Special Effects – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 3-D Television and the Stereoscopic Archive http://blog.commarts.wisc.edu/2015/11/05/3dtv-stereoscopic-archive/ Thu, 05 Nov 2015 12:00:29 +0000 http://blog.commarts.wisc.edu/?p=28717 Post by Nick Camfield, University of Nottingham

This post continues the ongoing “From Nottingham and Beyond” series, with contributions from faculty and alumni of the University of Nottingham’s Department of Culture, Film and Media. This week’s contributor, Nick Camfield, completed his PhD in the department in 2014.

In perhaps the most striking sequence in Bill Morrison’s Decasia: The State of Decay (2002), a boxer launches heavy cross-blows at a punching bag obscured by decomposing film stock. As the nitrate warps and bubbles, the boxer’s punches seem defiant. As Morrison recounted, “I wasn’t just looking for instances of decayed film, [but] instances where the image [was] fighting off the inexorability of its demise.”[1]

Still from Decasia.

Still from Decasia.

Rocky Marciano featured in 3-D Rarities.

Rocky Marciano featured in 3-D Rarities.

Nitrate film was highly combustible and subject to serious chemical deterioration, and Morrison did have opportunities to adulterate his decaying elements further. Decasia nevertheless serves as an anti-Bazinian statement on mortality and a powerful call for film preservation—an unending process of curatorship, working with nitrate and triacetate bases, and with analog and digital formats. As R. M. Hayes notes, 3-D filmmaking dates almost to cinema’s inception.[2] While preservation of the 2D cinematic archive is considered a valuable endeavor, the stereoscopic archive has received comparatively little attention. The mass production of 3-D televisions and home video players has opened spaces for 3-D film spectatorship and restoration, however, and for appropriations of older stereoscopic texts through expressions of nostalgia and subcultural capital.

As I argue in my PhD thesis, 3-D television emerged as a mass-produced technology as part of a cycle that crossed media platforms and bolstered development trends in each.[3] At the same time, discourses on safety and convenience and accusations of gimmickry informed 3-D television’s situation in the media marketplace.[4] Such complaints were rooted in longstanding claims about the unviability of 3-D media. If, as Keith Johnston maintains, 3-D has reached a “final moment,” in which historical discourses have arrested the technology’s potential,[5] one might observe that 3-D television’s fate was determined long before its introduction. Assertions that 3-D television has failed absolutely are widespread. Television reviewers stress that 3-D functionality is of little interest, yet they are obliged to discuss this aspect of performance. Satellite broadcasters have abandoned 3-D production, due to negligible viewing figures and to make room for ultra-high definition (UHD) platforms. A technology that manufacturers heralded as “revolutionary” has quickly become a sideshow attraction.

Gog-22BRejections of stereoscopic technology have emboldened 3-D media fans, however, and current aesthetic practices have further encouraged devotees. According to Barbara Klinger, 21st-century 3-D filmmakers have eschewed “pop-out” effects to preserve Hollywood’s invisible styling.[6] Keith Johnston likewise suggests that conservative aesthetic choices limited 3-D television’s appeal.[7] Filmmakers such as James Cameron have worked to distinguish 21st-century 3-D filmmaking from that of earlier periods. In breaking the fourth wall, the argument goes, 3-D “pop-out” disrupts narrative continuity. To address this difficulty, it is claimed, “pop-out” should be minimized and depth of field accentuated. Such assertions offer fans of older 3-D films something to rail against: namely, alleged corporate behemoths steamrolling their visceral pleasures. For aficionados, current aesthetic practices stand in contradistinction to a “golden age” of stereoscopic filmmaking slowly being revived on home video.

Dragonfly SquadronThough recent Hollywood blockbusters are well represented on 3-D Blu-ray, older titles have until very recently been neglected. Over the past two years, both conglomerate and independent Blu-ray distributors have issued dual-frame–format releases of older 3-D movies. Since none of these titles were re-released theatrically, home-video reissue represents the only opportunity to view them in anything approximating their cinematic form.[8] Moreover, without the advent of 3-D television, such restorations would not have been undertaken, likely abandoning many of these cultural artifacts to decay. In order of 3-D Blu-ray release, one can now (or shortly) access The Creature from the Black Lagoon (1954), Dial M for Murder (1954), Amityville 3-D (1983), House of Wax (1953), The Bubble (1966), Dragonfly Squadron (1954), Inferno 3-D (1953), Kiss Me Kate (1953), Comin’ at Ya! (1981, forthcoming), The Mask (1961, forthcoming), and Gog (1954, forthcoming). Nonetheless, this list represents a small fraction of historical 3-D productions with still retrievable negatives.

