gender – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 Feminized Popular Culture in the Early 21st Century http://blog.commarts.wisc.edu/2015/10/06/feminized-popular-culture-in-the-early-21st-century/ Tue, 06 Oct 2015 18:00:52 +0000 http://blog.commarts.wisc.edu/?p=28508 Cupcakes, Pinterest, and Ladyporn, editor Elana Levine outlines some of the motivations for this collection as well as its guiding theoretical and thematic frameworks.]]> CPL cover

Post by Elana Levine, University of Wisconsin-Milwaukee

The editors at Antenna graciously have invited me to contribute a series of posts upon the release of a new book I’ve edited, Cupcakes, Pinterest, and Ladyporn: Feminized Popular Culture in the Early 21st Century (University of Illinois Press). The book explores a range of recent media and cultural forms associated with femininity, including investigations of the social and economic forces that shape this culture, the ways such products speak to and about feminine identity, and how audiences, readers, and users engage with and experience such culture. This post focuses on the genesis of the project and its central claims.

The origins of this project come from my experiences as a teacher and researcher. Over the past few years, I have taught a graduate seminar on gender and popular culture several times. While the course inevitably considered some questions of representations of gender IN popular culture, I have always structured it more specifically around how and why various popular cultural forms are gendered and how and why the audiences and users of such forms do or do not identify along gendered lines in their practices of cultural consumption. To me, these were the more interesting and pressing matters, the broader “so what?” to which inquiries about gendered representation point. One trajectory of the course had been to read, contextualize, and extrapolate from the history of feminist scholarship on gendered cultural forms—foundational work on the woman’s film, romance novels, and soap operas, as well as studies on masculinized culture such as sports and video gaming. As the course shifted into the present and the contemporary context of postfeminist culture, however, it was hard to find as substantial a body of work on gendered forms and the experiences of their audiences and users.

At the same time, my research on the history of the U.S. daytime television soap opera was leading me to think about the decline of the soaps industrially and culturally. My hunch was that, while the soaps might no longer be as meaningful to as many viewers as they once were, the needs they fulfilled and the pleasures they delivered had not disappeared—they had shifted into newer cultural forms and experiences. I had my pet theories about where that might be (lookin’ at you, reality TV and social media), but I wanted to know more.

I also wanted to understand how the influences of postfeminist culture, neoliberalism, digital culture, post-structuralism, multiculturalism, queer theory, and transgender theory had shaped feminized popular culture, user experiences of it, and scholarship on it. These were big questions, and the potential sites of inquiry were vast, given the rapid proliferation of media in a digitized and niche-ified world. There was no way I could grapple with all of it on my own. So I sought out colleagues across the worlds of media and cultural studies to help me understand it. Their contributions make Cupcakes, Pinterest, and Ladyporn a provocative start at reopening this once robust arena of scholarly inquiry.

While I hope you will read the book to better understand my argument about what may have occasioned the scholarly shift away from analyses of gendered culture, suffice it to say that I see two opposing forces at work. One of these forces is the insidious dominance of a postfeminist sensibility, one so powerful, and so common-sensical, as to turn even feminist scholars away from conceiving of culture as gendered. Indeed, the postfeminist sensibility assures us that gender specificity is old-fashioned, that it re-inscribes inequalities that have been overcome. While there are of course notable exceptions to this tendency (I see studies of girl culture as a prime example), I think it has affected scholarship as well as shaping popular culture itself.

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The other influencing force is wholly different, in that it is the progressive impact of post-structuralism, queer and transgender theories, and intersectional feminism that have helped us to understand how impossible it is to talk about women or even a more flexible category like femininity in any definitive way. When we accept that a gendered identity is as variable as occupation, skin shade, body shape, personality, and a thousand other traits, both individual and social, it is rather paralyzing to consider it at all. While we need the provocations of these theoretical and political interventions, we might use them not to avoid considering gender as an experiential category but rather to push us to imagine gender differently.

While I went into the project with these principles in mind, as well as with a list of objects for analysis that I was determined to include, it was only through the scholarship of the contributors that I really began to see the ways that early 21st century feminized popular culture was being circulated and experienced. Their work helped me to recognize the three chief ways in which this period of feminized popular culture has been developing. While I have categorized in this way, the book as a whole demonstrates how intricately these categories intertwine.

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The first of these is “Passions,” meant to characterize the intensive affective and identificatory aspects of feminized cultural experience, whether labeled as fandom or simply as pleasure. This section includes chapters on readers of Fifty Shades of Grey (the “ladyporn” of our title), Scandal fans, Lifetime Television, and celebrity gossip media.

The second category is “Bodies,” given the ongoing conception and experience of femininity as an embodied state, a situation that provides both constraints and freedoms for differently embodied people. This section explores pregnancy apps, fashion and nail polish blogging, and somatic experiences of spirituality.

The third category is “Labors,” the one that I see as most noticeably reflecting the altered social, economic, and political contexts of early 21st century femininity. The chapters cover “chick lit” and economic precarity, reality TV figures Bethenny Frankel and the Kardashians, Pinterest and the “mamasphere,” and the cupcake craze. These cases point to the imbrication of labor and leisure, pressures and pleasures, in the feminized popular culture of the early 21st century.

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We now live within and beside all of these cultural forms and experiences; Cupcakes, Pinterest, and Ladyporn aims helps us to understand them a bit better. In subsequent weeks, several of the book’s contributors will offer examples of the kinds of analyses the book offers. Stay tuned for the delicious details . . .

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Branding Hannibal: When Quality TV Viewers and Social Media Fans Converge http://blog.commarts.wisc.edu/2015/08/24/branding-hannibal-when-quality-tv-viewers-and-social-media-fans-converge/ http://blog.commarts.wisc.edu/2015/08/24/branding-hannibal-when-quality-tv-viewers-and-social-media-fans-converge/#comments Mon, 24 Aug 2015 13:00:51 +0000 http://blog.commarts.wisc.edu/?p=27934 Hannibal, Allison McCracken and Brian Faucette discuss the show's and network's branding efforts in relation to their appeals to "feminized" audiences. ]]> Post by Allison McCracken (DePaul University) and Brian Faucette (Caldwell Community College)

[Note: This is the first of a three-part series highlighting some of Hannibal‘s unique contributions to the television world, to commemorate its final week on NBC. The images and video in this post contain spoilers. Also macabre humor.]

Hannibal completes its third (and last) season this week, despite its critical acclaim and the devotion of its passionate fanbase (known as “Fannibals”). Critics have praised the program’s reconceptualization of the horror series and its compelling version of the familiar Hannibal character, but Hannibal has left its mark in other ways as well. This short series of posts examines how Hannibal has engaged with questions of gender: in remixing the markers of quality TV, in embracing the potential of its position within the fannish archive, and in privileging a complex teen girl character within its narrative.

