Star Wars – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 The Force Re-Awakens: Star Wars, Repetition, and Nostalgia, Part 2 http://blog.commarts.wisc.edu/2016/01/06/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-2/ http://blog.commarts.wisc.edu/2016/01/06/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-2/#comments Wed, 06 Jan 2016 19:21:59 +0000 http://blog.commarts.wisc.edu/?p=28874 Samurai

In my previous post, I pointed to numerous “new” things in The Force Awakens that should challenge a slipshod reading of the film as “mere” repetition or nostalgic pastiche and homage. Now, though, let’s look at the very terms and assumptions mobilized in the attack — pastiche, repetition, originality, and nostalgia.

First, it might be worth noting the significant irony that some people are only now concerned about a Star Wars film being full of pastiche. A princess must return to her people who are staging a rebellion against an imperial force; she is helped by an odd duo who seem there mostly for comic effect, and by a venerable old knight who must face off against his former second-in-command who went bad and now leads the imperial forces. Sound familiar? That’s the plot of Akira Kurosawa’s The Hidden Fortress. Kurosawa influences abound in A New Hope and its progeny (those Jedi do seem remarkably samurai-like, as does Vader’s helmet, no?). Yet of course Kurosawa was himself deeply beholden to John Ford and other westerns, another genre that is plastered all over A New Hope. Add some Flash Gordon. And some King Arthur and the Knights of the Round Table. And so much more. A New Hope was always a poster child for postmodern pastiche of pastiche of pastiche – and proof that movies could still be enjoyable and amazing while looking deep into a hall of pastiche-y mirrors.

HiddenFortess

Hidden Fortress & A New Hope‘s beginnings: bickering, funny lowly figures walk through sparsely populated landscape, telling us about the world as they do so. They disagree over which way to go, and split up. Each is picked up by slave traders, thereby reuniting them.

Indeed, and second, we could benefit from unpacking this ludicrous notion that any work of art must be “original” to be good, since absolutely nothing is (or could be) original. Everything learns from, and comes in the wake of, other texts. Sometimes this is direct (even the beloved Shakespeare struggled to create an individual plot of his own), sometimes it’s “just” scenes or characters or character types. But nothing is original. Rather, the value in anything comes from how it repeats and/or reworks. When we marvel at how fresh or original something is, we’ve usually realized a genre to which it belongs (through multiple other similarities and through repetition), and are excited to see a lone element or two of that genre reworked.

Vladimir Propp and some of his formalist colleagues would tell us, in fact, that the kind of exercise I conducted in my previous post – of walking through how a plot repeats another – can be done with all literature, all stories. At a certain level of abstraction, there really are a very limited number of tales to be told. And this idea is especially central to discussions of myth. Read Joseph Campbell’s The Hero with a Thousand Faces … and if you do, incidentally, you’re reading something that was a key influence on George Lucas, and hence on the very foundations of the original Star Wars trilogy. Repetition is key to myth, and, c’mon, it’s clear when A New Hope situates us in a world in which good guys wear white and bad guys wear black that it’s aiming to be mythic. So let’s not be surprised when we see heroes needing to storm the castle again. Or when we see the young upstart experience a moment of becoming on the battlefield again. When a great hero is struck down publicly again. Give me another 2000 words and I could use them simply to list moments when these events happen across filmic and television genres, Greek epics and tragedies, Shakespeare, Chaucer, Milton, etc.

storming

Recently, the wise Nancy Baym told me that when we say two things are opposite, we’re actually saying that they’re entirely alike in all ways but one (otherwise, for instance, night and pencils might more appropriately count as opposites, not night and day). That’s worth thinking about here, since it suggests that fundamental difference is regularly structured upon and within fundamental similarity. In storytelling terms, therefore, that which is most amazingly “different”/“original” may be only a slight reworking of something else. We’re often doing things wrong as analysts if we’re looking for true, stark difference (the pencils instead of daytime), as instead there may be just as much value to be found in seeing how night and day are related yet still different. So, yes, Obi-Wan and Han both get struck down … but how are the integers of those scenes different in ways that evoke different reactions, from us, from the characters, by the story itself? In my previous post, I suggested that this “similarity” is far from it, since the emotional weight is different, the intent (of the victim, and of the killer) is different, the place it has in the narrative is different. Originality comes when an expectation is violated, but expectations are set up through similarity.

opposites?

opposites?

Changing tacks, I’d also want to question what is being demanded of sequels and franchises in general here. It’s deeply perplexing to hear people angered and disappointed by a sequel doing things that the original did. Isn’t this par for course? When James Bond orders a vodka martini, gets a fast car with buttons that activate weapons on it, has a knock-down, drawn-out chase scene, or beds yet another woman, do we roll our eyes at how the film is just “fan service”? When we return to Godfather II and find out that it’s still a gangster film (yawn) obsessed with family members (oh, how original) who sometimes lie to each other and operate behind each other’s backs (never heard that before), while jockeying for power with other families or contenders (ripoff!), is this “fan fiction”? When Harry Potter has another Quidditch game that involves an amazing come-from-behind victory, when Katniss Everdeen must work her way through another set of competitors, when Bella Swan is still working out who she loves, is this all just pathetic repetition? Sequels repeat. That is what they promise to do. They are all “fan fiction,” if fan fiction is the act of taking many of the same characters or elements and reworking them with some new elements added. And unless a sequel radically violates the terms of the original world, narrative, or characters, it’s also always “fan service.” Using those terms to criticize a sequel, therefore, is too often indicative of the speaker’s derogatory elitist ignorance about fandom (aw, how cute that some people think all fanfic is “My Big Day at Hogwarts,” and don’t know about all the fucking and cuddling that Harry and Draco get up to in fanfic), but also betrays a very odd lack of awareness of the very point of sequels, like complaining that a eulogy just wouldn’t shut up about the dead person and their life.

Yawn. How Fan Service. Such No Originality

Wow. How Fan Service. Such No Originality. So Repetition.

I wonder, though, whether The Force Awakens was misread by some viewers as a reboot not “just” a sequel. Certainly, sequels more usually follow fast on the heels of their originals, whereas The Force Awakens is many years “late,” as is more common with reboots. And whereas increasingly franchises lack a constant auteur figure, Star Wars was associated with George Lucas (and Twentieth Century Fox) for so long in a way that may have led some to see J. J. Abrams and Disney as necessarily “rebooting” the franchise, especially since Abrams recently (sort of) rebooted Star Trek. Reboots are all the rage, and carry with them a different set of expectations, namely that a fresh start of forms will occur. The narrative world should feel different, the key characters should be given new backstories or wrinkles. But The Force Awakens isn’t a reboot, and the prominent use of Harrison Ford, Carrie Fisher, and (to a lesser extent, at least in trailers) Mark Hamill in promotional materials should’ve made that clear: the gang was getting back together. In the absence of announcements that, say, The Rock was going to play Han, or that Kristin Schaal would play a reinvented Leia, there was no fakeout here: The Force Awakens was sold as a sequel. The most prominent line across many of its trailers was Kylo Ren’s “I will finish what you started,” and one of them ended with Han pronouncing, “Chewie, we’re home.” Those lines subtly (or not-so-subtly?) alluded, too, to the franchise’s need to overcome the prequel trilogy, to reset, and to get back to basics.

