Star Trek – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 What Are You Missing? May 12 – May 25 http://blog.commarts.wisc.edu/2013/05/26/what-are-you-missing-may-12-may-25/ Sun, 26 May 2013 13:00:50 +0000 http://blog.commarts.wisc.edu/?p=19934 Star_Trek_Into_Darkness_351) Star Trek finally found its way to theater screens on May 16, pulling in $13.5M domestically while gearing up for a big weekend that ultimately failed to meet expectations at the box office. That’s unfortunate, I suppose, but it’s hardly what you’re here to read. If JJ Abrams is worried about the low-ish take, maybe it’s because he had far grander plans for the property. If you’re still a little confused about the CBS/Paramount/Bad Robot stand-off, this short lecture should clear things up. Look for the Star Trek flamethrower just in time for the Fourth… And what’s Star Trek without the fans? Are you fan enough? Do you know why Starfleet Command is headquartered in San Francisco? Do you speak Klingon? Do you know why the reboots don’t measure up? Are you aware of just how close we are to Warp 1 (despite the stupidity of that headline)? Kirk or Picard? (Or Pike?) (It’s Kirk, and I have a compelling argument, if you’re willing to get into it in the comments…) And, because it happened, the Empire threw down with the Doctor.

2) I was wrong about “NeXtBox,” but at least the “Xbox 720” people were wrong, too. The Xbox One is coming, and word on the street is it wants to replace everything hooked up to your TV someday, or at least before Apple can. While that’s been Microsoft’s goal for some time now, don’t expect changing the device to change the service. If you’re like me, though, it’s still primarily about the games, so don’t trade in your 360. If you’re even more like me, it’s also about committing yourself to one brand over another, even if you own multiple systems per generation. Back in the day, I was a Sony person, thanks to Kojima-san and company. (That theme still gets me riled up…) Look for a gritty, futuristic War Horse reboot for the new home entertainment system (or not). And, because it can’t be stressed enough, won’t someone please think of the archivists?!

3) A few bits of news from the world of apps caught my eye since the last post, making me wish that I owned a smartphone. (App-arently – anyone? – I’m not contributing to the elimination of the Digital Divide.) First, everyone makes apps for iOS, even you (but not me). What’s available these days? Well, you can watch ABC and be counted at the same time. Or you could tell secrets to strangers. Or you could get your carefully considered drink on. Or…you could scare yourself silly incrementally. (Narratologists, take note.) Just trying to keep up with the latest thing? This little trick might help you out. It’s not enough to have the app, though; you’ve got to use it! For example, you, too, can be a Vine auteur with the right idea and a little attention to detail. And, in case you’re keeping track of how they’re keeping track, here’s a little information about how downloads get counted. Maybe someday I’ll be a statistic …

4) Johnny Lawmaker turned his eye on a few media giants over taxes since the last post. Apple CEO Tim Cook defended his company’s accounting practices on Capitol Hill. Elsewhere, Cook played up Apple’s plans to bring some of its manufacturing back stateside, which may or may not turn out to be a long-term commitment. Google suffered a drubbing from government officials across the pond and responded, “You make the rules, not us.” (I’m paraphrasing.) And because I don’t want Microsoft to feel neglected, I’ll pass along this story, too.

5) Back in the States, Google was making litigious eyes at Microsoft over the latter’s YouTube app for Windows Phone, which prevents advertising from standing between you and a chimpanzee riding on a segway, the dapper monkey, and Muppet Show bloopers. Microsoft had a cheeky response ready, but eventually the two companies made nice. Speaking of litigation and YouTube, no luck for copyright holders looking for a class action suit against the site. Oh, and happy birthday, YouTube!