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A common exclamation for new viewers of Hannibal is “I can’t believe this is on network!” This astonishment reflects the dominant cultural hierarchies of value in which television critics have elevated non-network shows as “quality TV” for discerning viewers over network shows largely assumed to be mindless fodder for the undiscerning masses. As Elana Levine and Michael Z. Newman have argued (and critic Noah Berlatsky recently affirmed), such critical divides of taste and value perpetuate inequalities of class and gender in which quality is associated with middle class, male audiences/”masculine” tastes, and non-quality tv with mass, largely female audiences with “feminine” tastes.

This divide has become even more obvious as white middle-class audiences have largely fled the networks, preferring the suburban pastures of original programming on HBO, Netflix, Amazon, etc. In the face of this divide, networks have been even more willing to serve the audiences that remain by developing programming for undervalued viewers such as teens, women, queer people, and people of color, many of whom still watch live TV. In addition, networks have developed more programming from less critically regarded pulp genres (as opposed to “adult dramas”) such as musicals, science fiction, and horror.

NBC’s Hannibal is unusual in its ability to bridge this cultural divide by successfully developing a “class and mass” brand that has provided an innovative, unique model of program and promotion. Hannibal‘s brand appeals to and actively serves both quality TV audiences and an intensely invested fan base, led primarily by young women utilizing social media. The easy co-existence of these seemingly odd bedfellows is particularly remarkable given that the presence of young women is often seen to degrade (“feminize”) the quality bona fides of any media product. Yet just as Hannibal queered its source material, the program’s producers were able to develop a mode of promotional address that combined quality markers with overt acknowledgements of its fandom. Far from “degrading” the text, this integration has resulted in a richer, more experimental, more politically progressive program and a more inclusive viewer experience.

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In 2011, amidst the backdrop of reboots, rebranding, origin stories, and sequels, Hannibal seemed to be a perfect fit for NBC. The recent popularity of horror on American television—in series like The Walking Dead and American Horror Story—suggested to the network that a reboot of the familiar character of Hannibal Lecter would allow them to tap into this growing viewer demand. At the same time, NBC sought to establish a “quality” brand for the show. For example, the network committed to thirteen episodes rather than a full season, a break with network traditions that replicated the practices of cable’s prestige programs. The network also chose to skip the pilot stage because of the involvement of the French Gaumont studio group, who purchased the rights to the novel—and thus the characters from—Thomas Harris’s Red Dragon, which would serve as the foundation for the series. The inclusion of Gaumont as a producing partner gave the show an international feel; European high-art aesthetics were evoked throughout the series, which included location filming in Paris and Florence.

Gaumont’s CEO Katie O’Connell then hired Bryan Fuller to write the first script and serve as showrunner. As the creator of several critically acclaimed series including Pushing Daisies (2007-09), Fuller brought with him his own auteur brand. He promised to reimagine the source material by altering key aspects of the original books, including diversifying the cast; focusing on character development and motivation; and establishing a signature lush, beautiful, and sophisticated style for the program that would look and feel expensive. Likewise, NBC promoted these “quality” production aesthetics throughout its publicity for the series.

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Still, Hannibal struggled to find an audience on NBC, which, unlike premium outlets, needed the buy-in of at least a portion of its mass audience for the program to succeed. In this regard, the network and the program’s producers encouraged the activities of the Fannibals. Demographic research suggested that a significant portion of the audience was “young, smart, well-read women,” which delighted Fuller, who adored their creative production, their appreciation of the show’s dark humor, and their emotional investment in his development of a romance between Hannibal and Will Graham. The network embraced the community, setting up an official Tumblr account for the series and sponsoring a fan art contest (winners below). The NBC Hannibal Tumblr mods have been widely praised for their understanding of the platform and their supportive, respectful interaction with fans.

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In addition, Hannibal‘s producers and cast members, led by Fuller (in flower crowns, below), have frequently used Twitter to encourage fan activity, including regularly live-tweeting episodes; re-tweeting fan art and GIFs; and giving fans access to script pages, production details, and set photos. This sense of community between the series producers and its fans generated tangible results in the form of a third season renewal, as network officials and producers have openly acknowledged. This final season has both rewarded Fannibals’ ardor and affirmed quality TV tastes by further shifting the series from its procedural beginnings. Set partially in Europe, this season utilizes an art-house style of filming and focuses on character relationships in even more depth and detail, particularly that between the two leads. By developing program content that appealed to viewers across gender and class lines and by involving and supporting their “feminized,” network audiences, Hannibal constructed both an innovative program text and a series brand that will hopefully inspire television producers working across platforms to explore more ways of blurring cultural hierarchies.

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Call of Parental Duty: Advertising’s New Constructions of Video-Gaming Fathers http://blog.commarts.wisc.edu/2015/07/16/call-of-parental-duty/ Thu, 16 Jul 2015 11:00:10 +0000 http://blog.commarts.wisc.edu/?p=27484 pic1-Atari

Vintage advertising image for Atari’s 2600 game console.

Post by Anthony Smith, University of Salford

This post continues the ongoing From Nottingham and Beyond” series, with contributions from faculty and alumni of the University of Nottingham’s Department of Culture, Film and Media. This week’s contributor is Anthony Smith, who completed his PhD in the department in 2013.

Advertisers’ use of family life as a means to market video games and hardware is by no means a new phenomenon. Hugely successful home consoles such as the Atari 2600 (launched in 1977) and the Nintendo Wii (launched in 2006), for example, were each promoted in part on the basis of the familial unity each system encourages. Television commercial spots for these platforms promised fun gaming experiences that children, their parents and their grandparents could enjoy together in living rooms (see videos below).

With this post, however, I identify how advertisers have begun to construct via their campaigns an alternate, more ambiguous relationship between video gaming and family life. Whereas advertisers have previously depicted gaming as a unifying force for the family (or, as I detail below, an activity entirely unrelated to family), recent UK ad campaigns for the Sony PS4 video game console and for Virgin Media’s broadband service suggest that video gaming might in fact be an imperfect fit for the family. In particular, each campaign establishes the father figure who is required to balance familial responsibilities with a video-gaming pastime that excludes other family members.

This is for the Players

“This is for the Players”—2013 ad for Sony’s PS4 console.

In the case of the PS4’s marketing, the discursive construction of this figure–who we might term “gamer dad”–emerged as part of Sony PlayStation Europe’s promotional campaign for the device’s launch in 2013, central to which was the assurance that this system “is for the players.” This marketing tactic helped Sony appeal to dedicated video-game players–a group that largely comprises the “early-adopter” market for home consoles, simultaneously positioning the PS4 against the rival Microsoft console (Xbox One, also launched 2013), which in contrast was initially promoted on the basis of its Skype and voice-activated TV-viewing capabilities. Sony’s poster and TV ad campaign further articulated who it envisaged these “players” to be: the PS4 serves, among others, the “rookies and the veterans. The soldiers. The survivors. The 3 am fathers and the multiplayer motor mouths. The trophy collectors. […] The once-in-a-while assassins” and “Fans of jaw-dropping graphics.”