Finish

As my previous post suggested, The Force Awakens does have a lot that’s new, the world is slightly different, the stakes are revised, and the key narrative and character dynamics are not carbon copies. But even if we acknowledge the significant repetition, mythic resonance, homage, pastiche, and loop-backs, none of those should be the grounds for castigating a text. So by all means say you didn’t like the characters, the feel, the pacing, or any specifics. Snoke sucks in totality, for instance (the name alone is stupider than even “Jar-Jar”). The fact that one sanitation stormtrooper knows how to destroy Starkiller Base is a ludicrous plot-hole (maybe all those Bothan spies wouldn’t have died finding plans for Death Star 2.0 if only one of them had thought to ask the dude cleaning the toilets how to destroy it). There’s more. Or by all means criticize how any plot element was redone and didn’t work as well (or at all) in the reworking. Part of my problem with Starkiller Base is that as new as it is in some ways (a supergun rooted in a planet, that siphons energy from the Sun is somewhat fresh), it violates what we’d expect from the third in a sequence, being bigger and better, yes, yet having far inferior defenses (2.0 was harder to destroy than 1.0, but 3.0 is way too easily destroyed). Or, as strong as the team of Rey, Finn, and Poe are in other ways, I worry that they’re not particularly fun, and that we just killed off Han the Fun Bringer. But the attack on the film as a repetitive, unoriginal clone is replete with erroneous, idealistic notions of originality that simply don’t hold up, and that critical scholars should be able to cut through.

Snoke sucks

Snoke sucks

Finally, and changing tacks again, there’s the critique of this being nostalgia. As I noted in the last post, this alone is an interesting admission that The Force Awakens is different, since A New Hope was more definitively future-focused. Nostalgia is too often used clumsily in regular speech, though, used to mean “a desire for repetition” or “a desire to go back,” yet without realizing that nostalgia always carries an element of pain, emanating from the realization that we can’t go back. There can be great warmth in nostalgia, and some versions of it aim only to revel in that warmth (cf. Happy Days). But handled well, nostalgia should encourage reflection, not only on the fact that we can’t go back because of time’s onward march, but on the idea that the time, place, or feeling that we want to go back to was never really there.

Consider Kylo Ren, who holds onto the melted mask of his grandfather, and who looks to it for guidance and support. We all know this to be a pathetic act, partly because, well, speaking to a melted mask isn’t entirely healthy, but mostly because we know his grandfather well. Anakin went to the Dark Side, destroying many good people in the process, killing kids in the process, and allowing fascism to rise. He lives up to his destiny to “bring balance to the Force” in his last moments, but overall his life was unequivocally tragic. He wore his mask, no less, not strictly speaking to be bad-ass and masked, but to hide a scarred face, to support his crumbled body, and to hide his last vestiges of humanity. For Ren to want to be Vader, to walk in his foot-steps, to “finish what he started,” is thus deeply misguided to say the least, and shows as much misunderstanding of history as does an average Tea Party rally. Ren is a figure suffering from nostalgia, mired and trapped in the past that he has created, not a real past. And yet when his father Han calls for him to snap out of it, Ren acknowledges that moving back in time isn’t possible. That whole scene, no less, is marked with futility – precisely because we’ve seen the original trilogy, we know when Han steps out onto that platform that he’s dead, and as he appeals to Ren, we know the appeal will fail. There is no going back.

Things My Grandpa Did

Things My Grandpa Did, by Kylo Ren

To be fair to The Force Awakens’ critics who allege woeful nostalgia, though, they’re not talking about nostalgia within the diegesis per se; they’re talking about nostalgia for the original films. Abrams certainly gives us Han and Chewie in the Falcon again, X-Wings destroying enemy bases, lightsaber battles in the dark, and even iris and wipe edits, but he also denies us some pleasures in thoughtful ways that conform to this interesting, reflective type of nostalgia. Take Han and Leia. We don’t get much of them bickering playfully and in a somewhat sexually charged way in The Force Awakens, and we don’t see them living happily ever after. We see them hug, but with Leia’s eyes full of loss and sadness. They reflect upon the fact that their relationship wasn’t strong enough to survive the loss of their son, and in their reflections that they each responded by “going back to the only thing I was ever any good at,” there’s an admission that they weren’t good at being with each other. There’s an acceptance of this, moreover, and Abrams never poses the state of their relationship as something to be resolved or overcome. I find a painful beauty in that. Nostalgic? Yes. But not at all repetition, nor a return to the way things were; instead, a message that the only (open, obvious) couple that the original trilogy gave us wasn’t a princess and her knight destined to live happily every after, and that maybe we don’t need a princess and knight to live happily ever after (since neither is “broken” per se).

Just like old times??

Just like old times??

The film isn’t just an exercise in the gleeful nostalgia of going back to where we were, and it has a more complex relationship to time and to the pasts in and of the film. The Force Awakens engages with nostalgia, but it is a thoughtful engagement, not at all the “aw, geez, isn’t it nice to be back where we started?” nostalgia that the disdainful criticisms of it suggest.

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Let me conclude by reiterating that I don’t intend anything here to demand that The Force Awakens is an amazing film that must be revered. But to attack it front-on as an exercise in mere repetition, loving and uncritical nostalgia, and pastiche is, as Admiral Ackbar would tell us, a trap, since those pesky shield generators are still up. If you want to dislike it, go for it, but avoid an attack that idolizes a whacky notion of originality, and/or that rests upon on a misguided understanding of what repetition and nostalgia are.

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The Force Re-Awakens: Star Wars, Repetition, and Nostalgia, Part 1 http://blog.commarts.wisc.edu/2016/01/05/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-1/ http://blog.commarts.wisc.edu/2016/01/05/the-force-re-awakens-star-wars-repetition-and-nostalgia-part-1/#comments Tue, 05 Jan 2016 17:18:52 +0000 http://blog.commarts.wisc.edu/?p=28857 Heading

Since the release of J. J. Abrams’ The Force Awakens, the Internet has been alive with complaints about it as an exercise in nostalgia that revels in mere repetition, pastiche, photocopying, etc. (I’d cite some examples, but at this point it’d be like citing examples of cats being popular on the Internet: you can find these complaints anywhere). Sometimes, these ooze with contempt for fandom, writing the movie off as “fan service” or “fan fiction,” as if that’s the worst thing anything could ever be. Some such posts and reviews rehash the tired, ancient, and utterly insipid suggestion that anyone who enjoys a blockbuster Hollywood franchise film is a brainless sheep, grazing here in the pasture of Farmer Walt. Others are less unkind to the audience, but instead regard themselves as offering aesthetic critiques, arguing that there is “nothing new” and wringing their hands about a culture of repetition.

