participatory culture – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 On Kale, Transmedia, and Winning GISHWHES http://blog.commarts.wisc.edu/2014/05/23/on-kale-transmedia-and-winning-gishwhes/ http://blog.commarts.wisc.edu/2014/05/23/on-kale-transmedia-and-winning-gishwhes/#comments Fri, 23 May 2014 13:00:01 +0000 http://blog.commarts.wisc.edu/?p=24080 Saturday_Viking_boat_25_smallerHave you ever had a life experience you never expected? One that makes you step back and ask: how did I get here? That was me, for basically the whole weekend of the winning team’s reward trip for GISHWHES: the Greatest Scavenger Hunt the World Has Ever Seen. A few choice moments: rising up into the air in a sea plane with half of my teammates, or sitting around a waterside bonfire with our team plus Misha Collins and the other organizers of GISHWHES — these are now cherished memories that in part I can’t quite believe happened, and yet that I’m having a tough time coming back down from. It was made even better that I was there with a strange mix: my five month old son, my BFF, and a group of teammates who had never before met in person but who together had created innumerable strange things (like team uniforms made from kale) in the name of the scavenger hunt that brought us together.GISHWHES Item 137

GISHWHES is a dada-istic experience of creative mayhem coordinated by actor/genius Misha Collins and his very talented/visionary collaborators, including the mysterious Miss Jean Louis Alexander, who communicates to gishwhesian participants primarily in poetic email missives. You may know Collins as the actor who plays the angel Castiel in the CW series, Supernatural, or you may know him as his satiric Twitter persona, @mishacollins. I discovered Collins through Supernatural, and have followed his various online projects avidly (his twitter, the charity Random Acts, the web series Divine and Cooking Fast and Fresh With West, even Stonehenge Apocalypse), but it was with GISHWHES that I felt most clearly the invitation to participate and create.

I’ve participated in GISHWHES for all three years, for the last two with my now-winning team, Vatican Cameos. The team that wins GISHWHES each year is rewarded with a weekend trip and visit with Misha Collins. For the first year (in 2011), this meant eating pasta with Misha in Rome; the second winning team (2012) spent the night with Misha in a haunted castle; for our year/team (2013), we went to Vancouver, rode on a Viking boat, and flew on a sea plane to an island retreat where we held a séance/bonfire and conjured up some local car salesmen.

Long before I could have fathomed I might be on a GISHWHES winning team, I wrote that GISHWHES models the potential for “transmedia creative authorship” that “finds its engine in the collective coordination and agency of all involved.” I’ve also written about the sense of the intimate collective created by thoughtfully designed transmedia projects — a sense of community facilitated by interaction across coordinated yet open-ended digital fronts. GISHWHES sees the intimate collective and raises it an inappropriate public, in which individuals, families, and team members shed all sense of shame and go out and create silly, provocative, and/or insane public art, later to be shared across online networks. GISHWHES takes the fannish/digital ethos of playful creativity and experimentation and, importantly, awareness of community and our place in it and responsibility to it and enacts it in the world, resulting in images like the ones that pepper this post.

GISHWES Item 20 Although GISHWHES is rooted in embodied as well as digital engagement, I wasn’t prepared for what it felt like to be united with my team and with the GISHWHES creators in person as we were taken on an extravagant and crazy journey through Vancouver. My past work has almost always at least indirectly argued that the relationships we build online can be substantive and nuanced, and every bit as “real” as in person relationships. I almost felt this belief challenged by the experience of meeting my full team and the GISHWHES crew in person. But if we were just a bunch of strangers who hadn’t had this past digital history, meeting together wouldn’t have had the power it did.GISHWHES Item 23

I’ve also always held that as scholars and fans, we congregate around the star “text” rather than the person, and I’ve stayed away from interviewing the figures I study. I’ve written an entire essay on Misha Collins, and at the time it would have felt anathema to me to consider interviewing him; that would have been for a different methodology, a different project. (Since then, I’d already begun to chip away at this assertion in my experience with a press pass at LeakyCon and the access that it gave to producers and actors of The Lizzie Bennet Diaries.) I found this assumption of mine, too, challenged fundamentally by my experience in Vancouver. Misha seemed excited to talk to me about the thought processes behind his Twitter persona and his various transmedia endeavors, and I found myself very much wanting to have that conversation, to integrate his perspective on star texts and branding and the power of limits in digital creativity, to see how what he had to say, or better yet, our dialogue, would change the picture I had created.

