kids – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 Why is My Kid Watching That Lady Fondle Eggs? http://blog.commarts.wisc.edu/2014/11/21/why-is-my-kid-watching-that-lady-fondle-eggs/ http://blog.commarts.wisc.edu/2014/11/21/why-is-my-kid-watching-that-lady-fondle-eggs/#comments Fri, 21 Nov 2014 14:52:35 +0000 http://blog.commarts.wisc.edu/?p=25088 ImpreriaToys

If this isn’t as articulate as I’d like, I blame it on both the exhaustion of raising two and a half year old twins and the ethical and emotional struggle I personally experience on this topic daily. Let’s just put my cards on the table. Two and a half years ago I would have spouted forth about how the quantity of age-appropriate(ish) media consumption shouldn’t really be a concern. Like many media scholars, I was a child of television. I did a solid version of binge watching in the context of a 1970s/1980s household without cable, and my feelings about kids and media consumption emerged from a childhood love of The Joker’s Wild, Match Game, and The Brady Bunch and in complete avoidance of actual research. Then I had kids. I now function, like many scholar/parents I’m sure, in an ambiguous space between a belief in the medium I love and a fear of melting the tiny brains of the actual humans for whom I’m responsible. Every morning I try to fight the good fight, when my son wakes up, immediately looks for an iPad, and proclaims “want watch ‘big TV’.” And the struggle continues.

The environment in which I’m raising my tiny 21st century viewers brings the best and the worst that technological advancements have to offer. Along with providing a wealth of totally watchable age-appropriate content, new delivery systems and interfaces instill awful behavioral patterns that transcend mere viewing habits. Although this new media landscape allows haggard parents a tremendous sense of ease with content location and selection—constantly leading my partner and I to wonder how our ancestors or Laura Ingalls Wilder’s parents survived child-rearing sans television—we should also be concerned with what it’s teaching our kids about expectations and task completion.

mashupLike many kids of the 21st century, mine live in a house with cord-cutters. Their electronic media comes primarily in the form of DVDs, cartoons on Hulu and Netflix, or videos on YouTube viewed on an iPad. Unlike their foremothers (well, just the two), they never had to wait for their shows to air. Every time-slot belongs to them. There’s no waiting around for Sesame Street or The Electric Company. They’re never forced to begrudgingly watch Mr. Roger’s Neighborhood because it’s that or Donahue. Daniel Tiger, Rabbids Invasion, and Wild Kratts are never more than a click away. Their “now” and “just what I wanted” style of viewership encourages them to be tiny, impatient content bullies. My twins are exceedingly annoyed with advertisements when watching linear television. FBI warnings on DVDs have enraged them since infancy.  If they can’t watch the episode they want when they want it, they’re incredibly frustrated, and we’re now watching this demand for personalization translate into other activities. Why won’t Target replay “Happy” over their loudspeaker now? Why doesn’t everyone have our applesauce? How dare the radio not know what we want to hear at this second? Our reliance on the ease of contemporary media delivery has only aided them—even more than the previous generation’s DVD players and VCRs—in becoming part of a pushy generation of playlist demanders.

BigUnboxingAside from instilling kids with a high degree of impatience and need for immediate satisfaction and customization—and a belief that these expectations are reasonable—contemporary media has further enabled what was once one of the main evils of children’s entertainment. Far from the days of Congress and the FCC debating the scourge of the program-length commercial (damn you Strawberry Shortcake), YouTube has wrought a range of toy videos that function as nothing short of toddler crack. An entire genre of toy unboxing videos shares with kids the wonders of consumer products (and notably, my kids have an uncanny ability to find them). New York Times Magazine recently addressed this genre in “A Mother’s Journey Through the Unnerving Universe of ‘Unboxing’ Videos,” a piece that details user DisneyCollector’s 90million-plus hits—and potential millions in ad revenue—for a video of her opening plastic eggs to reveal small hidden toys inside. DisneyCollector’s contributions, as well as videos with porn-y underscoring showing manicured hands seductively peeling Play-Doh from plastic eggs and endless videos that show kids playing with toys or toy mash-ups, simultaneously (even if as collateral damage) advertise to the very young and reinforce—through their brevity, inanity, and rewindabilty—both compulsive viewing and a tenuous attention span. My household recently deleted YouTube from some and password protected all of our tablets, as the kids were disappearing and our son shouting, “you stay in there ma!” with the hopes that we would not discover them obsessively watching other “kids” play with toys.