I want to respond to and engage with this line of attack. I don’t intend this as a defense per se – since the film obviously has many lovers whose gushing praise of the film is as prevalent as the attack, and since I think the film is going to be just fine (understatement alert). Nor is this a plea for critics to come around and see the light, since they’re welcome to dislike the film. Rather, it’s interesting to stop and think through what’s being said about originality, nostalgia, franchising, and repetition.

In this post, I’ll discuss what is in fact new, then in a follow-up post I’ll ask “so what if there’s repetition?” and explore the bizarre criticism that The Force Awakens looking and feeling like A New Hope is contemptible. To discuss what’s new in the film requires getting into its guts, so this post will focus heavily on the plot and characters, whereas the next one will examine broader issues separated from that plot and those characters, of repetition, sequels, and originality.

A warning – spoilers abound. Don’t read past here if you don’t want to be spoiled (but also, hey, it’s been out for three weeks now. If you don’t want to be spoiled, go see it already).

the-force-awakens

To begin, let’s acknowledge that the film does indeed engage in quite a lot of repetition with variation. The (1) First Order is catching up with (2) Poe, who is believed to have important information regarding the whereabouts of a lynchpin of the (3) Resistance efforts against it, when (4) BB-8 is set loose on the desert planet of (5) Jakku with said information. Our young desert-dwelling hero with a mysterious past, (6) Rey, stumbles into an alliance with (7) Finn, and the old warrior (8) Han Solo, while that pesky evil organization engages its mega weapon, (9) the Starkiller Base, to destroy (10) many planets, to show its supreme fascist power. Positioned within the evil organization, and following the leadership of (11) Snoke, and alongside numerous Brits in grey uniforms, is the disliked Sith figure of power and malevolence, (12) Kylo Ren, who has a fondness for helmets and dark clothing. After encountering numerous interesting species, some friendly some dangerous, our heroes find plans to destroy this nasty base, team up with the x-wings to do so, and in a race of time to see who will strike first, the good guys or the bad guys, yay, the good guys win and destroy the base, but not before the nasty Sith faces off with an old frenemy and kills him, much to the horror of our onlooking heroes. Replace those numbers with, respectively, the Empire, Leia, the Rebellion, R2-D2, Tatooine, Luke, Han, Obi-Wan, the Death Star, Alderaan, Grand Moff Tarkin, and Darth Vader, and you have the plot of A New Hope. So, yes, there is definite overlap.

What’s new?

A lot of scenes, while ostensibly similar, carry vastly different weight precisely because they’re happening in the seventh movie of a franchise that is now 38 years old. Saying that a scene is “the same” as one in A New Hope is like saying a 60s style diner is “the same” as a diner one would actually have visited in the 60s, when of course it’s not – time has intervened and history has added and edited meaning. Maybe that diner you used to eat in as a kid looks just the same, but its neighborhood has changed, the owner has wrinkles, the people sitting there are no longer choosing between it and twenty other similar diners but between it and a Thai place, Chinese takeout, arepas from a food cart, and so on, the restaurant has its own stories, and thus you’re simply wrong if you think you’re reacting to it the same way as you used to. When context changes, meaning changes, and this script would surely have been written with an awareness of context changing. Add “small” changes, since this is not repetition – it’s repetition with variation – and add history, and a great deal changes.

Darkness

The Force Awakens situates us in a galaxy where fascism and evil seem doomed to return, to hold the day, as a constant threat, even when we thought it was vanquished. By comparison, Leia’s Rebellion in A New Hope has been fighting the Empire for how long? Star Wars fans can now answer that question precisely, but when the film came out, we didn’t know whether it was a recent threat or a long-running one. This changes the stakes considerably, and proposes a bleaker, darker world, one that is further signaled by relationship failures and by loss – Han and Leia didn’t live happily ever after, they lost their son, Leia lost her brother, we all lose Han (and where, really, is the parallel there? The worst unplanned death of a good guy in the original trilogy is who? Porkins? Random Ewok #8? Han’s tauntaun?), and Rey feels the absence of her parents as Luke never did. Tears are shed. The kids with whom I watched The Force Awakens the second time found the movie a downer, and many adults did too, whereas A New Hope is effervescently upbeat.

KyloRen

Our bad guy is different too. When we encountered Vader, he was something of a solitary figure, derided for practicing an obscure religion, and simply A Bad Guy; by contrast, Kylo Ren not only follows Snoke, a Sith Lord, in a way that automatically privileges him over his fascist ginger (am I the only one to see a South Park reference here?) counterpart, and that puts him in a long line of Sith, but we know at this point in the franchise to assume that bad guys have good struggling within them, so we’re asked to relate to him differently. Vader, moreover, is confident and assured: he doesn’t run anywhere, he just strides; he never questions himself (till Return of the Jedi); he seems certain of victory. Kylo Ren, though, is replete with weakness, sensed by Rey when she backwashes his mind-reading trick; he rages like an angry toddler; he shows off; and for half the film he has his mask off, making him more human than Vader. Defeating him therefore seems to require a wholly different bag of tricks than defeating A New Hope’s Vader.

Han

Or take the much-discussed killing of Han, reminiscent of the killing of Obi-Wan. When Obi-Wan’s killed, he’s had about fifteen minutes of screen-time, if that. By contrast, when Han’s killed, he’s arguably the most beloved character in a 38 year-old franchise, somebody who many audience members may’ve imagined they were on the playground, may’ve (should’ve?) even had crushes on. And since it’s Harrison Ford, he’s also Indiana Jones. Comparing the emotional impact of their deaths is thus plain silly. Let’s remember, too, that Obi-Wan wanted to be struck down – his little smirk before he stops fighting is one of the best parts of A New Hope, as is his mercurial threat that striking him down will only make him stronger, and the suggestion that Luke’s meant to watch, that Obi-Wan’s death is a sacrifice in aid of some future gain. Barring major new information, though, Han’s just dead: he won’t be appearing in ghost-form in a swamp near you anytime soon. He doesn’t do it to help Rey along a path. Obi-Wan doesn’t appeal to Anakin as his old friend, as Han appeals to his son; Obi-Wan is sure either than Anakin is gone or that he can’t bring him back except through death, whereas Han wants to bring his son home and thinks for a minute that his appeal is working.