“The players” that Sony’s marketing discursively constructs via these labels largely conform to an enduring stereotype of the “hardcore” gamer; that is, a player who is abrasively competitive (trophy-collecting, motormouth, multiplaying), prioritizes hardware that delivers strong technical performances (“jaw-dropping graphics”), and who favors games that feature fictional killing as a game-world objective (“once-in-a-while assassins”) and–more specifically–games concerning military warfare fictions (“The rookies and the veterans. The soldiers”), such as those of the Call of Duty and Battlefield first-person-shooter (FPS) series.

The marketing of console hardware more generally typically presents this “hardcore” gamer type as an adult male who, apparently without family, has free reign of the living room television (as is the case with the Aaron Paul-starring Xbox One commercial below).

Sony’s “3 am fathers” label, however, presents an unusual version of this type. The “3 am father,” the label implies, is required to pursue his gaming hobby in the morning’s early hours due to the prioritization within the day and evening of his familial and parental role, outside of which his hobby must exist. The label’s further implication is that the “3 am father” plays games that are incompatible with family life, such as violence-depicting FPS games, hence the need for their confinement to the twilight hours.

A Virgin Media commercial spot designed to promote its broadband service similarly constructs the image of a father figure who imperfectly incorporates the playing of “hardcore” video games into a familial context. The ad depicts “Nick,” an anthropomorphized seal on a living room couch, playing a militaristic FPS (Nick is a Navy Seal, apparently). The ad’s voiceover claims Virgin Media’s “superfast fiber broadband […] lets [Nick] download new games quicker,” which is, the voice-over informs, an essential feature for Nick “because every second counts when you’re not being a dad.” The ad subsequently reinforces this point, as the return of Nick’s wife and daughter to the home results in the interruption of his gaming session (see video below).

In line with the “3 am fathers” label, the Virgin Media ad suggests that a chief characteristic of “gamer dad” is the manner in which he must awkwardly situate his “hardcore” gaming hobby around his family’s requirements.

The advertising construct of “gamer dad” has the potential to be considered in relation to wider debates regarding media representations of video-game players, and more specifically players of “hardcore” games. In particular, “gamer dad” can be connected to the more general process within media culture of gendering “hardcore” gaming as a primarily male pursuit. A further component of Sony’s “This is for the players” promotional campaign, a video in which various men and women self-identify the types of players they are (see below), emphasizes this point.

The video at least to some extent avoids gendering tendencies, as it features, for example, a young woman self-identifying as an enthusiast of the FPS series Killzone. However, the apparent characteristics of the video’s one self-identifying mother are largely in opposition to those of the “3 am father,” suggesting that, for parents at least, conventional gender stereotyping continues with regard to representations of “hardcore” video-game players. “I’m a mum who plays with her son,” the woman says to the camera while holding up a placard stating her preference for Skylanders, a child-targeted game series. By suggesting that carrying out parental activities (such as playing Skylanders alongside a son) is the primary and legitimate means by which mothers achieve pleasure, Sony’s promotional campaign aligns mums with the “good mother” stereotype, of which feminists have been highly critical. Thus, while, advertisers make clear that the likes of Nick the Navy Seal and “the 3 am fathers” enjoy and are suited to game-world soldiering and assassinating (as long as such escapades are appropriately cordoned off from family life), they neglect to suggest also that mothers might desire–or can legitimately undertake–such recreational activities.

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#SaladGate: When Social Media Disrupts an Insular Media Culture http://blog.commarts.wisc.edu/2015/06/16/saladgate-when-social-media-disrupts-an-insular-media-culture/ http://blog.commarts.wisc.edu/2015/06/16/saladgate-when-social-media-disrupts-an-insular-media-culture/#comments Tue, 16 Jun 2015 13:00:09 +0000 http://blog.commarts.wisc.edu/?p=27041 hill

Post by David Crider, State University of New York at Oswego

As someone who has previously written for Antenna about country music radio’s gender problem, I have been following the “#SaladGate” situation pretty closely. For those who are not familiar, longtime radio consultant Keith Hill was recently explaining his winning strategies in Country Aircheck Weekly. Hill stated that one way to improve ratings is to decrease the number of females on the playlist to around 15-percent. He concluded, “They’re just not the lettuce in our salad. The lettuce is Luke Bryan and Blake Shelton, Keith Urban and artists like that. The tomatoes of our salad are the females.” Well-known female country artists Miranda Lambert and Martina McBride took umbrage to Hill’s comments, and their fan bases followed suit, attacking Hill via e-mail and social media.

Hill has been on the defensive ever since, falling back on his 40 years of experience with music programming and consulting. He addressed many of his detractors directly via Twitter, and then appeared on the Radio Stuff Podcast to explain his strategy and his side of the situation. At one point in the interview, Hill noted that he had created a Twitter account during a convention panel six years ago, then never used it again until recently when the angry #SaladGate tweets started coming in. He added that the country radio audience is 55 to 65 percent female, and until now they were happy with what they heard. It was only when they were exposed to the internal data that they started to think the format was biased.

mcbrideIt seems to me that this is a classic case of disruption brought about by digital and social media and greater media literacy. Radio is a very insular media culture, driven by the same research metrics that have been used for decades. The Keith Hills of the world fall back on what has always worked because they see no reason to change. Fear drives their programming decisions; if they try something new or different, they could lose listeners. Until recently, they were immune from direct criticism because they worked behind the scenes and had much more anonymity than on-air personalities, who serve as the public voices of the industry. The rise of Twitter and Facebook has brought listeners to the gates of this insular radio industry, allowing them to shout, “Listen to us!” When listeners don’t like something, they can let radio management know, immediately and directly. Naturally, this development will knock a practitioner of ingrained methods off his/her axis.

Another potential disruption is the shift in how we receive our music. The advent of streaming has already broken down barriers of genre for many listeners; they now base their playlists not on whether it is Country or Rock, but instead by context or mood. Rock journalist Alan Cross points out that for Alternative Rock listeners, the gender of the singer does not matter like it did 15-20 years ago. The day may be coming soon when Keith Hill can no longer fall back on saying, “Women like male artists” simply because they had in the past, especially in a format where the majority of the audience is female.