I love the ease of 21st century media and it’s a wonderland for kids. They can hold it in their hands and demand it play at their tiny command. For my two cents, we need to be thinking about how today’s media interactions—not just content—are helping to shape our kids’ interactions outside of the box. I’m not going to take away our TV or iPads—the iPad is, after all, the only way to keep them from puking in the car—but as a parent/scholar, I need to keep my eye on the potential residual behavioral impact of these new forms and increased levels of control. After all, it’s all happening on my watch.

Share

]]>
http://blog.commarts.wisc.edu/2014/11/21/why-is-my-kid-watching-that-lady-fondle-eggs/feed/ 1
Moving Beyond Screen Time http://blog.commarts.wisc.edu/2014/11/20/moving-beyond-screen-time/ http://blog.commarts.wisc.edu/2014/11/20/moving-beyond-screen-time/#comments Thu, 20 Nov 2014 14:30:50 +0000 http://blog.commarts.wisc.edu/?p=25075 kidscreenA couple of weeks ago I was monitoring the twitter feed of a prominent early childhood conference, and was surprised to see a key voice in the community quoted as exclaiming “Screens don’t teach!” For the record, I’m being vague on purpose. Since I only saw the twitter quote and wasn’t actually there, I’m not quite ready to hang her out to dry. But watching it get retweeted and taken up as an educational “position” required me to drink extra tea and practice deep breathing exercises.

Screens are a tangible piece of hardware, whether part of a television, computer, tablet, phone, or handheld game console. They are not content. More often than not, it’s a show or game or app or program that does the heavy hitting as far as transmitting messages and eliciting activity. So it’s absolutely true and non-newsworthy that screens don’t teach. But are screens a part of a larger package that convey information and facilitate different kinds of meaning-making? Absolutely, and this deserves a conversation deeper than quips of misleading twit-bytes.

I think the attempted educational position above was referencing concerns over “screen time.” This term has been wielded as a sword of parenting fear and guilt (and sometimes trendy emulation) since before the American Academy of Pediatrics set forth their 2001 guidelines advising no more than 1-2 hours of screen time per day (which, by the way, has been adapted recently to take a more balanced approach to kids engaging with digital media). To be sure, there are legitimate concerns about the content and interactions that may be elicited via digital media. But parents and educators are not hostage to the whims of the media industry. They can approach children’s media use by thoughtfully evaluating the content and contexts for media interaction. Here are a few potentially helpful questions:

  1. What is the media content? What is the child watching, hearing, or being encouraged to do? Is the particular content appropriate for the child’s cognitive, social, and emotional development or temperament? How will the child make sense of what they see or what they do?
  1. What kinds of activity and interaction does the media elicit? Is the child engaging with the media alone? With peers? With older siblings or adults? Is joint media engagement supportive and productive? How do the narrative worlds of the media connect with the child’s play and activity?
  1. What role does this media play in the child’s broader swath of life activities? How does the child spend their time? Is there a balance in the child’s activities, including active play, imaginative play, quiet and social times, etc.?

I have a poster child for this. I use this sweetie as an example in many of my talks on the ways kids actively participate in the narrative worlds that are meaningful to them. There was a time, a number of years back, waaaaaaay before Rovio had marketed it to the high hills, when Angry Birds was just one mobile game. (I feel like I should be sitting in a rocking chair for this tale…) As a little guy, he loved to play Angry Birds on his mom’s phone. One day he ended up drawing a group of the bird characters, and used some ribbon as a tool to help launch them. Intrigued by what was transpiring, his mom let him take the lead. Soon he was building obstacles of couch cushions and furniture to try to knock down with his paper birds, which then prompted some great discussions on basic physics concepts and revising his strategies. His engagement in-game led to active creation and experimentation out-of-game, including joint engagement with a caring adult. His play pushed the boundaries of the Angry Birds narrative world. The activity was elicited by media use, by screen time, but became the catalyst for rich engagement to take place. The media wasn’t something he consumed, but something he did. But his story isn’t unique. It does bring us to a broader view of media engagement, though. And with thoughtful consideration, parents and educators can make informed and critical choices about a child’s media engagement, considering more than just screen time.