Han&Leia

Importantly, too, A New Hope is governed by young people, and brims with youthful desires to become someone, to grow up, to create something new, and to throw off the shackles of old guardians. Uncle Owen is unlikable for holding Luke back (as is Grand Moff Tarkin for holding Vader in check, for that matter), and Obi-Wan is exceptional precisely because he plays the role of cool uncle saying that Luke should go ahead and train as a Jedi, travel the galaxy, leave home. There’s more than a touch of the sixties in these folk. The Force Awakens, by contrast, respects and reveres its elders. Only Kylo Ren rages against his parents, and we as an audience are presumed to side with those parents. The film is quite tender in its brief treatment of Leia and Han as an old couple, Mark Hamill’s face in the closing scene is worn down by time, even new character Maz has a wisdom to be heard. Ironically, in other words, when critics say The Force Awakens is drenched in nostalgia, they’re noting that it’s operating in a very different mode from the future-centered New Hope.

FinnReyPoe

And then there’s Finn, Rey, and (the admittedly under-developed) Poe. I can’t help but notice that an overwhelming amount of the attacks on The Force Awakens offering “nothing new” are from white guys, who clearly don’t get why it might matter that the franchise – the most successful franchise in media and merchandising history, no less – has just been entrusted to a Black English man, a White English woman, and a Guatemalan-American man. This is massive for identity politics. Perhaps not unique, but big. Especially for a franchise that has often relegated people of color to being comic fodder or the basis for stereotyped alien races. As a kid playing Star Wars, I was invited to play a host of white mostly-American figures (or the Black Bad Guy), but if kids are playing Star Wars now, they’re presented with a much wider range of options.

Finn

Finn appears in my plot parallel exercise above as a counterpart to Han, but is not at all Han. He’s a defector – a role entirely new to the films – not a rogue. Being a defector invites us to think about the ethical positioning of being part of the First Order, in a way that none of the original movies ever cared about, and in a way that immediately positions him as principled, whereas Han’s principles are notoriously questioned throughout A New Hope. Finn’s not as sure of himself as is Han, and he’s arguably allowed a wider range – brave, crack shot, scared, tentative, funny, impulsive, controlled, along for the ride, ready to act.

Rey

Rey, meanwhile, is the movie’s centerpiece. There are some nominal similarities to Luke, but she’s so much more capable, less whiny. The schtick surrounding her annoyance at Finn taking her hand tells us a lot about her independence. The Force is stronger in her, as is having her shit together. And let’s be honest that Daisy Ridley runs circles around Mark Hamill’s rather poor acting from A New Hope. Her Rey is the first bona fide hero in the filmic franchise: I count Han and Obi-Wan as sidekicks, Luke was too dithery and needed two films to get up to speed, and Episodes I-III’s Anakin was so horribly acted that he just existed as a long, stale filmic fart. Despite being the film’s clear hero, she doesn’t destroy the Starkiller Base, nor does she defeat the bad guy, and yet she offers a stronger spine for the next two films than Luke ever did.

I could go on about all sorts of little changes, too, but each of the above changes tone, theme, and stakes.

The Force Awakens isn’t just A New Hope in slightly newer clothing, therefore. But in the next post, I’ll allow the critics the day, assume it is or that my comments above aren’t convincing, and I’ll then ask, “so what?” Why are people bothered that Film #7 in a series seems a lot like some of the earlier films? And what might they be overlooking about how storytelling in this mode works?

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Disney Deletes TRON 3: End of Line? http://blog.commarts.wisc.edu/2015/06/05/disney-deletes-tron-3-end-of-line/ http://blog.commarts.wisc.edu/2015/06/05/disney-deletes-tron-3-end-of-line/#comments Fri, 05 Jun 2015 14:00:21 +0000 http://blog.commarts.wisc.edu/?p=26889 TRON 3 is symptomatic of the company's inability to find an appropriate strategy to bridge disparate pieces under one unified brand.]]> Tron_Uprising_title_card

Post by Nicholas Benson, University of Wisconsin-Madison

In the wake of the news that Disney will not move forward with the (unconfirmed) plans to make a third TRON film, fans of the TRON universe have started a petition in favor of the movie, while journalists have more predictably started speculating as to why Disney has decided to cancel production. Both the fan-lead petition and the speculative articles reduce the decision to a financial one. These views, as with most popular opinions about the industry, fail to consider the complex history Disney has with the TRON property. Given that history, Disney’s indecision about the property, in combination with their recent failed attempts to expand the Disney live-action brand (John Carter (2012), The Lone Ranger (2013), and Tomorrowland (2015)), rather reflects the company’s inability to reconcile the disconnect between their branded properties and their acquired ones so they may be more explicitly associated with the Disney brand.

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Currently, Disney has two financially successful properties in Marvel and Star Wars. Although these two properties bring in money from the male demographics that Disney has long sought after, in the mind of the average audience member neither of those properties are likely seen as truly belonging to Disney—for example, my guess is it will likely be a long while before you see a poster that says Disney’s The Force Awakens. The italic Disney signature doesn’t even appear above the Star Wars Rebels logo, a series made by and for the Disney channel. Due to Disney’s lack of brand presence within these films, the success of these franchises does little to contribute to the Disney brand in and of itself, independent of the acquired properties. On the other hand, the content that Disney is generating that is seen as truly Disney entertainment, such as the recent live action Cinderella, or the upcoming live action Beauty and the Beast, is perceived as being either for girls, children, or Disney fanatics.

original-tron-tron-with-dTRON, on the other hand, is a property that is perpetually stuck somewhere in between those two Disney spheres. Aesthetically and thematically it feels more like Star Wars or The Avengers. The dark corners of the grid have more in common with Star Wars’ Coruscant than Alice’s Wonderland. Yet, TRON is actually an original Disney property like Cinderella or Beauty and the Beast and therefore carries with it the Disney seal of fantasy and wonder. The original TRON does not resonate with Disney fans, nor does it really resonate with sci-fi fans: it is a cult classic, one that a very select group of mainly programmers and computer aficionados hold to be something of an inspiration.

Despite their current reluctance to commit, Disney has—or had—big dreams for TRON. TRON has historically represented Disney’s desire to expand and grow its brand beyond family friendly entertainment to appeal to a broader audience. TRON came at a time when Disney was having an identity crisis and on the verge of financial collapse. The company sought to capitalize on the popularity and franchising success of sci-fi adventures brought on by the success of Star Wars. The original 1982 film tells the story of Kevin Flynn (Jeff Bridges) a young computer hacker who gets sucked into a computer. It goes without saying that TRON was hardly at home in the house that Mickey Mouse built, but that was exactly the point. Disney wanted to show they could do more than family friendly animation. Yet, despite their best efforts and a small cult following, the movie failed to have the cultural impact that Disney wanted.

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It was thirty years before they gave TRON a second chance. Disney had found some success in live action films in the early 2000s with the Pirates of the Caribbean movies which resonated with both Disney fans (because of its origins as a Disneyland ride), and with general fans of action adventure movies (because it was good). TRON was certainly an attempt to not only keep that going but bring it to the next level. Disney fired up the franchise machine on all cylinders, and TRON: Legacy was released in 2010. Despite mixed critical reception, the sequel became a relative financial success making almost $400 million worldwide.