6) While governments are trying to keep media and tech companies honest, the White House is dealing with some recent bad press (too easy?), which got me thinking about who’s watching whom and how. (It’s Ozymandias, using his supercomputer.) The New Yorker launched Strongbox and made the software (developed by the late Aaron Swartz) available to other news organizations. A Congressional caucus working on issues of privacy had some questions about Google Glass, and Google had preliminary answers. Meanwhile, the CIA continues to just act natural, the Aussies experiment with web censorship, South Africa finds another peaceful use for drones, and I’m eagerly anticipating 2015. To quote Ron Swanson: “It’s a whole new meat delivery system.”

7) In the span of two weeks, it became impossible to avoid hearing about Yahoo’s intentions to acquire Tumblr, speculation ran its course, the deal became official, and the analysis  began. $1.1B is a lot of money, and I hope Yahoo gets what it thinks it’s paying for. It’s definitely getting what it knows it’s paying for.

8) Cable providers are circling Hulu. First it was Time Warner, then it was DirecTV, along with Amazon, Yahoo, Chernin Group, and Guggenheim Partners, which also happened to be advising Hulu’s owners about a possible sale as far back as mid-April. All of this reporting and speculation is incredibly premature, though, but isn’t it fun?

9) Speaking of TV, did you know there’s a renaissance on? If you’re feeling sluggish, perhaps this’ll anger up the blood: “Conformist, passive and disengaged was the traditional spectator – proactive, inquiring and interventionist is the new spectator.” Sorry… no more of that. What has been on many minds is binge-viewing. Don’t trip over the buzzwords sure to follow that discussion. “Hyperserial,” for example. And don’t forget the classics! Before there was Walter White, there were Pauline, Elaine, and Helen! Reboots all around, say I! Get ready for the PSAs, too: “When you binge, you’re not just hurting yourself.”

10) Speaking of binge viewing, as I write the final countdown has begun. Vodka rocks and toast all around! (Just like Tobias.) E-books continue to gain on real books, but (IMHO), sleek is not as sexy. Choose your poison to match the contents of your book/media shelves. Disney’s temporary insanity may have ended. The newest member of Wyld Stallyns has revealed herself. And physics continues to be awesome!

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Star Trek into (Fandom’s) Darkness http://blog.commarts.wisc.edu/2012/12/24/star-trek-into-fandoms-darkness/ Mon, 24 Dec 2012 13:30:13 +0000 http://blog.commarts.wisc.edu/?p=17084 Star Trek into DarknessIf Trek was once a foundation for the idea of taking fans seriously, then today it might simply be a sad commentary on fandom’s token function within the industry, another form of “crowdsourcing,” a destructive marriage based on the contradictory feelings of mutual dependence and contempt. Last week, a photo was released to promote Star Trek into Darkness (2013). The image was less notable than its caption, revealing the villain’s name (played by Benedict Cumberbatch) as “John Harrison.” After years of speculation ranging from the relatively obscure Gary Mitchell to the iconic Khan, the news was pretty unremarkable—both the name and the rather anti-climatic way it was announced.

It was also clearly a ruse—maybe not inaccurate per se, but some kind of misdirection. “John Harrison” reminds me of something Roland Barthes once said: “Partially true . . . and therefore totally false.” The name was planted to generate more publicity (read: free fan labor)—another Lost-esque mystery for fans to dissect across the internet. Within minutes, the speculation began: maybe Cumberbatch’s character assumes multiple identities throughout the narrative, and something as mundane as “John Harrison” was surely not the name he really goes by. The most dedicated even speculated that it was a reference to “Harrison,” a character from the Trek episode (“Space Seed”) where Khan was first introduced.

The rather “unremarkable” caption thus served its purpose. Trek filmmakers are more interested in selling a mystery than in selling a film. In this regard, they’ve taken the old truism—that the movie’s never as good as the trailer—to a new level. By now, it’s a familiar pattern (Dark Knight Rises, Prometheus), a whole lot of smoke and mirrors designed to hide the fact that—at its core—Into Darkness will undoubtedly be a pretty straight-forward genre film. It’s not enough to craft an intelligent (to say nothing of original) story that goes beyond one-dimensional revenge narratives.