In sum, screens don’t teach. Screens don’t entertain. But the content, contexts, and interactions that are elicited via screens can have big impacts on young participants. As a term, “screen time” is incomplete. The affordances of different kinds of media and their related interactions will mean different things to different children. So the next time someone asks you what you think of kids and screen time, I hope you’ll help them think critically about media use in ways that promote a child’s positive and productive meaning-making. We’ve gotta help nip the quips in the bud.

Extra stuff:

There are a number of scholars and specialists who provide volumes to this dialogue. If you’d like to dig in more deeply, here’s a short list of people and organizations that present informed and balanced views of children’s media use. They are listed in no particular order, and this list is not exhaustive.

  • Daniel Anderson, media researcher & originator of the “media diet” perspective.
  • Lisa Guernsey, Director of the Early Education Initiative at the New America Foundation, and originator of the “Three C’s” (content, context, and the individual child) perspective for thinking about children’s screen time.
  • David Kleeman, Playvangelist at PlayCollective, and all-around smart guy when it comes to children’s media and bridging industry and research.
  • The Joan Ganz Cooney Center – the digital media research arm of Sesame Workshop.
  • The Fred Rogers Center, and specifically their joint position paper with the National Association for the Education of Young Children (NAEYC).

Share

]]>
http://blog.commarts.wisc.edu/2014/11/20/moving-beyond-screen-time/feed/ 2
Reflections on the “Tinker-verse” http://blog.commarts.wisc.edu/2014/11/19/reflections-on-the-tinker-verse/ http://blog.commarts.wisc.edu/2014/11/19/reflections-on-the-tinker-verse/#comments Wed, 19 Nov 2014 14:30:05 +0000 http://blog.commarts.wisc.edu/?p=25022 P1000772Exhibit 1: The ceiling of my daughter’s bedroom, which has been adorned with child-size Disney Fairy decals for nearly two years now thanks to a Christmas present from her uncle. I’ve become quite familiar with what I’ll term the “Tinker-verse” over the last few years, and as with all forms of kids’ media, there are both compelling and troublesome aspects for a feminist media scholar-mom (or “mommy-professor” as I’m considered by my charges). Until writing this, I hadn’t realized the full, somewhat disturbing extent of my knowledge of all matters Tinker.

Peter Pan was the first Disney movie my kids screened due to their Nana’s somewhat unexplained fondness for the narrative. It was with some concern that I identified that a particular gesture of my barely two-year-old daughter—arms crossed, lips pursed, head dropped, eyes narrowed to angry slits—bore considerable resemblance to the 1953 version of Tinker Bell. A few more years have indeed revealed this to be consistent with her temperament, but it certainly led me to be wary about accepting these Fairies and their stories into my house.

The Tinker-verse has grown considerably in the near decade since Tinker Bell’s reboot in 2005 when Disney began building its Fairy line to maintain their girl customers as they aged beyond Princesses.[1] There have been five Tinker Bell movies (2008, 2009, 2010, 2012, 2014), though I don’t believe any were released in theaters, and they commonly appear edited into episodes more as a series on the Disney Channel. There are also many books, and, of course, toys.

The mythology of the Tinker-verse picks up with Tinker Bell after her adventures with Peter Pan. Tinker Bell now speaks; she still lives on Neverland Island, but now lives in a world of other Fairies in Pixie Hollow. Fairies are born from a baby’s first laugh, which floats off to Pixie Hollow and turns into a Fairy. Upon being born, Fairies must find their Fairy talent—which effectively becomes their family unit. Tinker Bell is a “tinker” fairy (meaning she fixes things; aka a “pots and pans” fairy), and her main cohort of friends includes Rosetta (garden-talent), Silvermist (water-talent), Iridessa (light-talent), Fawn (animal-talent), and Vidia (fast-flying fairy). Fairies are actually responsible for most things that we explain through science.

imageAdmittedly, I begrudgingly accepted Fairies as an alternative to Princesses. On the plus side, tinker fairies are basically engineers—fairies who fix things and make things work—so a pleasant deviation from female stereotype in Tink’s case. The Tinker-verse also responds to the common feminist critique of Disney narratives that pit female characters against each other by constructing Pixie Hollow as matriarchy of female friendship. (In the 1953 film, Tink and Wendy clearly compete for Peter’s affection). There are male characters, Sparrow Men, but they are largely secondary. Some of the graphic novels hint more at romantic interest between Sparrow Men and Fairies, but the films, picture books, and chapter books don’t suggest attraction beyond friendship. Though Tinker Bell is central in the films, many of the other Fairies are developed independently in the books. The range of distinctive female characters follows the strategy of gang-of-female-friends narratives targeted to women that present a range of female archetypes without strongly asserting one type of female identity is preferable (Golden Girls, Designing Women, Sex and the City, Girls) while also creating multiple points of identification.