However, financial success was only a piece of what Disney was after with TRON. What they really wanted was what Lucasfilm had, a lucrative transmedia franchise with staying power that appealed to males of all ages. In the spirit of what Star Wars was doing with The Clone Wars, Disney produced the animated series TRON: Uprising for their network Disney XD. Although the series was well done and received fairly positive reviews, the ratings failed to meet expectations and the show was deemed a failure and canceled after one season. Soon after, Disney purchased Star Wars and the hype around TRON slowly died out. Rumors of a sequel never went away, and Disney still drew on the property from time to time. For example in Disney’s California Adventure a TRON-themed dance party continued nightly until mid-2012, and recently Disney put out two characters from Legacy as a digital exclusive for their Disney Infinity 2.0 iOS App, with plans to release physical versions of the figures with the upcoming Disney Infinity 3.0.

Disney is likely not done exploiting the TRON franchise. Their decision to officially announce the cancellation of a production that was never officially announced seems more like a buzz-generating tactic than a nail in the coffin. However, the real value of TRON is in its potential to be embraced by a male audience as a purely Disney branded product. While Disney’s current strategy of retreating into their back catalogue of animated classics and remaking them as live-action blockbusters might prove to be financially successful, it also further ties the Disney brand to traditional family values and separates it from the Marvel and Star Wars properties that it has recently purchased. Their hesitation to move forward with TRON 3 is symptomatic of their inability to find an appropriate strategy that bridges these disparate pieces of the company under one unified Disney brand.

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Star Wars Now: Fan Creativity and That Trailer http://blog.commarts.wisc.edu/2014/12/17/star-wars-now-paratexts-fan-creativity-and-that-trailer/ Wed, 17 Dec 2014 14:00:46 +0000 http://blog.commarts.wisc.edu/?p=25238 1Has there ever been so much kerfuffle around 88 seconds? Granted, Star Wars fans have often (stereotypically) been viewed as fanatical about the fan object, a fanaticism that borders on obsession and is often understood as a impassioned, psychologically questionable pursuit of a force-platonic ideal of textual authenticity.

I am not sure if I have ever bore witness to such a flurry of fan activity and creativity within such a short period of time. Given that the trailer debuted just over two weeks ago (although I am writing this after merely seven days), it astonishes me how quickly ‘24-7 always on’ digital fandom reacted and began posting comments, videos, parodies and artwork to continue constructing the Star Wars: The Force Awakens (or Episode VII) text twelve months before its December 2015 release.

I am currently working on a book-length study of the latest phase in Star Wars history. Tentatively titled, A New Hope?: Digital Fandom and the Star Wars Renaissance, I have been tracking how paratexts—whether producer- or viewer-generated—discursively surround the Star Wars text and how this interplay between audience and industry generates meaning and value creation. I began the first part of this project in 2012 when I conducted an audience research project to gauge fan reactions to the sale of Lucasfilm to Disney.

2During the research process, I discovered that for many fans the Force Awakens text had already begun despite the fact that, at the time, there were no plans for the Star Wars Saga to continue in film (“officially,” at least). As Henry Jenkins pointed out in the seminal Convergence Culture, fans were “determined to remake it on their own terms.” More than this, however, fans were determined to “continue” the saga as well as “remake” it. Now that the sale of Lucasfilm to Disney has opened up the ostensibly “closed” text for further adventures, how will fans continue to play with the Star Wars brand within participatory culture?

Within hours of the trailer’s release, fan vids and art began to surface in cyberspace. Live reactions were filmed and uploaded to YouTube: some of these were intensely emotional, while others were fan parodies of fan reactions (usually of those who visibly wept), and others were negative or indifferent (like the Amazing Atheist who maintained that caution was the best approach citing the Prequel Trilogy as evidence of how things could go horribly wrong). ZachFB Studios uploaded a home-made version of the trailer as homage created entirely with LEGO, and numerous others followed suit.

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6There were many criticisms of the new lightsaber with its cross-guard judged by many to be ‘unrealistic’ and lacking sufficient rationale—in his own breakdown on The Colbert Report, Stephen Colbert pointed out one fan who tweeted “hilt on lightsaber stupid and impractical childhood ruined everything ruined!!!1!”

Fan art – once again, within hours — was uploaded via Instagram and Tumblr with links provided on Twitter and Facebook.

StarWarsImage3As Jonathan Gray and Jason Mittell have previously argued about fans of Lost, “spoilers” are often actively sought out as an integral feature of the fan experience. Lucasfilm carefully control the release of snippets of information to orchestrate a viral campaign that seeks to stimulate awareness of the brand to create a fever pitch as lead-up to the actual release of the film. Whether or not photographs of the Millennium Falcon or other concept images were “leaked” by Lucasfilm or via other methods—such as Latino Review reporting that set photographs were stolen by a Rebel Alliance of fans who used “affordable home drone technology” to swoop over locations and provide the world with snapshots of X-Wings and so forth—is difficult to determine. After all, this could be part of the plan to drip-feed the audience with tantalising teasers to turn us into Star Wars junkies all over again. Conversely, as Matt Hills suggests in a study of Sherlock spoilers, part of the attraction for forensic fandom is to assuage ontological anxieties about the fan-object, especially when the “idealized object is potentially threatened” by seeking out spoilers to mediate and monitor whether that which is being created matches up with a platonic textual authenticity. For many fans, the idealized object is, indeed, “threatened” (read: prequels) and this—to quote Hills—”working through of possible threats” is negotiated by paratextual exegesis and excursions into spoiler territory.

In the week following the trailer’s release, the mysterious figure know only by the nom de guerre “Spoilerman” leaked alleged, crucial plot details about The Force Awakens (which I could not help but read—I blame research, as despite being someone who usually avoids spoilers of any kind, I found that I could not help myself!). Once more, whether or not this clandestine “Spoilerman” is anything but a Lucasfilm/Abrams plant is difficult to ascertain; however, within the so-called spoiler itself, we are told that “fake” paratexts will be leaked periodically to misdirect and confound the sniffer dog-fans so that no one can be entirely sure what is real and what is not, suggesting there may be something rotten within Spoilerman’s “spoiler” itself.

As a researcher, the rich and creative fandom discursively surrounding a text that does-not-quite-exist yet—although Gray would no doubt argue that this is all part of the text—provides a mélange of data. Methodologically, however, worms are crawling everywhere. This is what I am thinking through at the moment as I seek to conduct an audience research project that is rather ambitious by looking at what Paul Booth has described as “transgenic media.” Instead of focusing on one platform, I want to bring in examples from Twitter, Facebook, Youtube, Instagram, and so on, while also speaking directly to fans leading up to, and including, the release of Star Wars: The Force Awakens.