The push toward greater media literacy has been underway for several years, and social media allows inside information to be spread much more quickly. More people are questioning the framing of media content and the media ecosystem in which it is created; in so doing, they discover patterns of bias. In short, as more people find out how the sausage (or in this case, salad) is made, it is likely that more people will find fault with the practices of Hill and others who shape the content. As the pushback grows, the radio industry will be forced to make changes because the fear of keeping things as-is will outweigh the fear of change.

lambertThe down side of this disruption is it also begets the “Twitter mob.” Hill received messages using every nasty name in the book, as well as a handful of death threats. He became the latest “target of the week” for those who enjoy tearing someone down. These people may be very passionate about their social beliefs, but they can also forget that everything they say via social media affects how people see them. In this case, as someone in a management culture that struggles to understand social media, Hill’s treatment on Twitter prompted him to call the site “a cesspool that overflows.” In a separate interview, Hill also stated that when he gets one of these angry tweets, “I know it doesn’t represent the mass Country audience.” The problem here is that when it’s Miranda Lambert or Martina McBride’s fans sending those tweets, it may not represent the audience as a whole, but it does represent some of the most passionate listeners. When it comes to social media, you ignore these motivated listeners at your own peril. However, when too many of them cross lines of decorum, they become easier to dismiss.

During his Radio Stuff Podcast interview, Hill acknowledged that there is a degree of sexism within radio and country music, but not by design: “Its outcome is sexist, but that’s because it’s simply responding to the market.” For those of us who study radio from a social-science viewpoint and wish to teach the next generation how to succeed in this or any other entertainment medium, it poses an interesting conundrum: How do we reconcile the imperative to “give the people what they want” with the fact that from a sociological standpoint, we disapprove of what they want? Continuing to improve media literacy certainly helps, as we teach our students to pay closer attention to the ever-changing needs of the current audience, instead of falling back on decades of outdated trends.

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The Gendered Politics of Digital Brand Labor http://blog.commarts.wisc.edu/2015/03/18/the-gendered-politics-of-digital-brand-labor/ http://blog.commarts.wisc.edu/2015/03/18/the-gendered-politics-of-digital-brand-labor/#comments Wed, 18 Mar 2015 14:00:35 +0000 http://blog.commarts.wisc.edu/?p=25714 Love Keyboard

This post is part of a partnership with the International Journal of Cultural Studies, where authors of newly published articles extend their arguments here on Antenna. 

Amid the flood of actors, directors, and reporters congregating in Park Springs, Utah, for the 2015 Sundance Film Festival was a cadre of social media influencers that New York Times writer Sheila Marikar designated the “new celebrity crowd.” With thousands—even millions—of social media followers each, these fashion bloggers, YouTube vloggers, and Instagrammers were being wooed by advertisers and publicists at the Sundance gifting suites, where they were furnished with designer clothes, shoes, tech accessories, and more. In exchange, the social media personalities were expected to share photos and reviews of the Sundance swag with their followers, part of a mutual incentive system that increasingly structures digital communication in the so-called “attention economy.”

Although gender was scarcely mentioned in the NYT article, the feminized nature of the system was patently clear: the majority of the social media personalities mentioned were female, a disparity which was highlighted by a comment from a PR rep, “When it comes to the sales, the digital girls are making those. We see higher conversions off those girls than we do with celebrity placement that we might have paid money for” (italics added for emphasis). And save for the male chief executive of a talent agency, three of the four publicists quoted were women. This brings to mind Ann Friedman’s provocation last year about the gendered dimension of the public relations profession, which she said is treated like “a pink ghetto.”

The article also drew attention to the highly gendered discourses of affective or emotional labor, particularly in the context of the promotional “love fest.” Justine Ezarik, more commonly known as iJustine, gushed to Marikar, “I love products, and I love sharing if I love something. Like, you can probably guarantee that it’s going to be posted, especially if I love it.” For retailers and advertisers, an endorsement by a social media influencer like Ezarik enables them to rise above the flood of ubiquitous marketing messages through a seemingly authentic brand promotion.

Social Media NailsWhile the NYT article profiled those faring quite well from their social media promotions, legions of other young women engage in similar brand work—without monetary compensation. Often, these creative aspirants are seduced by the infectious rhetoric of “dream jobs” and “passion projects”; indeed, the notion of doing what you love has become so central to contemporary career narratives that scholar and Jacobin contributor Miya Tokumitsu declared it the “unofficial work mantra of our time.”

My recent International Journal of Cultural Studies article, “The Romance of Work: Gender and Aspirational Labour in Digital Culture Industries,” brings gender politics to the fore of discussions about using social media to pursue one’s labor of love. Based on a study of female social media producers, I contend that digital labor scholars must take seriously the meaning-making activities of participants, especially female content creators.

Drawing upon in-depth interviews with eighteen fashion bloggers, beauty vloggers, and DIY stylists—as well as an analysis of social media professionalization resources—I argue that these young women are engaged in “aspirational labor”: a highly gendered form of (mostly) uncompensated work that 1) amateur participants believe has the potential to “pay off” in terms of future economic and social capital; and 2) that keeps female content creators immersed in the public circulation of commodities. Like individuals performing social roles through aspirational consumerism—for instance, purchasing luxury goods to mark oneself as a member of elite social strata—aspirational laborers seek to mark themselves as creative producers who will one day be compensated for their craft—either directly or through employment in the culture industries.

My analysis explores three salient features of aspirational labor: narratives of authenticity and realness; the instrumentality of affective relationships; and entrepreneurial brand devotion. The latter, which describes the “new celebrity” Sundance promotions, reaffirms a cultural history of gendered social sharing surrounding consumer goods. Scholars Crystal Abidin and Eric C. Thompson aptly refer to the presentation of intimacy that takes place at the intersection of femininity and commercialism as “persona intimacy.”

As I show in the article, many individuals try to curry favor with brands by freely publicizing their products and messages; however, the reward system for these aspirants is highly uneven. Only a few of these young women rise above the din to achieve the level of digital stardom associated with internet personalities like Ezarik. The rest, meanwhile, remain suspended in the highly gendered consumption and promotion of branded goods. Despite such unevenness, I argue that aspirational labor does “pay off” in one important way: it has successfully romanticized work at a moment when its conditions and affordances are evermore precarious, time-intensive, underpaid—and decidedly unromantic.

[For the full article, see Brooke Erin Duffy, “The Romance of Work: Gender and Aspirational Labour in the Digital Culture Industries,” forthcoming in International Journal of Cultural Studies. Currently available as an OnlineFirst publication: http://ics.sagepub.com/content/early/2015/02/25/1367877915572186.abstract]

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On Radio: Surprise! Radio Needs More Female Singers http://blog.commarts.wisc.edu/2015/02/18/on-radio-surprise-radio-needs-more-female-singers/ http://blog.commarts.wisc.edu/2015/02/18/on-radio-surprise-radio-needs-more-female-singers/#comments Wed, 18 Feb 2015 15:32:56 +0000 http://blog.commarts.wisc.edu/?p=25480 Mickey Guyton (Image: KMLE/CBS Local)

Mickey Guyton (Image: KMLE/CBS Local)

I recently read a piece on All Access (a radio/music industry website) by R.J. Curtis, trumpeting 2015 as a possible “Year of the Woman” for country music and country music radio. As various country music programmers trumpeted the up-and-coming female country acts poised to break through this year, many of them scratched their heads as to why they have to try so hard to push female artists to the forefront. It’s a question I found myself asking when I was in their shoes in a similarly male-dominated music radio format.

