in new IPs rather than established properties. Something to ponder, though by someone else; I’m not enough of a gamer or game scholar to be able to look into that.

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