This much is certain: Episode VII is in full swing, and we’ve only seen 88 seconds of footage.

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Creating is Collecting http://blog.commarts.wisc.edu/2013/05/02/creating-is-collecting/ Thu, 02 May 2013 13:00:19 +0000 http://blog.commarts.wisc.edu/?p=19776 imageIn John Bloom’s foundational work on baseball cards and American culture, baby boomers play the starring role. For children of the ’50s and ’60s, baseball cards took on a series of evolving roles over the past half century, moving from childhood toys to quaint remnants of youthful innocence to high risk investment options. Bloom shows that for this generation of American boys, cards served as media through which to express changing understandings of gender-performance, heterosexuality and homosociality.

However, by the time baby boomers reached middle-age, economics had taken on an outsized role in shaping the cultural relevance of collecting. The cards of the 1950s and ’60s, based largely on their original use as disposable playthings, became scarce, fetishized objects and grew in value at fantastic rates. Squares of cardboards bought for pennies in 1952 became multi-thousand dollar status symbols by the mid-1980s. As Bloom notes, this increase in value played a crucial part in making the return to youthful, pre-pubescent hobbies socially acceptable for a generation moving towards the peak of its social, cultural and economic power. The impressive price tag of a Mickey Mantle rookie served as economic cover for adults wishing to reengage with a child’s activity.

Unfortunately for those of us born a generation later with aspiration of living the good life off the profits from our collections of ’80s and ’90s cards, things have not worked out the same way. Exactly because everyone thought they would become valuable (and thus no one threw them away), virtually every baseball card produced from the late-70s to mid-90s is worthless. The few that aren’t maintain relatively modest values and, as such obvious exceptions, only serve to emphasize the fact that our painstakingly curated boxes and binders of cards are more useful as kindling for fire than in economic exchange. But, yet, for many Gen Xers and Yers, this has done little to diminish the yearning to return to the pleasures of a past free from work deadlines or romantic desires.

The Internet is now home to thousands of blogs dedicated to collecting but, in a significant turn, relatively few focus on baseball cards in economic terms. Some of the most powerful and culturally relevant sites, in fact, offer entirely new conceptions of ownership or eschew cards as commodities altogether. The first such site, and still one of the most popular, is Ben Henry’s The Baseball Card Blog. Started in 2006 when a Google search for “baseball cards” brought little beyond eBay results, The Baseball Card Blog began with a scanner and closet or two full of cards hardly worth their weight in cardboard. Whereas so many hobby magazines and books are dedicated to objects people dream about owning, The Baseball Card Blog revels in items that most collectors consider burdensome chaff. Nonetheless, the site quickly found an audience both among card enthusiasts and the mainstream press, making appearances in Entertainment Weekly and Bill Simmons’ ESPN column.

Most posts on the site consist of an image of a card that is owned by hundreds of thousands of people and available for pennies, alongside a few paragraphs of ironic, occasionally nostalgic comedy. In employing this approach, The Baseball Card Blog exchanges conventional forms of ownership for one that emphasizes the importance of creativity in cultural practice.

The site not only recasts objects of the past through the reframing capacities of new technologies; it also quite literally recreates the past, taking denigrated bits and pieces of 1980s culture and refashioning them into items even rarer than a 1952 Willie Mays. The Baseball Card Blog produces cards of which zero (actual) copies exist.

Site creator Ben Henry and artist Travis “PunkRockPaint” Peterson have collaborated on a variety of projects in which they take iconic card templates from the ’70s, ’80s and ’90s and adapt them. Some are simply baseball cards that don’t exist, but would be fun to have if they did. Others embrace what scholar Henry Jenkins describes as the nomadic nature of fans, taking the forms of old baseball cards and infusing them with other elements of childhood play ranging from Super Mario Bros. to The Muppets to Star Wars.

The impulses behind these projects, I argue, are rather similar to those described by Bloom in his discussion of the baseball card boom of the 1980s. Now blessed with economic resources (in time and technology, if not necessarily cash) and burdened with the realities of adult life, there is a strong desire among many children of the 1980s not only to reengage in childhood play, but also to assert control and ownership of it. This is not, of course, an act of true resistance to a corporate-run industry. But it is, nonetheless, an excellent example of how creativity can serve as a satisfying replacement for traditional economic incentives if we only allow it to.

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When the Magic Kingdom Ate the Galactic Empire http://blog.commarts.wisc.edu/2012/11/02/when-the-magic-kingdom-ate-the-galactic-empire/ http://blog.commarts.wisc.edu/2012/11/02/when-the-magic-kingdom-ate-the-galactic-empire/#comments Fri, 02 Nov 2012 14:54:12 +0000 http://blog.commarts.wisc.edu/?p=16161 For many, the announcement of the sale of Lucasfilm to Disney for over four billion dollars may have come as a shock. My feeds were abuzz not only with skepticism for the deal, but with questions about what this means for the larger Star Wars universe. This was especially true of critics, captains of industry and creative types, all of whom weighed in on what this might possibly mean for the series’ continuing relevance, market, including Andrew O’HeirAlyssa Rosenbergbusiness typesdirectors, and other superfans.

On top of it all, Disney released word that they will be rebooting the franchise – making the sequels for films seven through nine, as well as aggressively merchandising and monetizing all of the Star Wars material through its international distribution wings. Lucas went so far as to say that in another life, Disney might have made the Star Wars franchise, especially given their innovative practices in marketing and monetizing their characters.

For Disney, the deal is a no-brainer. After acquiring Marvel in 2009 (also for $4 billion) we can see how the conglomerate is actively pursuing opportunities to expand its TV, movie and theme park domination, as well as ensuring that they are catering to the purchasing needs and desires of children – especially tween and teen boys. Moreover, the deal gives the studio the ability to market to their parents by way of nostalgia for the cultural touchstones that has always been a key to Disney’s success. The acquisition of Marvel and the Star Wars empires are natural fits for a company that already dominates the tween girls side of the market.

Conglomerates are always on the lookout for any new franchise possibility, which has become ever-important to a studio’s bottom-line. Disney is one of the few studios without a successful live-action franchise, having been burned by their experiments with The Chronicles of Narnia series, their recent attempt at launching a John Carter franchise, and the subsequent flops of both. More importantly, perhaps, Disney has not been successful in generating new intellectual content for some time outside of its TV efforts. Instead, the secret to company’s success in the past 30 years has been acquiring talent and properties through buyouts after a company proves its success, as in the cases of Miramax (1993), The Muppets (2004), Pixar (2006),  Marvel (2009) and now Lucasfilm to name only a few of these savvy deals.