3-D RaritiesPerhaps the most diligently restored stereoscopic release to date is 3-D Rarities, a collection of 22 shorts and novelties held by the 3-D Film Archive and distributed on Blu-ray by Flicker Alley. The films date from 1922 to 1962 and include documentary footage of New York City, anti–nuclear testing film Doom Town (1953), a Pennsylvania Railroad promotion, animated short The Adventures of Sam Space (1953), Casper the Friendly Ghost short Boo Moon (1954), and a Francis Ford Coppola–directed burlesque sequence from 1962.[9] Flicker Alley’s release prompted subcultural expression among enthusiasts, who dismiss recent Hollywood 3-D filmmaking in favor of a lost and unapologetically in-your-face aesthetic. Claims that Hollywood has domesticated 3-D allow fans of historical stereoscopic texts to position themselves in opposition to “mainstream” sensibilities and production techniques, as evidenced by user reviews of Flicker Alley’s release.

Fans derive clear pleasures from an older stereoscopic aesthetic, while decrying 21st- century Hollywood practices. As one reviewer enthused, “This is the first real example of what 3-D was to me when I grew up. Short and to the pointy!” Others remarked that “Unlike modern 3-D films, vintage 3-D is incredibly strong and will push your 3-D television to its full potential”; “Don’t expect today’s Hollywood films to come close to the level of dimensional enjoyment you will experience here”; and “Contemporary 3-D movies just don’t take advantage of the medium the way these classics did.” Such observations pervade commentary on 3-D Rarities, along with calls for access to a wider catalog of historical 3-D texts. In the absence of such representation, there is comfort in the knowledge that a limited archive of stereoscopic titles is currently both rejuvenated and enjoyed.Boo Moon

Notes

[1] Flicker Alley’s Blu-ray 3-D Rarities includes similar training footage of Rocky Marciano, who, through use of negative parallax, seems to hit a punching bag through the screen plane. This footage has been carefully stored and digitally restored, unlike the heavily degraded stock Morrison sought out for Decasia. Links to trailers including excerpts from both sequences are included above.

[2] R. M. Hayes, 3-D Movies: A History and Filmography of Stereoscopic Cinema (Jefferson, NC: McFarland, 1989), p. 3.

[3] Nicholas Camfield, 3DTV Year One: Force, Resistance, and Media Technology (PhD Thesis submitted to the University of Nottingham for the Degree of Doctor of Philosophy, 2014), pp. 47-94.

[4] Ibid., pp. 95-220.

[5] Keith Johnston, “Pop-out Footballers, Pop Concerts and Popular Films: The Past, Present, and Future of 3D Television,” Convergence: The International Journal of Research into New Media Technologies 19.4 (February 2013): 438-455.

[6] Barbara Klinger, “Three-Dimensional Cinema: The New Normal,” Convergence: The International Journal of Research into New Media Technologies 19.4 (February 2013): 423-431.

[7] Johnston, op cit.

[8] Not every production listed was originally exhibited using Polaroid (dual-frame) 3-D, with some presented in anaglyph (red/green) formats. All 3-D Blu-ray titles referenced above are presented in superior dual-frame formats, however.

[9] Flicker Alley’s Blu-ray release was preceded by a special screening of 3-D Rarities at New York’s Museum of Modern Art (MoMA).