Our experience of winning GISHWHES was a rare one and one that very few will be lucky enough to have. But it drove home to me something that I think is at the heart of GISHWHES as a whole and a reason for its growing success: GISHWHES unites our virtual and real worlds, our online and in person social networks, and overturns our assumptions about both. Now I feel the loss of seeing my team in person but look forward to the digital and embodied mayhem we will create this August, when we gish again.

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Contingent Labor and the Possibility of Creative Coalitions http://blog.commarts.wisc.edu/2013/11/07/contingent-labor-and-the-possibility-of-creative-coalitions/ http://blog.commarts.wisc.edu/2013/11/07/contingent-labor-and-the-possibility-of-creative-coalitions/#comments Thu, 07 Nov 2013 15:00:13 +0000 http://blog.commarts.wisc.edu/?p=22508  

fans

Beyond aca-fandom, what do fan practices and academic labor contribute to our understanding of one another? Can these labors of love lead to coalition building across industries?

I have been engaged in a lot of discussions about participatory labor and new media lately (both in official and unofficial realms). Repeatedly, I am struck by how rarely those of us that study fans, resistance, and the free labor of online produsers (to use Axel Bruns’ neologism) see ourselves in our research participants outside of the realm of aca-fans. Recognizing the contestations surrounding the term “aca-fan,” I would argue that all scholars are fans of our research objects. If not, why would we bother? Film scholars have to be fans of film to subject themselves to hours upon hours of watching. Rare is the political communication scholar who is not, deep inside, a politics junky (the enactment of addiction language being common in many a fandom). As Jonathan Gray has pointed out, people can be fans of news though media audience studies rarely discuss the phenomena.

Certainly not all scholars are fans in the traditional sense, but they are expected to be media consumers if they want to speak with authority. This expectation, true of fan cultures as well, can be exclusionary. Studying industries or audiences do not necessarily have to consume the media at the center of their analysis (/tip o’ the hat to T.L. Taylor on that point). Analysis of texts requires familiarity with form, genre conventions, and acknowledging medium specificity, true. That is a far cry from assuming every game scholar owns the latest release or that every television scholar has watched (and liked) every acclaimed series on the air.

Even when scholars don’t claim to be fans of a medium, we are fans of research, theories, subjects, and fields. Fan, moreover, need not imply the uncritical love-fest of pure celebration. Critique,  at it’s most productive, involves the hope that that which we love could be so much better. Many digital production practices, from slash fiction to fan sites to hate watching, are acts of pleasure. As Lisa Henderson discusses in talks on her new book Love and Money, what would our research look like if it looked more like our acknowledgement sections? Can we love our research more?

When analyzing “fan practices,” by treating these as objects of study, researchers sometimes lose sight of how our experiences as scholars overlap with fandom. Beyond the love and pleasure connection, can we think about the struggles we share with the fans/audiences/industries that we study. I have heard many scholars rightly critique the exploitative if simultaneously resistive nature of “participatory culture.” Nick Dyer-Witheford and Greig de Peuter, for example, argue that the contemporary games industry has been built upon the “playbor” of its audiences.