For both companies, this is a win-win scenario. For Disney, they get an already tried and true film franchise, and Lucas has already signed off on the sequels and all of the “treasure trove” of spin-off material that he has assembled through the years. For Lucas, he gets to retire, pocket a lot of cash, and divest himself of the responsibility for the Empire (and, if we are to believe him, settle down to make small, experimental movies, as well as to engage in philanthropic enterprises).

This deal also seems to me to have been in the works for some time now. As someone who has been on multiple trips to Disney’s Orlando parks in the past several years, the shifts in Disney’s Hollywood Studio (formerly Disney’s MGM Studio) has increasingly depended upon Lucas-driven products to fill its park. Facing increasing competition from Universal Studios Orlando (and its Islands of Adventure sub-park, which features Marvel characters – whose licensing will likely have to be renegotiated in the wake of Disney’s takeover of those properties), and having lost the right to use the MGM name, the Hollywood Studio seems to be in the most need of a clear identity within the stable of Disney parks.

My guess is that it has been increasingly obvious to the folks at Disney that Star Wars was the property that Disney had always hoped would fill the void here, especially given the complicated licensing of the Marvel characters, and they have already made inroads into producing a revenue stream via their re-vamped Star Tours ride (remade with Lucas’ personal touch) as well as their now-annual Star Wars Weekends.

Having accidentally attended this year’s incarnation of the Star Wars weekend, one can see the huge potential for both Lucasfilm’s and Disney’s bottom line. The already packed park was super-packed with patrons, all of whom were able to interact with incredibly authentic characters from the films as well as purchase products ranging from lightsabers to full-sized reproductions of themselves in carbonite.

To me, one of the more interesting things about the announcement was the way that fans and internet types went ahead and started mashing up the images from the two corporations. However, this seems to me to be a case of where Disney is actually well ahead of the game, having already married their characters and properties to the Star Wars merchandise, as seen in some of these various combinations.

More to the point, all of these wares are on sale in “Darth’s Mall” during the weekend and the sheer variety of products can be seen in this fan video:

While there have been various reactions throughout the twitter-sphere, for fans, this is definitely a win. There is already speculation as to what the content of the new films will be, and I think that most people will agree that getting Lucas away from the tight reins of control is probably beneficial to everyone – especially anyone looking forward to innovative new works in the ever-expanding Star Wars universe. No matter what ends up happening, we are clearly in for another wave of hype, which is perhaps the most valuable commodity that Disney bought in this transaction.

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Lost Wednesdays: A Very Special Episode http://blog.commarts.wisc.edu/2010/05/12/lost-wednesdays-a-very-special-episode/ http://blog.commarts.wisc.edu/2010/05/12/lost-wednesdays-a-very-special-episode/#comments Wed, 12 May 2010 13:39:49 +0000 http://blog.commarts.wisc.edu/?p=3860 I knew this episode was coming for a couple of months, with rumors of a deep Jacob backstory in the works, with anticipation that it would deviate from Lost‘s storytelling norms and feature a notable guest star. But it’s worth pausing to recognize how bold and unconventional this episode was, especially coming in the final hours of a six-season series. It features no regular characters, aside from a brief flashback to a five-year-old episode. It takes place in an unspecified time, probably around the time of ancient Egypt Rome.* It focuses on three characters, only one of whom has a name (at least until the end), and one who has never been seen before. And it is one of only two episodes of the series that tells its story in chronological order (along with season 2’s “The Other 48 Days“) – conventional for other shows, but radical for Lost.

* UPDATE: Per Sean’s comment and blog link below, I buy that the shipwreck was Roman era. But that leaves the island’s Egyptian symbolism unclear, suggesting a previous habitation yet unseen.

Thus it’s not a surprise that the immediate reaction, at least on The Twitter, was highly divisive. Some celebrated the revelations, while many decried the lack of answers; while many saw it as a distraction from the main story, others enjoyed its mythic sweep. For me, the episode worked very well – not an all-time classic (yet), but an impressive attempt to fill-in vast swaths of backstory without getting too expositional. What stood out was how it truly embraced its mythological tone – we frequently refer to the longform backstory of serialized television as “mythology” (I believe this stems from X-Files fandom), but this episode was literally mythological. Littered with symbols and drawing upon a range of religious and mythic sources – twins! games of fate! murderous mothers! – “Across the Sea” paints the background for the island setting where we’ve spent so much time, but never knew how to find the glowing core. While the answers it provides may not be fully revelatory, they frame the show decisively as a modern myth, much like the sources that the producers frequently cite as role models: Star Wars and The Stand.

The idea that Jacob and Adam (the only name given to him in the episode) are brothers isn’t a huge shock, although I doubt many people anticipated that they would be twins raised by a murderous island protector looking for an heir. For a show steeped in tales of Bad Daddies, the origin story being centered around a Murderous Mommy (now Eve) was a shift. Though the show’s recent treatment of women has been problematic, a point made eloquently by Mo Ryan on her podcast two weeks ago,** making the island’s previous protector a woman makes me more convinced that Kate will end up in a similar role by the end of the series and that Locke’s willingness to dismiss her candidacy (and Claire’s usefulness) stems from centuries of stewing in his Mommy issues. As it often is with serial narrative, it’s hard to judge a show’s politics (and aesthetics) without the full arc in place.

** UPDATE: Mo continued her gender analysis in reviewing this week’s ep – but avoid the comments unless you want to get infuriated.

Much of the episode’s mythological chatter would read horribly on the page, but Lost‘s frequent ace-in-the-hole has been the quality of its actors being able to make hokum sound sincere. Even though Jacob and Adam are infrequent guest stars, and this is Allison Janney’s sole appearance, all three of them completely sell the stakes of their conversations, making me buy it despite the silliness of glowing streams, enchanted wine, and obscure rules. The tone of the episode was purposely broad, framing the mythic narrative as a pre-modern tale of archetypes and supernatural forces preceding science. I was on board with that tone, but it’s certainly not everyone’s taste – and for the viewers who are primarily invested in the arcs of the main characters, this was surely an annoyance and distraction from the show they thought they were watching.

But what about viewers who claim to want “answers”? I’m guessing for many, this episode was frustrating on that front as well. Rather than the style of explicit answers that annoyed me regarding the whispers, the deep mythology created a sense of understanding rather than explication. I have a much better sense of what the island is, why Jacob is tasked with its protection, and what the smoke monster represents – but I really can’t explain it in any way that would make any sense. Many fans want things more explicitly answered, but if that’s your goal, I think Lostpedia is a better site for rattling off answers – the show’s sense of mythic storytelling is more about grounding the narrative in a consistent world rather than filling in every gap.

Of course some answers were given. The origin of the donkey wheel was alluded to – I assume that Smokey worked with future inhabitants to install the wheel, only to discover that it didn’t allow him to escape, but rather moved the island in time and space. And Adam and Eve were clearly identified in a true surprise – not castaways travelled back in time, but truly the original figures of our story. I found that revelation quite satisfying (although I could have done without the replays from season 1), and the more I’ve thought about it, I think tying island’s the mythic sweep to one of the show’s first mysteries is pretty impressive – I have no illusions that the producers knew all this back in 2004 when we first discovered Adam and Eve, but they planted an open-ended seed that could yield a satisfying narrative payoff in the long-run.