The year was 2003, and I was the Program Director/Music Director at Revolution 103.7, an Alternative station in Chambersburg, PA. “Why Can’t I,” the lead single from Liz Phair’s self-titled album was going for adds, and remembering the important place Phair’s work held in 1990s indie rock, I added the song without hesitation. I immediately got pushback from my general manager and others whose opinion I trusted. Granted, many music critics decried Phair’s move toward “pop-rock” status, but it shouldn’t have mattered. Ask anyone who owns a copy of Exile in Guyville if Liz Phair could ever be considered a “Pop” artist. Still, it was a time when I was expected to play Godsmack or Slipknot instead. Concerned about losing the coveted Male 18-34 listeners to the newer, testosterone-heavy Active Rock format, we Alternative programmers were supposed to mimic them as much as possible.

In the R.J. Curtis piece, Lisa McKay, a Country program director in Raleigh, states that their sister Pop station has a rule about playing no more than three females in a row, while she works to force three females into an hour. My first reaction to this statement is that it shouldn’t need to be forced. Country is a radio format that appeals equally to males and females, and the sales data backs this up. Yet in research that I presented at last April’s Broadcast Education Association (BEA) conference, Country playlists skewed 83% male, and it is apparently getting worse. Curtis pointed out that just two of the 30 most played songs at the Country format right now are sung by women. Two. Thus making the current national Country playlist a staggering 93% male. These are numbers I would normally expect in the alpha-male-driven Rock formats, but in a climate where “bro-country” is considered the prevailing trend today, perhaps we should not be surprised.

My second reaction to McKay’s lament was, “Why do we even need a rule about how many consecutive female artists is too many?” Curtis compared the Top 30 Country songs to the Top 30 at Pop radio and found that nine of the top Pop songs were sung by women. Better than Country to be sure, but still producing a national current playlist that is over two-thirds male, and in a format whose target audience is women. Would women really change the station if they heard too many female voices in a row?

In this same article, Los Angeles Country program director Tonya Campos stated that people want success for female artists, “but only for the really good ones,” adding that she cannot add female singers just for the sake of having more female singers. Quality should of course be the rule, but there is also the possibility that a stigma exists about the quality of female country singers. During my dissertation research, I sat in with a Country DJ who took a call from a female listener, complaining that Taylor Swift cannot sing. After politely handling the call, he turned to me and said, “And yet, we never get a call saying Toby Keith or George Strait can’t sing… We only pick on our female artists.” Stories like this probably make Simon Frith and Angela McRobbie nod knowingly at the way radio and the music industry justifies the marginalization of women.

Author Eric Weisbard recently wrote a piece for NPR, collaborating with such music journalism titans as Maura Johnston and Jason King to note how the splintering of music radio formats has caused each to begin dictating the terms by which a song could be classified as Alternative, Country, and so on. So it is that we have come to a point where the two major rock awards at this year’s Grammys were won by artists who many immediately claimed were “not rock.” Beck’s Morning Phase won Rock Album of the Year – a win that was apparently just as controversial as his upset win for overall Album of the Year – and Paramore’s “Ain’t it Fun” won Rock Song of the Year. The band Trapt, a hard rock group best known for the raging 2003 hit “Headstrong,” immediately claimed that these two selections were part of a larger establishment conspiracy to prevent “anything too threatening or in your face” from dominating the rock scene.

Hayley Williams (Image: Neil Roberson)

Hayley Williams (Image: Neil Roberson)

This complaint could not be farther from the truth when it comes to radio airplay. Although Trapt has not had a hit in years, the “aggro” brand of rock has become so dominant on Rock radio for so long that Grantland music critic Steven Hyden recently described the state of mainstream rock as “ossified.” In other words, an entire generation has been raised on male singers pairing aggression with perceived alienation, entrenching the angry white male aesthetic into a dominant position from which it cannot be pushed aside by newer trends. Formerly an Alternative mainstay, Beck’s lighter fare was immediately ticketed for Adult Album Alternative, and Paramore – fronted by one of the heretofore few acceptable female rock singers, Hayley Williams – was sent directly to Pop radio despite far more critical praise than Liz Phair received a decade ago.

At least Country is trying to stop the same thing from happening with the “bro-country” movement. At times like this, I am reminded of Honna Veerkamp’s terrific piece, “Why Radio Needs Feminism.” Perhaps at least one male-dominated radio format will see the light this year and recognize that women listen too.

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Experts, Dads, and Technology: Gendered Talk About Online Music http://blog.commarts.wisc.edu/2015/02/06/experts-dads-and-technology-gendered-talk-about-online-music/ Fri, 06 Feb 2015 17:49:38 +0000 http://blog.commarts.wisc.edu/?p=25398 This post is part of a partnership with the International Journal of Cultural Studies, where authors of newly published articles extend their arguments here on Antenna

Werner-Image2At the moment, the Internet is overflowing with new music streaming services. Spotify, Wimp, Beats Music, and Deezer are only a few examples from a popular media format for finding and listening to music. The business idea is to sell subscriptions for the services, containing a large selection of music. The person subscribing can then personalize the collections by making their own playlists and saving favorites on the streaming service. No files are downloaded, but the data is streamed and if payment stops, the access to music will disappear. At the same time, music blogs and file sharing are still available sources of music online, complementing rather than competing with the streaming services.

While young adults participating in interviews about their music use online are overwhelmingly positive regarding the availability of music on the internet today, they also argue that it can be hard to find the music they want to listen to since the amount of music online is endless. The role of guidance—through the streaming services’ interfaces as well as by named experts, music nerds, and persons knowledgeable about technology—is therefore perceived as important. Perhaps the experts take on an even more important role today because of the enormous access to all kinds of music?

Expertise in the area of music and technology has often been ascribed to men and understood as being something masculine. Through the history of popular music artists, producers, journalists, and listeners, those valued as good and important have often been men. Roles as experts like talent scouts and music journalists who have influenced what can be labeled ‘good music’ have contributed, through their positions, to symbolically rule the taste of the music industry. To fill these roles, persons have often been men/masculine and expected to be men/masculine. While women and femininity—especially sexy femininity—has always been used to sell records, music promoted with femininity has often been devalued. So has, often, music defying gender binaries in different ways. This can also be said about music by racialized others and music loved by the working class—music that has not been considered ‘good’ by contemporary critiques. Many devalued genres have been reconsidered and reevaluated in a later historic time, such as jazz and Motown. Much like the role of the music expert or music nerd, the technologically savvy person is often understood as man or masculine. In the area of music, the high fidelity lover building his own speakers as well as the home producer, using computers or a home studio to produce his own music, are known figures—figures that combine technological skills with masculinity and music knowledge.