But then something else telling happened—in the caption’s wake, director JJ Abrams came out of his shell to throw Trek fandom under the bus (he can do better). JJ responded to a reasonable question from an Ain’t It Cool reporter about the Enterprise’s newfound ability to be submerged under water with a derisive, “enjoy your reruns!” Earlier, in an MTV News interview, JJ was asked about the speculation around Harrison from “Space Seed,” prompting Abrams to giggle awkwardly and derisively call the journalist a “geek.” The comeback was not only condescending, but also disingenuous. Having spent so much time crafting the mystery, the director knew exactly what he was doing when the photo was released.  JJ went further still, saying that he not only cared little about Star Trek fans, but that he didn’t particularly care about fans of his first Trek either. The interview ended with him rambling in generalities about how great Cumberbatch is. Somewhere in there, JJ lost track of what he wanted to say, and to whom.

If it wasn’t obvious by now, the new Trek filmmakers are interested in branding, not Trek, especially since remaking older properties seems to be a specialty. Not for nothing have they acquired the nickname, “The Hack Pack”: a generation obsessed being affiliated with high-profile blockbusters, but generally little interest in creating one of their own. Why try to create your own Star Wars when Star Trek (same thing) is just sitting there, collecting dust? What established properties with proven fanbases can be taken and remolded in another pre-packaged, pre-sold transmedia blockbuster? And, of course, the investment is in the latter, not the former, which is largely a means to an end. Thus, the investment in creating a generic sci-fi blockbuster for “everyone” risks forgetting the audience (or even good old fashioned product differentiation).

The narrative seems to be that Trek fans aren’t enough to sustain a Trek movie. A rather strange but persistent myth is that JJ and co. somehow made Star Trek more “fun,” or accessible, but there’s not a lot of evidence to support this. For one, the look and sensibility of most old properties are inaccessible to a modern audience, so the idea of “updating” a property such as Trek doesn’t require scraping and starting over. More quantifiably, with obscene IMAX prices and general ticket inflation, the 2009 version didn’t really make more money than the franchise was pulling in during the height of its theatrical popularity in the 1980s. And audiences were sustaining not only the features but several TV spin-offs, such as The Next Generation. But more important is that the open contempt for fans becomes counter-productive. Non-Trek fans might “like” the newest Trek if they take the time to see it, but these generic spectacles could just as quickly get lost in the crowded summer marketplace shuffle.

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On Radio: Up From the Boneyard: Local Media, Its Digital Death and Rebirth [Part 2] http://blog.commarts.wisc.edu/2012/06/11/on-radio-up-from-the-boneyard-local-media-its-digital-death-and-rebirth-part-2/ Mon, 11 Jun 2012 13:11:36 +0000 http://blog.commarts.wisc.edu/?p=13284 As mentioned in part one of this three-part post, the birth of Bob’s Boneyard and the Boneyard Podcast network emerged from the death of a ten-year radio show and career. Bob Frantz, a.k.a. Bob Fresh of The Mike and Bob Show, was clearly depressed about the loss of his job: “When the show was cancelled I was bummed out. But I am not going to stop doing something that I love doing just because someone said don’t.” And with that came the idea for not just a podcast but a podcast network. It was an idea that Frantz adapted from at least one radio guy gone podcaster, Adam Carolla. Like Frantz, Carolla had been forced out the radio door and into his garage when his radio show was cancelled in spring 2009. Unlike Frantz, Carolla was nationally syndicated and could still point to very positive Arbitron ratings. Upon being released after his home station embraced a format change, Carolla responded by creating a “network” of podcasts he could use to sell advertisers listeners in aggregate. Frantz quickly looked to this strategy as a way to continue an over-the-mic career and recruited a number of friends and former broadcast buddies to populate his network.