Of course, the central Fairies are dainty and very much in accord with dominant standards of beauty, though a tertiary character, Fairy Mary, is more full figured. The core Fairies depict a range of skin colors and are voiced by a multi-ethnic cast of actresses, but the narrative is colorblind and this range in skin color never commented upon. All the Fairies appear Caucasian to my Caucasian eyes except light brown-skinned Iridessa. Iridessa is voiced by Raven-Symone, Silvermist, by Lucy Liu, and America Ferrera voices Fawn, though the Fairies do not seem to be of varied ethnicities. Rosetta (Kristin Chenowith) plays the girly-girl to the more practical, independent Tinker Bell (Mae Whitman). Vidia (Pamela Adlon), who is not included in the Fairy decal collection, often introduces conflict as more full of herself than the communally-oriented core Fairy group. Also, a lot of Fairy talents are pretty domestically-based; though one could argue the range of talents matches the communal society, so this focus on basic life-preservation-tasks matches the narrative universe. The Fairies are led by Queen Clarion, which makes Pixie Hollow a communal monarchy of sorts.

The Tinker-verse fits well with the more feminist-inflected Disney heroines of Brave and Frozen. The stories emphasize the value of a female collective and affirm a range of femininities that viewers might find for identification, and no one is waiting for their prince to come or sitting around just looking pretty. The Tinker-verse is also reinventing and expanding the Peter Pan mythology in some interesting ways that have not drawn the level of fan attention and vitriol common to other franchises and narrative worlds. Though the brief description offered here sounds ridiculous at points, there is an impressive comprehensiveness, consistency, and seeming deliberateness in the narrative world that Disney has created.

 

[1] See Peggy Ornstein, Cinderella Ate My Daughter: Dispatches from the Front Lines of the New Girlie-Girl Culture (New York: Harper, 2011).

Share

]]>
http://blog.commarts.wisc.edu/2014/11/19/reflections-on-the-tinker-verse/feed/ 1
Announcing a New Series: Antenna Kids http://blog.commarts.wisc.edu/2014/11/18/announcing-a-new-series-antenna-kids/ http://blog.commarts.wisc.edu/2014/11/18/announcing-a-new-series-antenna-kids/#comments Tue, 18 Nov 2014 14:30:39 +0000 http://blog.commarts.wisc.edu/?p=25036 hair bandFor the rest of this week, Antenna will be kicking off a new, continuing series: Antenna Kids. The charge for the series is simple and broad – to engage critically with media for children.

The idea came very selfishly from my own sense that many Antenna readers and contributors have kids, work with kids, and/or work on kids media, and you might help me engage thoughtfully with the mediated environment that my daughter is moving through or will soon move through. Too much of the received wisdom on kids media comes from hacks and moral panickers, or from the press’ crude readings of complex quantitative studies that non-number-literate journalists over-simplify. So what do those of us in media and cultural studies, or in correlate, neighbor fields have to say instead? What would a feminist media studies scholar who knows her kids’ media recommend I show an almost three year-old? What issues in the aforementioned received wisdom need to be challenged, revisited, replaced? What’s not on my radar that should be; apparently there’s this show called Breaking Bad that I’m told I need to watch at every conference, but what television shows, books, games, films, and more am I not hearing about that might interest, fascinate, and challenge my daughter, and which texts should she and I run away from screaming?

The series began with that selfish idea, but surely the answers to these questions could help many of us, whether as parents, scholars, and/or specialists.

1The posts that follow this one will be the interesting ones, and will give a taste of what the series could do and be. But the series will need more writers, so please let me know at jagray3 at wisc dot edu if you’re interested.

The series will take two forms:

1. traditional blog posts.