Thus, when the expert with particular and technological competence in general is regarded as important in order to find and listen to music online today, the field of music consumption is gendered. It is not gendered in a simplistic way—not all experts and technologically savvy persons are men—but when young music consumers talk about music listening online, they understand expert roles and technological competence as something masculine. Interviews show that the persons ascribing technological knowledge to themselves, and using specialist jargon when discussing hardware and software for music listening, were mostly, but not only, men. Also, when asked who had influenced their music taste or who gave them music, dads were mentioned in many interviews, and many young women referred to boyfriends, while moms were less frequently brought up, and girlfriends were not mentioned as musical influences at all.

On streaming services that are presently popular, there may be named and appointed experts fore-fronted in the interface. But there are also algorithms recommending music to listeners and these are not neutral engines. The services are often connected to other social networks (such as Facebook) where your friends may pose as experts. What may at first seem like vast libraries of music are really services spreading opinions, pictures, sounds, and ideas collected from other media, software, and famous, as well as ordinary, people.

It is beyond doubt that women today use the internet for all purposes, including music consumption and gaming (another form of popular culture associated with masculinity). Still experts, music nerds, dads, and boyfriends are points of reference when it comes to good music and technological knowledge. How can this contradiction be understood? The idea that equality is promoted automatically in online cultures—since everybody has access and thus the ability to reach the same position—is clearly incorrect. While digital media permeates our society in new ways, the power imbalances in terms of who is considered an expert in online music use seem familiar. I would even take this reasoning one step further: the expert plays a highly central role for music consumption online, as the interviewees believe. Experts guide others by recommending new music, creating playlists, and writing music blogs. Could the expert be getting even more important in digital music use? If that is the case, and experts are still in different ways perceived as masculine, then guidance for music-use online may be doing the opposite of promoting equality: reinforcing differences.

[For the full article, see Ann Werner and Sofia Johansson, “Experts, Dads and Technology: Gendered Talk About Online Music,” forthcoming in International Journal of Cultural Studies. Currently available as an OnlineFirst publication]

Ann Werner is Senior Lecturer at Södertörn University, Sweden

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Redefining “Public” Education: Reflections from GeekGirlCon, Seattle, October 11-12 http://blog.commarts.wisc.edu/2014/10/23/redefining-public-education-reflections-from-geekgirlcon-seattle-october-11-12/ http://blog.commarts.wisc.edu/2014/10/23/redefining-public-education-reflections-from-geekgirlcon-seattle-october-11-12/#comments Thu, 23 Oct 2014 14:00:36 +0000 http://blog.commarts.wisc.edu/?p=24837 GGC-Logo-2013

We have been to three girl-focused cons this summer and fall: LeakyCon, DashCon and GeekGirlCon. These cons are non-profit, largely run by volunteers, and provide alternative geeky spaces to male-dominated cons. These cons extend the work of social media such as Tumbr by providing safe public spaces where feminist, feminine, and queer young people can gather to create communities that validate and encourage creative play, fannish passion, and critical thinking. The cons devote a great deal of attention to social inequalities faced by women, intersecting issues of sexism with racism, homophobia, classism, and related biases regarding ability, religion, educational level, and cultural capital. The socially critical content of these cons have demonstrated to me that we need to redefine what we mean by  “public” education. The organizers and participants of these cons are fashioning their own liberal arts education spaces. Many of the young panelists at GeekGirlCon made the point that they learned about feminist criticism, intersectionality, and social inequities from social media and at cons, not from the traditional public education system.

The role of social media and these types of cons as sites of critical thinking, community building, and social justice training for women has become increasingly urgent, most recently demonstrated by the nationally publicized attacks on Anita Sarkeesian, a feminist critic of video games on social media. Sarkeesian represents this new kind of public educator who seeks to make her work democratically accessible, and she was GeekGirlCon’s opening speaker. GGC hired extra security for the death threats that immediately followed the announcement of her appearance, but the attacks against her, like the more recent threats surrounding her at the Utah State University, were not only leveled at Sarkeesian but at her audiences. The GeekGirlCon hashtag (#GGC14) on Twitter was taken over by Sarkeesian trolls, and any attendee who tweeted in support of Sarkeesian or used the #GGC14 hashtag also received threatening messages directed at them, individually. As numerous panelists and attendees made clear, anyone with a feminine-perceived username is the recipient of hate on many social media platforms.

GeekGirlCon Anita Sarkeesian Tweet

It is vital, therefore, that we view Sarkeesian’s work and the hostility directed at her as not an anomaly, but part of the greater structural misogyny and inequity embedded in and perpetuated by American public institutions. Public education largely does not address social inequalities and erases many identity categories (LGBTQA and transgender most obviously in k-12). There is virtually no sex or rape culture education in schools. Humanities and creative arts programs are increasingly marginalized at both k-12 and college-levels. Career counseling, networking, leadership training – particularly for women and social minorities seeking to enter fields dominated by white men – is generally unavailable.  It is not surprising that feminized spaces such as these cons and select social media sites have become so important to young people; we have heard countless testimonials to this fact from young women at every con.

This was GeekGirlCon’s fourth year, and it has grown in both programming and attendance, with an estimated 7,000 participants this year. GGC is distinguished by its localism. Like other cons, GGC has a robust year-round social media presence but unlike them, GGC is based in Seattle and is able to foster relationships with local schools, industries and businesses and maintain a community presence throughout the year; in this way, the convention itself can be viewed as a catalyst that brings the local community together but also facilitates an extension of its female-centered space.

Used with permission

Used with permission

The age range of attendees at GGC was broad, from pre-teens to women in their 20s and 30s; many children were accompanied by their parents, and thus there were more men than at other Cons. In addition, although GGC encouraged cosplay and devoted panels to fangirl topics such as feminist media criticism and slash, GGC addressed other aspects of the term “geek.” For example, GGC highlighted women’s role in the sciences and offered a DIY “Science Zone,” where attendees were guided through experiments by female science educators. GGC also offered several workshops, booths, and panels that addressed professional career and networking strategies and opportunities for women and girls, particularly those seeking to enter technology, engineering, and science fields. Local industries and educators who support GGC’s mission offered career advice and support.