The other shows include Torres vs. Zombies, a zombie-survival podcast, Dork Trek, a “Star Trek: The Next Generation themed” podcast, and a mother-oriented podcast titled Get Mommy a Drink. The latter podcast consists of Frantz’s wife Stephanie and her friend, Sarah LeClaire Heisler, both of whom developed a program devoted to mothers who hate the idea that they should talk about their kids 24-hours a day. Launching in the summer of 2011, the podcast quickly became the network’s most popular offering. Foul- mouthed, obsessed with Duran Duran, and simply unlike any other “mommy cast” offered at the time, Get Mommy a Drink appeared as a recommended comedy podcast on iTunes. It found itself as one of the top comedy podcasts for a number of months, placing them in the company of comedy podcast celebrities such as Adam Carolla, Marc Maron, and Kevin Smith. After an initial stint of podcast fame, Get Mommy a Drink found its core audience of around 10,000 downloads a month and connected with an audience of spirited and dispirited mothers, women who never wanted to have kids, and self-identified gay men.

Get Mommy a Drink‘s success taught Frantz and his colleague’s two lessons. First, the power of finding and filling an niche at the national level. As far as podcasts goes, there was nothing like this in the “mommycast” universe. Secondly, it affirmed what Frantz began to suspect: the idea of turning a “local comedy program” into a “hit” may have to be abandoned. Even though the original Bob’s Boneyard flagship podcast is still the most popular in terms of downloads per month (close to 15,000 a month), Bob’s Boneyard posts three podcasts a week as opposed to Get Mommy a Drink‘s one and came with pre-existing audience from The Mike and Bob Show. In other words, Frantz discovered that his other niche-oriented podcasts, had “more room for growth”. Frantz predicts that “in two years Bob’s Boneyard may have the smallest number of listeners because the other shows are so niche.” As an extension of a local comedy radio show, the podcast lacks a focused topic and is competing nationally not only with all those other local comedy teams from across the nation that are no longer on radio and are now on podcasts, but with fellow podcasters. Frantz understands that he is at a severe disadvantage competing with many of them: “Dana Gould and Marc Maron live in LA and have been in the business for years. They are national performers that use their casts to promote their acts. They can leverage their celebrity and call someone famous to come on their cast. Guys like Adam Carolla has these connections. Even then someone like Kevin Smith is a huge podcaster and has just started making money at this.”

That question – “How to make money at podcasting?” – is a problem that plagues Boneyard Industries and will be explored soon in the third and final post on this topic.

If you are interested in listening to these podcasts, search for them on iTunes or click on the links above.

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On Radio: Up From the Boneyard: Local Media, Its Digital Death and Rebirth [Part 1] http://blog.commarts.wisc.edu/2012/05/30/up-from-the-boneyard-part-one/ Wed, 30 May 2012 16:43:33 +0000 http://blog.commarts.wisc.edu/?p=13153 Bob Fresh, Manny Fresh and Alfredo Torres of Bob's BoneyardIn truth there are three reasons I began a scholarly interest in media studies: local radio, local record stores, and going to my local movie house. Those morning shows, record clerks, and theaters are the places that I always come back to when I write. So, when I told one student about this in January of 2012, he  asked me if I thought there could be any such thing as “local digital media.” My first response was something along the lines of “maybe, but not likely, because the web is focused on communities of interest rather than geography.” To me, the loss of local newspaper staffs and, in some cases, the actual papers themselves, were prima facie evidence of a trend out of control. Yet recent life events have changed my mind somewhat and now I think we need to look closely at how people are, and always have, successfully inscribing the local in their digital media creations. No doubt, issues of national and international scale can never leave the scope of the digital domain. However, this column begins to question some of my own assumptions and explore the issue of local digital media beginning, as I indicated above, with a loss.