Research, in the best of situations, is a labor of love. We produce a massive amount of unpaid labor in pursuit of the ecstasy of the research breakthrough. So do fans. As I watched the new SyFy series Heroes of Cosplay, I was struck by the massive financial investment the cast undertook, from making their costumes to traveling around the country, for the chance to win awards that may or may not have big payouts. This was largely justified by claims that cosplay could lead to career advancement. It seems odd at first… until you consider how many of us pay to attend conferences (with or without institutional support) with the promise that it will advance our careers. We give talks, write articles, edit anthologies, advise students (in and out of our institutions), all in the hopes of “making it” and/or contributing to the field. At least that is what we tell ourselves. When we wonder why fans do similar labor, can we gain insights from why we engage in projects that many of us have trouble defending to friends and relative outside of academia?

Shaw pictureThinking more broadly of the implications of these similarities, I have been to several conferences in the past year that have brought together game scholars, industry representatives, and artists/designers. Talking across these industries sometimes feels difficult, because we are all (as humans) so invested in our point of view that we want others to understand what our side has to offer. Alternatively, we want others to tell us what to offer them. Building on decades of critiques of such colonizing approaches to political movements though, does coalition politics offer a better frame? For example, I think many of the problems of the mainstream AAA games industry, as it is often constructed, are the problems of academia as well. The mainstream games industry like mainstream academia is largely built upon exclusion and competition. Those of us who don’t fit comfortably with the class/gender/sexuality/race/embodiment/etc.,  norms acknowledged by our respective industries are often forced into a compromise if we stay within them or charged with an uphill battle if we want to change them. Both industries have to defend their own relevance, in a way that further promotes exclusivity and hard lines between insiders and outsiders. Both industries have been guilty of exploiting contingent labor, systematically excluding marginal voices, and fetishzing their own cannons. Both often have conferences that often price out contributors that could shake things up, and then complain that they don’t have anyone skilled in doing things differently. Both rely on certification systems that are tied into exclusionary and oppressive systems for access to employment.

When we are frustrated with another industry we sometimes simply dismiss it. I have heard scholars dismiss industry perspectives, industry representatives dismiss scholarship, indie designers dismiss both (in all cases sometimes fairly, sometimes unfairly). When we are frustrated with our own industry, we try to figure out how to fix things, or leave. In acknowledging our similarities, however, perhaps the time has come to think more concretely about how we can help each other fix the systemic problems we all face.

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Lost and Found Doctor Who: Time-Travelling TV? http://blog.commarts.wisc.edu/2011/12/19/lost-and-found-doctor-who-time-travelling-tv/ Mon, 19 Dec 2011 14:56:32 +0000 http://blog.commarts.wisc.edu/?p=11603 Doctor Who deserves celebration. But perhaps the tempting notion of two cultures or past/present eras of TV deserves a measure of critique. ]]> In the world of Doctor Who fandom, just a week or so ago, something tremendously exciting and important happened: two episodes of 1960’s Who were returned to the BBC archives. The find was announced at a BFI ‘Missing Believed Wiped’ event, and soon the internet was abuzz with news of the discovery. ‘Galaxy Four’ episode three (1965) and ‘The Underwater Menace’ episode two (1967) might not have been considered lost classics, but the uncovering of an episode from each story still means more Doctor Who for fans to appreciate. 106 episodes remain lost, however – wiped many years back so that the BBC could reuse videotape which, at the time, was extremely costly. Richard Molesworth has painstakingly documented the whole debacle.

In the slower-moving world of TV Studies, meanwhile, scholars have been theorizing different stages in television’s history. One way of contrasting TV’s past and present is offered by John Ellis in the (2000) book Seeing Things: Television in the Age of Uncertainty. Ellis contrasts an earlier age of “scarcity” with the contemporary phase of televisual “plenty” (2000:39).