Panelists continually noted the importance of “finding a support group of other women” for any career pursuit. Indeed, some of the most interesting career discussion came from a new generation of female media journalists. They spoke of their experiences negotiating a media landscape in which their feminist critical perspectives and knowledge of fan cultures were not always welcome by editors and their published work often provoked gender-based hate. At the same time, these fangirls emphasized the importance of the fan community as a resource and support, and they encouraged attendees to draw on the skills they have learned as fans –writing, editing, graphic design, media analysis – in building their careers. One particularly popular and insightful panel on this topic is linked below.

“M from Feels to Skills panel”

GeekGirlCon also distinguished itself by holding two panels explicitly devoted to fat identity and resources. The “Fatness & Fandom” panelists represented a range of fat body types and was also the most racially diverse panel that I (Jen) attended at GGC. Fat fans spoke of being snubbed and erased by manufacturers of geeky clothing, a hot topic within plus-size communities because of the lack of availability of well-made, fashionable plus-size clothes. This panel was a great example of the local presence at GGC, composed of members of PNW Fattitude, a meetup group for fat women in the Pacific Northwest. Taking part in this panel allowed the group to leverage the larger voice of GGC to spread awareness of issues that fat fans face and to allow more people to learn about the group itself. Following the event, panelists invited attendees to an in-person meetup across the street. PNW Fattitude thus allowed attendees to see successful example of sustainable community at GGC.

This article by Allison McCracken was research and written with the help of Jen Kelly.

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#gamergate http://blog.commarts.wisc.edu/2014/09/25/gamergate/ Thu, 25 Sep 2014 13:30:29 +0000 http://blog.commarts.wisc.edu/?p=24538 GamerGateIf you do not follow the gaming press, visit popular videogame blogs, read 4chan, or scan Reddit, you may not have heard about the latest barrage of abuse and harassment targeting, yet again, women in the games industry. Even if you do casually follow the aforementioned online spaces, you still may not be entirely sure what #gamergate represents, although the story has now been picked up by mainstream press outlets like Forbes, Slate, and The New Yorker. This brief Antenna post is not an encouragement to dive down a very ugly rabbit hole. In fact, it would be great if we all could collectively ignore the Internet’s current pitchfork mob for a little while, filtering anything related to #gamergate directly to the junk folder.

In brief: #Gamergate started in late August when an ex-boyfriend of independent game designer Zoe Quinn posted an intimate account of their failed relationship, including accusations that Quinn had several affairs with men who write for videogame news and review sites. This, he implied, explained why her interactive fiction game Depression Quest had become an award-winning success. The ex-boyfriend also explicitly stated that his purpose in posting his interpretation of their relationship was to ruin her career.

#Gamergate should have ended there. Exploiting the personal life of a woman to call into question her professional success is an all-too familiar tactic to delegitimize women’s work and status. In 2007, Ubisoft producer Jade Raymond endured similar public humiliation when popular gaming blogs accused her of using sex appeal to promote Assassin’s Creed, suggesting as well that she reached her position at Ubisoft only because she is an attractive woman. For Quinn, the accusation that her success is a result of sleeping her way to fame followed months of harassment and negative comments about her game from users on Steam Greenlight, many of whom claimed Depression Question was not a ‘real game’ worthy of development support from Valve.

Unfortunately Kotaku, one of the news outlets named by the jilted ex, responded to accusations that one of their writers had acted unethically. After a brief investigation, Kotaku determined no ethical breach had occurred, but the editor’s statement only brought further attention to the smear campaign. Video “evidence” was produced in the form of rambling monologues, and graphics tracing Quinn’s supposed relationships within the industry were created and shared widely on 4chan, Reddit and Twitter. Shortly after the initial ex-boyfriend post, B-list actor Adam Baldwin (best known for playing Jayne Cobb on Firefly) linked to a “Quinnspiracy” video and tagged the Twitter post #gamergate; Baldwin has remained active in the #gamergate tag.

An insular, cozy relationship between publishers, developers and game journalists has characterized the industry for decades, though complaints from readers have rarely affected any policy changes. Like other sectors of the entertainment press, industry-sponsored media junkets and gadget-leaden swag bags continue to woo journalists and reviewers despite calls for more objective news coverage and more meaningful game criticism. The back pages of Game Informer, Computer Gaming World (before it folded in 2006) and dozens of gaming magazines over the years are filled with photos of journalists and editors hanging out with celebrity game designers and triple-A publishers at industry parties.

While the outrage about Quinn’s connections in the industry seems to raise fair concerns about journalism ethics, the focus of #gamergate has largely not been on journalists or on the well-funded publishers and developers who have courted the press with exclusive access and freebies for years. Instead, Quinn and other independent game developers with far fewer resources were targeted for fostering relationships and building professional networks – an absolute requirement for success in any creative industry.

The #gamergate controversy frothed when a few game journalists and editors were linked to indie developers through the crowdfunding sites Kickstarter and Patreon, and at least one site adopted a policy of “disclosure” for such funding by writers. This sounds fine on the surface, but is a little more insidious when we consider who is usually supported through crowdfunding (i.e. indie developers, often with projects that fall well outside the triple-A mainstream); after all, nobody is asking the same writers to maintain a public list of major releases they’ve paid cash dollars for, even though by the same logic “supporting” development with money in any way should be suspect.

#Gamergate is not about ethics, or about making the industry more transparent. The rhetoric of #gamergate is a co-option of the concerns that women and minorities in the industry have raised for years. The reason #gamergate has struck such a chord now is because, indeed, the industry is changing. Diverse characters in games are more common and more women and minorities are making games. As others have commented, #gamergate signals a culture war within gaming that has been slowly building for decades and, following years on the margins, has finally broken through to the mainstream.

However, the conversation that should occur about inclusivity in games has been hijacked by an extremely conservative discourse that co-opts the language of exclusion in order to argue that the cultural shift occurring is meant to deny gamers their preferred experiences. Transcripts of 4chan conversations and Reddit threads where instigators of #gamergate strategize the online abuse of women and their allies who dare to challenge the status quo read like talking points crafted by conservative political consultant Frank Luntz and right-wing commentator Glenn Beck. It is a world turned upside down, and it would be funnier if it were not alternately scary and tiresome. Even as #gamergate has simultaneously reached mainstream attention and hysterical levels of conspiracy theory paranoia, it remains at heart an object lesson in the harassment that women in and around the game industry are subjected to.

If #gamergate has uncovered anything, it has revealed that some people with shared professional interests know each other, that some people with shared professional interests attend the same professional events, and that some people with shared professional interests are reminded, daily, that those very interests put them at risk. But, hey, we knew that already.

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Julie D’Acci on the Emergent Qualities of Sublimating Circuits http://blog.commarts.wisc.edu/2014/02/18/julie-dacci-on-the-emergent-qualities-of-sublimating-circuits/ Tue, 18 Feb 2014 14:51:40 +0000 http://blog.commarts.wisc.edu/?p=23644 D'Acci2On (the) Wisconsin Discourses: Julie D’Acci (Part Two)

Part One: Here

Does circulating information influence, inflect, or inhibit material relations in empirically verifiable ways? And do strategic interventions in the super-structural sphere actually promote sustainable social effects?