Indeed, in 2011, Hampton Roads, the portion of Southeastern Virginia where I live, suffered a significant media loss when a 10-year radio drive time show and career came to an abrupt end. Bob Frantz, aka Bob Fresh of Hampton Road’s The Mike and Bob Show on 96XFM, found his show cancelled. Ten years of any media project is exceptional, but in the fickle arena of local broadcasting, shows like The Mike and Bob Show were the rarest of birds in a post-1996 Telecommunications Act context. As a staple among the region’s testosterone-fueled audience of military workers, beach bums, and working-class commuters, The Mike and Bob Show was in and about the local. Local guys doing dumb local guy stuff that other local guys talked about. Like most drive-time shows, this included stunts at the beach, appearances at local bars and restaurants, interviews when comedians came to town, and, of course, giveaways to concerts and sporting events. Describing the program to me in an interview this April, Bob characterized it as “just guys ‘dicking around’ with no real format, working with no real clock. It was just friends hanging out and being stupid breaking balls, mainly just a lot of fun with Mike and I patrolling and delegating the chaos around us as complained about our bosses, friends, wives, girlfriends.” Immature, silly, and full of dick jokes – lots of dick jokes – it was the kind of program that most of my media studies colleagues wouldn’t bother with, let alone know much about. And if they did know about it most of my colleagues would either find it repulsive or kept silently embarrassed about their enjoyment.

The Mike and Bob Show from 2007Yet all it took to produce some eye-opening results that would seal the show’s fate was a less publicized but important analogue-to-digital media move, Arbitron’s shift from diaries to portable people meters in the Hampton Roads market in mid 2010. After the first book was released, The Mike and Bob Show, a program that had routinely claimed the number-two position with persons 18-34, was now pegged at dead last in the same demographic. Repositioning the show and jettisoning staff members couldn’t save the program from this method-driven nosedive. By the release of the first book of 2011, the show was effectively dead in the water and Bob Frantz’s professional radio career was done. With a buyout package in hand and a radio career in afternoon drive that had begun quickly after he graduated with a degree in history from Virginian Commonwealth University in Richmond, Frantz decided to begin a podcast. And, thus, Bob’s Boneyard, the flagship podcast of what would be an emergent network of shows, came to be.

Of course, these transitions are never that simple nor are they out of the blue. Bob had taken some time off from his show for paternity leave upon the birth of his first child and promptly watched every episode of Star Trek: The Next Generation, a show he both loved and seemed logical to mock on the air. However, even though the program could occasionally “talk Trek,” the program couldn’t find enough room for his own personal TV ramblings. Bob began to think about a Star Trek  podcast. He had become acquainted with podcasting as his 96XFM radio show posted a podcast and online videos of the show as a YouTube channel. When the program was effectively trimmed back from talking 35-minutes an hour to only 3- to 11-minutes an hour of talking in between MP3s, Bob suggested that the show should produce a podcast. The other members of the staff didn’t find the suggestion interesting.

Bob's Boneyard promotional Spring 2011 photo Whatever their reasons for not producing a podcast, Frantz shortly found himself without a job, time to kill before the paychecks and benefits ran out, and time to find a new batch of reasons. Let go in Spring 2011, Bob Frantz quickly decided within days to  follow the path of other displaced on-air personalities, such as Marc Maron and Adam Carolla, and begin a podcast. And like Maron and Carolla, Frantz drew from radio talent he once worked with on terrestrial radio to bring the podcast to life. Working with Alfredo Torres and Manny Fresh, the three decided to produce the podcast, Bob’s Boneyard, a program that would essentially produce much of the same banter – odd, offensive, and localized – that used to take place over the airwaves. Working with Stephane Frantz, Bob’s wife and soon-to-be podcasting colleague, the the four formed an LLC and moved forward with what would become a successful Kickstarter campaign that netted enough starting capital for computers, a board, and recording equipment and promotional materials.