The risk that doesn’t payoff was choosing to place “Across the Sea” as Lost‘s antepenultimate episode (sorry, but I had to slip that in…). It break-ups the narrative momentum from last week’s bloodbath, and risks pissing off viewers leading into the finale. Is there a reason why we couldn’t have known the backstory of Jacob and Smokey prior to now? As the only true stand-alone episode in the series history, it seems better suited to midway through the final season to deepen our understanding of the complex relationship and motivation between the dueling brothers. As is, it seems like Cuse & Lindelof wanted to keep it up their sleeve for a grand reveal, but I doubt it functioned quite as they’d hoped. But I still quite like the episode, grading on a curve for its audacity and degree of difficulty, and finding myself enjoying it even more as I think and write about it. And let’s hope that next week provides a more typical Lost experience to get the haters back on board.

Random favorite fanboy moment: “Every question I answer will simply lead to another question.” Thanks for giving me an epigraph to use in my book!

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Laugh it Up, Fuzzball: Star Wars as Sit-com http://blog.commarts.wisc.edu/2010/04/16/laugh-it-up-fuzzball-star-wars-as-sit-com/ http://blog.commarts.wisc.edu/2010/04/16/laugh-it-up-fuzzball-star-wars-as-sit-com/#comments Fri, 16 Apr 2010 06:01:02 +0000 http://blog.commarts.wisc.edu/?p=3083

Obi-Wan Kenobi senses the destruction of Alderaan as “a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced.” Most Star Wars fans have, thirty-three years after the film’s original release, become so used to Lucas’ persistent tinkering that the news of a greenlit sit-com based on the saga is liable to set millions of eyes rolling and heads shaking, rather than any more traumatic upset. We’ve already dealt with Jar Jar Binks, Greedo shooting first, CGI muppetry in Jabba’s court, and Hayden Christensen’s insertion at the end of Return of the Jedi. Just as Lucas has rewritten earlier versions of the original trilogy out of continuity, retconned the history of the series’ development and claimed that the most recent Special Editions are the way he always planned it back in the mid-Seventies, so fans who prefer the Star Wars they grew up with have learned to cherish their own favoured version, defend their own personal canon and ignore Lucas’ twenty-first century add-ons.

But while comedy and Star Wars are uneasy companions, it may be worth giving this latest venture a chance. Certainly, there’s an unfortunate series of precedents, dating right back to the Star Wars Holiday Special of 1978; presumably watching Chewbacca’s wife Mallatobuck struggling to keep up with three-armed transvestite TV chef Gormaanda’s recipe for Bantha Surprise was meant to be funny, but as Family Guy actor Ralph Garman put it, the show is “so bad that it actually comes around to good again, but passes it right up.” This strain of broad slapstick was thankfully absent from both Star Wars and its sequel, but it creeps into Return of the Jedi with the introduction of belching monsters in the first half, followed by Ewoks squealing on speeder bikes and hitting themselves on the head with slingshots. These worrying hints of what Lucas finds amusing were confirmed by the late-90s Special Editions, which enhanced Mos Eisley with background details of droids hitting each other and Jawas falling over, and then of course by The Phantom Menace, which rebooted the war-torn galaxy as a kiddy paradise of fairground rides and poo-poo jokes.

On the other hand, there are charming, unforced and downplayed moments of comedy in the original trilogy, and for the most part they emerge naturally from a sense of character and chemistry. When Threepio prissily scolds a sulky, whining R2 – “No, I don’t think he likes you at all. No, I don’t like you either” – the lines are loaded with history, suggesting a long-suffering but loving relationship with echoes of Laurel and Hardy, Bert and Ernie or Will & Grace (or Will and Jack). The quick-fire repartee between Han and Leia – “You came in that thing? You’re braver than I thought” – and Han and Chewbacca – “Keep your distance, but don’t look like you’re trying to keep your distance… I don’t know, fly casual” – are reminiscent of Tracy and Hepburn, but also Niles, Frasier and Daphne. These are moments based on clever scripting, sharp performance, a warm, witty understanding between the actors; and crucially, they’re also a comedy based on situation.

Two further aspects of the forthcoming Star Wars sit-com point to “promising”. Firstly, Lucas – a stubborn child-man whose sense of quality control long ago went awol – has farmed out the project to Seth Green and Matt Senreich of Robot Chicken, rather than attempting it himself. Secondly, Green summarises the show’s approach as an exploration of the “normal, mundane, everyday problems” in the “dense and rich” Star Wars story-world. That is, the sit-com takes as its starting point the “ramshackle, rickety” diegesis that, true to Umberto Eco’s definition of a cult film, made the original Star Wars so appealing to its fans. It was the first film’s “used universe”, its sense of grubbiness, of battered history and busy-ness, where every object (from blue milk to Solo’s military trousers) had a story to tell and every shot held a multitude of minor characters, each with his or her own narrative, that inspired thirty-three years of spin-offs, both official and amateur. It inspired the Expanded Universe paperbacks such as Tales from the Mos Eisley Cantina, and it inspired my games with the mini-action figures of Hammerhead and Walrus Man. The same sense of a rich, dense world – the notion that we were only dropping in and getting some of the story – informs affectionate spoofs, again both official and fan-made, like Family Guy: Blue Harvest and Kevin Rubio’s Troops. Robot Chicken’s Star Wars sketches are just more sophisticated versions of the primitive parodies from 1990s British series The Adam and Joe Show; and those, in turn, are only slightly more polished than the Super-8 films I made with my action figures in the early 80s.

I looked up the existing Robot Chicken shorts with trepidation, prepared to roll my eyes, shake my head and write the sit-com off as another misguided Lucasfilm venture, safely barricaded away from my own nostalgic sense of Star Wars. What struck me most was the care and commitment behind the project. Not just the gags, which reassuringly are based on situation, character and the spirit of what-if, an exploration of the story corners we didn’t see – just how pissed was Palpatine when he realised the Death Star was destroyed by teenagers? How awkward was that meal between Han, Boba Fett, Lando and Vader? – but the close attention to detail. I’ve not only watched the cantina and carbon-freezing chamber scenes countless times; I’ve recreated them on film with miniatures. The composition, the lighting, the dialogue and the editing are all deeply embedded in my fanboy unconscious. I know how hard it is to capture the orange glow and rising smoke of Bespin’s industrial heart; I know the precise timing of the opening Cantina montage. Robot Chicken subverts and twists them, of course, but before it plays with those scenes, it recreates them close to perfect. Like the best parody, it’s based on genuine understanding, diligent study and a whole lot of love.

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