These are easily the two most vexing problems facing cultural studies research. In a previous post, this series argued that Julie D’Acci’s work has attempted to empirically apply the theoretical assumptions of the Birmingham School without emulating a social science method.

Such an approach begins with the observation that cultural processes require evaluation beyond taxonomic description. Mass communication is effective at describing media events by focusing on the relationship between evaluative (after) and predicative (before) time. In contrast, cultural studies seeks to contribute to social change among multiple lines of tactical intervention – industrial content production, information circulation, identity representation, and most difficultly, consciousness formation. Put differently, the when of social change is a central distinction between these two forms of communication analysis.

By focusing on concurrent characteristics of tangible discursive processes, opportune moments to plant seeds for democratic thought are revealed as internal adjustments to qualitative phenomena by discursive blocs. Attention to the temporality of how blocs shift their positional presence among heavily circulating codes and representations, otherwise called emergence, was a central concentration of cultural studies between the 1960s and 1980s.

Two major methodological strains came out of this period, “bottom-up” research that extrapolates scale practices through empirical study, and critical/cultural theory that evaluates circulating concepts regarding perspective, embodiment, and aspiration. Julie D’Acci’s major contribution—her refinement of Richard Johnson’scircuit model”—can be viewed as a kind of intellectual diplomacy intent on reconciling empirical and conceptual approaches innovated from shared political investments.

The Paradox of Strong Effects in Cultural Studies

As discussed in the last post, the cultural study of media differs from mass communications over philosophical orientation regarding how social change occurs and is elicited. A communications researcher begins by identifying an event, asking a directed question about the event, measuring a response to that question across demographic categories, identifying the legacy of the event in its opinion effects, and then proposing a short-gain solution based upon the political will of the discursive bloc queried. This model of media event analysis, usually associated with Paul Lazarsfeld and Elihu Katz, has been successful at communicating social processes to the hard sciences, and is accurate at accounting for opinion and predicting political outcomes that are opinion-based. A quantitative study builds context through a reverse gestalt that assembles parts into a constituted whole. A saturation of directed questions applied across demographic categories can be graphed as a topography of belief, in which utterances after an event provide a glimpse of analytical certainty.

In contrast, media and cultural studies has resisted adopting a strong effects model precisely because qualitative datum, such as imagination, intuition, and residual belief, tend to be minimized when survey findings are translated into quantified results. Survey research cannot assess how the historicity of implicitly coded information is received. Cultural studies begins with all constitutive characteristics of a phenomenon, which are then critically bracketed, detailed, and mobilized in line with a specific tactical project. A cultural analysis resists reactive delegation of a problem or position into a pre-constituted category. And uncomfortably received by social sciences, cultural research also requires acknowledgement of a kind of existential paradox, debated little since the 1980s in media studies:

Qualitative analysis resists strong effects correlations, specifically because analytic research questions predetermine a field of vision. Yet, cultural studies researchers have simultaneously held the belief that media has important role in the struggle over equity and representation. Put differently, cultural analysis believes that reception is more complex than transmission or measurement models permit, yet the method rests on the faith that circulating messages carry “strong” social effects central to the struggle over democratic participation.

Among recent responses to this paradox has been a common conclusion to simply evade this paradox, and continue with empirical mapping as a descriptive form with no intended outcome. This has led to what might be called a “third-wave” of de-theorized cultural studies in which some researchers have argued for increased attention to production blocs that carry emergent characteristics similar to discourses. In some cases, the “third-wave” has taken an additional step in de-politicization and argued that business practices are even more promising sites for eliciting social change than previously favored grass-roots interventions in public forums. While industries are worthy of close analysis, they are rarely if ever engines for equity.

Observing that businesses aren’t invested in social justice research does not reconcile a further existential dilemma that faces cultural studies. Media industries are an inseparable and permanent node in the production and circulation of representations. Part of the field must consist of analyses of the logic of capitalist entities; to do this requires a maxim for political investment, as well as healthy debate over the strengths and weaknesses of conceptual methods. Descriptive work is doomed to make evaluative claims after a social process or media event has already occurred. Cultural analysis that follows a “circuit model” centers on the continuous evaluation discursive reflexivity, as groups refine and begin to circulate their own messages.

The Circuit Model as Sublimation of Relational Distanciation

How to avoid the accidental reproduction of official knowledge? One appropriate method is to reveal inequalities as they occur. Another strong option is to genealogically analyze source concepts and practices as predicates for future social relations. A more difficult option is provided by D’Acci’s circuit model (below): to identify emergences as they’re presented among the constellation of limits of a specific context. Examining cultural emergence requires an understanding of how productive, distributive, and receptive qualities consist of series of exchanges that build valuation. Valuation of a specific coded representation increases circulatory momentum. Heavily circulating codes sublimate cultural processes and become what’s commonly referred to as a “determinant”, or a reference point for future code making.

D'Acci Circuit

D’Acci’s proposition is to account for this process by first identifying a 4-tiered but inter-subjective system of circulation. While its spheres—social, industrial, receptive, textual—come from Johnson, D’Acci’s system also implicates an additional methodological fourfold: empirical, conceptual, ethical, and aesthetic analysis, as a way to identify exchanges between interrelated determinants, including the internal organization of each sphere. Under such a rubric, a determinant further acts as a connective that facilitates a continuum of heavily circulating codes, while exposing contradictions opportune for change action. Circulating messages interact with cultural determinants, and the result, as argued by Stuart Hall and John Fiske, is that we can clearly identify discursive emergence.

If one sphere is cut from analysis, it recedes from sublimation into isolated divisions. Over-formalization of one node further has the danger of resulting in reproductive analysis of “official knowledge”, because representation has been cut off the process in which a code has been circulating.

A successful analysis of the sublimation between actants, objects, and processes causes even ephemeral relationships to become empirically revealed as an identifiable communicative relation that can be ethnographically described. Over time mapping of cultural representations might result in a sublated grasp of relational distanciation between circulating concepts. Sublimation of exchanges within a contextual field also reveals how degrees of duration might help to understand constitutive degrees of discursive positioning.

In terms of the ethical investments of cultural studies, devising a method to capture ephemera, subjective interpretation, and anticipatory aspirations, are a central to understanding how the performative dimensions of discourses respond to dominance. These are the sites of resistance, change, and possibility, and they are the first significations exorcised by methods of standardization.

To respond to the second question posed at the beginning of this piece: we can’t be certain if cultural analysis is able to promote sustainable cultural change in the U.S., researchers haven’t organized in a sustained way toward these stated goals. But we do have working theories from which to begin.

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