Bringing these two worlds together for a moment: what can the re-discovery of previously lost Doctor Who tell us about different moments of TV? Today’s Who is readily available, whether via iTunes, or illegal downloading, on DVD or through TV repeats – it’s not so much on-demand as always-there. The notion of this version of Doctor Who being ephemeral, or being lost after its broadcast, seems absurd. By powerful contrast, 1960s and 1970s Doctor Who wasn’t just part of an era of scarcity, it was sometimes worse than scarce, becoming effectively non-existent in some cases, other than as telesnaps, audio tracks, and fan-made reconstructions. In the era of digital plenty, Doctor Who‘s participatory audience can mash-up, remix, and create fanvids… but even in the age of scarcity, fandom was already a pre-Internet participatory culture. Amongst other things, analogue fandom could involve making reel-to-reel tape-recordings of an episode’s audio. Yesterday’s fans didn’t typically mash-up or remix; instead they recorded, archived, and preserved the TV culture of the day even when broadcasters themselves failed to do so. So although the re-emergence of two episodes of 1960’s Doctor Who dramatically brings different ages of television into collision, the conjunction also highlights how today’s participatory audience culture had its own analogue forty or fifty years ago. Scarcity versus plenty: it sounds like a binary, but it’s one which hides shared patterns in fan activity as dedicated audiences pursue ways of replaying and commemorating their beloved fan objects.

At the same time, the discovery of old Who also illuminates vital changes in audience activity. For it is not only television itself which has shifted from “scarcity” to “plenty”, or from what Mark Bould (2012:148) has recently termed “good-enough” TV (complete with William Hartnell’s “billy-fluffs”) to “quality TV” (single-camera, composed, ‘perfected’ drama). Audience interactions have also mutated and shifted; 1960s and 1970s fandom would itself have been scarce and “good-enough”; some fan knowledge was later proved to be wrong, as people mis-remembered story details and repeated them in print until they became fan lore. Fan interactions were also relatively scarce – restricted to slow-moving print culture or arranged meetings, shepherded by fan clubs and  similar fan institutions. Today’s fandom is a web whirl of “plenty”, a 24/7 always-on digital experience. On the day of the official announcement that more episodes had been returned to the BBC – Sunday 11th December – I encountered this news via Facebook status updates and comments, and through the iteration of many, many tweets: fandom was buzzing with developments, minute-by-minute. Real-time speculation and anticipation of a 5pm BBC announcement meant that fans were on tenterhooks – just like today’s television of plenty, there was a similar abundance of audience chat, debate, squee, and swirling rumours.

The irony is that while a flurry of fan comments circled around ‘Galaxy Four’ and ‘The Underwater Menace’, always-on social media was absorbing into its orbit two episodes of black-and-white Doctor Who which once belonged to a very different culture: an on-off TV world, where after it’d been viewed then a programme was gone, perhaps never to be repeated, never to be seen again. By surfacing online in Facebook and Twitter feeds, ‘Galaxy Four’ and ‘The Underwater Menace’ were travelling in time, in a sense, staging a clash of two cultures: today’s always-on social media versus yesterday’s on-off, here-today-gone-tomorrow telly.

But perhaps this tendency to create eras, and narratives of change, is itself somewhat misleading. Fans like to do this just as much as TV Studies’ academics, of course (instead of scarcity/plenty, we could just as well debate “the Russell T. Davies era” or the “Hinchcliffe-Holmes years.”) All these narratives, these ways of seeing television (and its audiences) are only partly true  – they blind us to the fact that culture is always somehow time-travelling, always rediscovering the past in new and old ways, always threading continuities through historical, technological, creative changes. Yesterday’s analogue fandom was perhaps even more crucially participatory than today’s digital fandom; and yesterday’s “good-enough” TV, errors and all, finds itself mirrored in the fact that even today’s “quality TV” is marked by occasional continuity errors, blind spots, and inconsistencies. Eras are forever impure, marked by their predecessors and by traces of the past which can’t be exterminated. “Lost” Doctor Who is never entirely lost. And newly found episodes are never simply “found”, for that matter, instead being read through and in relation to pre-established fan knowledge.

The tantalising return of two episodes of early Doctor Who deserves celebration. But perhaps the tempting notion of two cultures or past/present eras of TV deserves a measure of critique.

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