What digital taketh, digital giveth, albeit one without any cash-flow and health care benefits. Trying to grow a profitable local podcast with advertisers and cultivate a significant audience would prove something different altogether and is the subject for the second part of this three-part post, which is forthcoming. In the meantime, those interested in listening to the Bob’s Boneyard podcast can visit their website or find them in iTunes.

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MMO Trek, MMO Problems http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/ http://blog.commarts.wisc.edu/2010/03/25/mmo-trek-mmo-problems/#comments Thu, 25 Mar 2010 05:26:16 +0000 http://blog.commarts.wisc.edu/?p=2644 In downloading Star Trek Online, I intended to play a few hours and share some initial impressions about its translation of the license into a massively multiplayer experience.  I’d never discovered the appeal of MMOs, despite sampling them in the past, so I was curious how a familiar license might change the genre for me.  Many many hours (days?) of play later, however, I write this entry as Rear Admiral D’Kree of the advanced escort USS Chimera, nearly fully leveled up with only a handful of quests remaining.  Given all the time spent to get there, I should use this space to praise STO‘s ability to immerse me in the venerable franchise.

Unfortunately, I’d rather argue that the game fails both in making the Star Trek universe an inhabitable virtual space and engendering community and participation within it.  In panning STO, I’m a little late to the party.  Many reviewers have already declared it “bland and shallow“, “simplistic and brainless“, and “boldly going nowhere.”  However, the game further exemplifies Trevor Elkington’s notion of “self-defeating co-productions,” where licensed games fail because of irreconcilable goals to please both fans of cross-media licenses and fans of a specific game genre.  Frankly, the problem here is less that developer Cryptic Entertainment served two masters, and more that the game proves ill-suited to serve either.

One major appeal of the MMO is its potential to offer expansive, continuous experiences of the Trek world.  Yet I can visit more Trek locales just as immediately on television than I can in STO.  I can orbit Earth in game, but can’t beam down to the familiar Starfleet Academy grounds .  I can traverse the galaxy, but I can’t visit our closest neighbor, Mars.  Instead, the universe is represented by a small number of confined spaces–like television soundstages–and countless loading screen separate them–like elliptical video edits.  Granted, traversing all that space would make for undramatic television, but in an MMO, this inability to ontologically render the universe prohibits the pleasures offered by World of Warcraft, where one can experience every step of the journey in that world.  While Jonathan Gray argues that many otherwise poor licensed games offer the pleasure of newly navigating continuous spaces between recognizable television set-pieces, STO provides neither a full complement of sets nor explorable empty space between them.

License aside, STO‘s design also disincentivizes the collaborative social relations TL Taylor places at the center of MMO gameplay.  In STO, “instanced” gameplay generates multiple, parallel versions of the gamespace, negating the sense of singular, shared, co-populated social space.  Automatic team assignment within instances additionally prevents relationship building and shared pre-mission strategizing.  Players divided into small, server-determined groups usually proceed to shoot randomly at things without speaking to one another.  AI crewmembers further make cooperation unnecessary, and players rarely even acknowledge one another’s co-presence.  The best and worst mission is the Crystalline Entity fight; it is perhaps the only quest that requires massive cooperation between several players, but because players are not socialized to cooperate, and usually work at cross-purposes, it became almost impossible to beat.  The social logic of MMOs–and heck, Star Trek–is betrayed by my self-reliant attainment of the final rank of Rear Admiral having made only two, fleeting social connections.

Both those friends quit the game in frustration.  While self-defeating co-production might explain why they quit, it doesn’t quite explain why suckers like me persevere.  Despite the game’s failures, I feel my specific interests in the property and the achievement possibilities laid before me by the game proved a powerful combination; as a longtime fan, I coveted the Defiant-class starship available only to higher ranking players, and that sufficed to motivate me through mediocrity (but also to deflate my interest once finally attained).  But I’m still unsatisfied with this answer, and I’d like to think there’s another critical/cultural dynamic in play beyond my particular fan/achiever personality.

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