2. roundtables. For the latter, we would love to get a whole host of names of interested people who’d be willing to field the occasional short question via email (such as my above one – “what would a feminist media studies scholar who knows her kids’ media recommend I show a three year-old?”), and to type up 100-300 words in response. We can then collate some of these and begin the discussion with a post that hopefully others would contribute to in the comments. The roundtable model acknowledges that some people have no answers, are busy right now, etc., and thus we’d always ask more people than we need to get a post going, so that only some need to reply.

Perhaps the only other parameter to set right now is that by “kids” and “children,” we’re thinking around 0-11. Where we set that end line is fuzzy, partly because we hope to have writers from around the world contribute, and the cultural hingepoints are different in different countries. But we’re interested largely in infancy to the end of elementary school.

We hope the series will be of interest to many of you, and that many of you will write for it.

kidcomputer

Share

]]>
http://blog.commarts.wisc.edu/2014/11/18/announcing-a-new-series-antenna-kids/feed/ 4
Network Branding, Convergence, and Hasbro/Discovery’s New Kids Channel http://blog.commarts.wisc.edu/2010/02/15/network-branding-convergence-and-hasbrodiscoverys-new-kids-channel/ http://blog.commarts.wisc.edu/2010/02/15/network-branding-convergence-and-hasbrodiscoverys-new-kids-channel/#comments Mon, 15 Feb 2010 17:52:48 +0000 http://blog.commarts.wisc.edu/?p=1922 Last April, toy maker Hasbro and Discovery Communications announced they were partnering together to form a new cable network for kids. Set to replace the Discovery Kids channel, this new joint venture would bring consumer-driven content from Hasbro’s well-known brands, including G.I. Joe, My Little Pony, Transformers, and Tonka, (back) to television, while also extending a merchandising arm to existing Discovery Kids media properties like Adventure Camp and Flight 29 Down.

The introduction of a new network to the 14-and-under cable market is certainly a big development, but what catches my attention most about the news is the way that Hasbro and Discovery are choosing to brand the new channel.  Questions of branding for networks/channels (terms I’m using interchangeably here) seem even more complex in our current media climate, where the proliferation of channels seems to necessitate cohesive, strong brands, but the unmooring of television texts from the actual channel into their own contained identities (DVD box sets, DVR items, online downloads) can undermine or make unnecessary those same network/channel brands. Nevertheless, brands are still important – TNT knows drama, USA loves characters, and NBC wants to be more colorful. Brands are especially important in the kids cable game, where you have to please both children and parents – Disney’s legacy mantra of fun and childhood magic appeals to kids and keeps parents’ trust,  while Nickelodeon espouses education for the adults and autonomy for the young (kids rule!).

Hasbro and Discovery’s new joint venture, though, is trying to do that and more. The press release last month revealed the new channel’s name and logo – The Hub.  Talk about aiming for convergence.

The rhetoric in the release talks mostly about The Hub as a convergence of two other brands as opposed to a variety of media platforms (the spiral logo “symbolizes a catalyst of action and imagination,” the result of bringing together  Hasbro’s core tenet of play and Discovery Kids’ core tenet of curiosity, so says the presser), but the new brand clearly lends itself to notions of changing media experiences. It at once recognizes the mobility of both television texts and viewers, while offering a shared location for both. In this way, ‘The Hub’ has the potential to be quite successful, both as a network and a brand.

But with a name like ‘The Hub,’ I can’t help but think back to the mid-late 1990s, when we all thought hubs/portals were the way we’d conceive of space the internet, and what a failure it turned out to be for all those companies not named Google or Yahoo!. (I’m looking at you, Disney and Go.com.)  And of course, Hasbro and Discovery aren’t the first ones to try a sense of mobility in a television brand – ABC’s “Start Here” concept has been hard at work since 2007. It’s not exactly clear just how well The Hub will make use of its franchises across platforms – its website, hubworld.com, is just a landing page for now. Even so, Hasbro and Discovery are laying a notable foundation in the brand. Could The Hub actually live up to its goal of “reimagining the future of children’s entertainment”? Who knows. But I’ll be watching (and clicking. and downloading) when the channel goes live this fall.


Share

]]>
http://blog.commarts.wisc.edu/2010/02/15/network-branding-convergence-and-hasbrodiscoverys-new-kids-channel/feed/ 7