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An Oscar for Andy? http://blog.commarts.wisc.edu/2011/11/16/an-oscar-for-andy/ http://blog.commarts.wisc.edu/2011/11/16/an-oscar-for-andy/#comments Wed, 16 Nov 2011 16:00:14 +0000 http://blog.commarts.wisc.edu/?p=11352

On the back of the unexpected success of Rise of the Planet of the Apes, the big news isn’t a planned sequel but rather a “a healthy seven-figure deal for Andy Serkis to reprise his role as lead ape Caesar” along with the announcement that 20th Century Fox will be mounting an Oscar campaign aimed at getting Serkis a long overdue nod for Best Supporting Actor. It’s significant, too, because we never see Andy Serkis directly in Rise; rather, Caesar was created by the meshing of Serkis’s visceral, physical acting and the state-of-the-art computer wizardry from Weta Digital. Whether you prefer the term virtual actor, synthespian (‘synthetic thespian’) or just performance capture, an Academy Award for Serkis would demonstrate a widening understanding of what ‘acting’ actually means.

While synthespians aren’t entirely new, they’ve always been treated with a certain level of suspicion. On one hand, actors and unions feared that studios might find a way to do away with physical actors altogether, preferring the more reliable, less demanding and infinitely more malleable certainty of digital datasets. However, as Dan North convincingly argues in Performing Illusions, rather than making actors superfluous, synthespians actually illustrate ‘an interdependence between the human and the machine, the digital and the analogue, the real and the simulated’. Anyone who has worked with performance capture knows that it takes more people to facilitate the work of a virtual actor, not less. Perhaps more difficult to overcome is the sense that since the on-screen presence is necessarily created by digital technology, then for virtual actors it’s very difficult to tell where the actor ends and the virtual begins. If software like Photoshop has challenged the truth value of photographs, then a synthespian might embody that distrust writ large.

In some respect addressing the uncertainly associated with virtual acting, in the Rise of the Planet of the Apes – Weta Featurette released to showcase the film’s special effects on its initial cinema release, Serkis describes performance capture as a means to create ape characters “infused with the heart and soul of an actor”.  Director Rupert Wyatt goes a step further, arguing: “You can be blinded by the technology, you can find yourself weighed down by it, and I think Andy brings a spirit and an understanding and a simplicity. He’s able to push the technology to one side and just think about it interms of just a real live action performance.” These promotional clips could almost be seen as the opening salvo in 20th Century Fox’s Oscar campaign.

While Fox may be driving the campaign to get Academy recognition for Serkis’s work in Rise, in some respects the road to the Oscars has been part of an 8 year long argument made by Peter Jackson and Weta Digital. Amongst the vast sea of extra features on the Lord of the Rings: The Two Towers Extended Edition DVDs was a full 30 minute documentary about the creation of Gollum and how Andy Serkis’s performance completely changed director Jackson’s thinking about the character. An initial plan to animate Gollum and just use a voice actor (as seen in the brief glimpses of Gollum in Fellowship of the Ring) was discarded when Jackson saw the intense physicality Serkis brought when auditioning for the voice role. Instead, Serkis spent a large proportion of the following years working in a leotard covered with dozens (and then hundreds) of reference points. While a point of some humour, this was also the beginning of the process that Weta Digital has since dubbed Performance Capture.  And every time Performance Capture is mentioned, Weta, Jackson and anyone involved with the technology always goes to great pains to emphasise it only works if the underlying performance – the acting – is outstanding, a point reinforced in the promotional material surrounding Serkis’s subsequent work as the titular ape in Jackson’s King Kong.

If make-up and costuming can win Academy Awards at one end of the spectrum, and general achievement in special effects can be recognized at the other, perhaps it’s time to recognize that the category of acting is changing as well.  Whether performance capture is considered digital costuming or special effects, after seeing Serkis’s impressive performance as Caesar, it’s hard not to recognize the performance as a performance.

While still fairly small, a grassroots effort to recognize Serkis’s work began long before the Fox campaign was announced. The Oscar for Andy Serkis as Caesar in Rise of the Planet of the Apes Facebook group has around 750 members, and an associated Twitter account OscarForAndy has 400 followers. While even getting a best supporting actor nomination will be a big admission by the Academy about the changing nature of acting in the 21st century, it does seem timely. The original Planet of the Apes (1968) resulted in a Special Achievement Academy Awards for Makeup for John Chambers (the category didn’t become a regular award until 1981), perhaps Rise will cause the Academy to hedge their bets and have a similar special achievement award created. I, for one, can imagine no better acceptance speech than Andy Serkis walking onto the stage, looking the squarely at the camera and whispering, ‘Oscar is home’.

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