viral video – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 Just Too Much: Batkid and the Virality of Affect http://blog.commarts.wisc.edu/2013/11/25/just-too-much-batkid-and-the-virality-of-affect/ Mon, 25 Nov 2013 15:00:50 +0000 http://blog.commarts.wisc.edu/?p=22949 batkid

A few weeks ago, I had finished my Friday lecture and retreated to my office in order to get some work done with what was left of my day. As is my ritual, I allowed myself a half hour to check email, Facebook, and other tools of digital sociality. On this day in particular, my Facebook feed was filled with links to different versions of this story.

As most of us know, the academic job market can lead to emotional mood swings. On this day in particular, I was recovering from a crisis of confidence suffered the previous night. I felt better, but was still pretty raw. Luckily, I had the office to myself because Batkid was just too much for me at that moment. The real-life melodrama of Batkid fulfilling a life’s dream seemingly so close to the end of his short life (I had not yet read that he was in remission) struck deep. I cried. After catching my breath, I decided that Facebook was not going aid my productivity and I headed over to Reddit, where I saw more Batkid stories. “Alright. . .no more social media this afternoon.” Later in the day, after I emerged from my office to interact with people, Batkid again came up in conversation with people who had read about him via Facebook posts. I had to explain that he was “just too much” for me that day. Still, my request to not be made to think about Batkid was not entirely respected.

Hollis Griffin recently wrote about the experience of online dating in an environment of ubiquitous connectivity, noting how thoroughly “the intimacies enabled by technology get braided into the rhythms of everyday life.”1 Griffin specifically describes the potential for the hurts associated with love to be “relentlessly” distributed throughout our daily lives. There are distinctions to be drawn between Griffin’s cell phone love and my Facebook-inspired empathy. Significantly, Griffin’s interactions are, I assume, largely person-to-person, whereas my connection to Batkid was filtered through my relation to a virtual group and a collection of publicly-shared performances. When people shared this story, they invariably added short notes to personalize their connection to Batkid. Some declared civic pride in the city of San Francisco or the state of California, while others simply expressed the emotional impact in personal terms.

Bat Kid Facebook Photo copy

These performances indicate an attempt to mediate between personal experience and the social body that is assumed to be experiencing the Batkid story at the same time. Milan Kundera writes that “Kitsch causes two tears to flow in quick succession. The first tear says: how nice to see children running on the grass! The second tear says: how nice to be moved, together with all mankind, by children running in the grass. It is the second tear that makes kitsch kitsch.”2 Setting aside the negative connotations of kitsch, Kundera captures an important aspect of the Batkid story. Not content to simply imagine all of mankind crying together, a number of people within my digital sphere of influence felt the need to actively encourage such reactions. Their desire to share in these feelings was apparently so ubiquitous as to make the story inescapable.

Although Batkid was covered by traditional television and print media, I was not exposed to him through those forums. Instead, it was social media that first made me aware of him and it was my inability to effectively avoid social media (or the social media of others) that made Batkid such an insistent story on that day. Public performances of emotion in relation to mass media events are not particular to online interactions. But Batkid suggests something particular about how and why this story spread the way it did. Strong affect played a particular role in this story’s spread through online media. The emotional impact of that story demanded a kind of sharing in search for the tears of “all mankind.” That this is a socially acceptable way to share in moments of civic emotion and requires little effort suggests that it was a particularly infectious case of digital virality.

1Hollis Griffin, “Love Hurts: Intimacy in the Age of Pervasive Computing” in Flow, Nov. 18, 2013. http://flowtv.org/2013/11/love-hurts-the-age-of-pervasive-computing/.

2Milan Kundera, The Unbearable Lightness of Being, trans. Michael Henry Heim (New York: Harper & Row, 1984). 248-251. Quoted in Marita Sturken, Tourists of History: Memory, Kitsch, and Consumerism from Oklahoma City to Ground Zero (Durham: Duke University Press, 2007). 22.

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Crowds, Words, and the Futures of Entertainment Conference http://blog.commarts.wisc.edu/2011/11/15/crowds-words-and-the-futures-of-entertainment-conference/ http://blog.commarts.wisc.edu/2011/11/15/crowds-words-and-the-futures-of-entertainment-conference/#comments Wed, 16 Nov 2011 03:07:11 +0000 http://blog.commarts.wisc.edu/?p=11372 This past weekend, I attended the Futures of Entertainment conference at MIT. I’ve attended before and am a big fan of the endeavor. FoE brings together academics, content creators, and advertisers to discuss current and emerging trends within the media industries. As such, it’s a remarkably rare space, one in which discussions are facilitated across distinct fields. I’ve been to other events where content creators are invited to speak at academics, but at FoE no one group is set up as knowing what’s going on, the other(s) being left simply to write notes. And thus it’s also an interesting, if sometimes awkward exercise in talking across paradigms, goals, and vocabulary.

Each time I go, it’s the words that strike me the most. Which words are used and why they matter seem to determine and say so much about the distinct cultures that are coming together. An example from FoE5 came in a panel on “crowdsourcing.” That word is buzzish and frequently used, and I never realized how much I should hate it until that panel was over. Discussion followed a disturbing pattern as the panelists began to circle around the notion that crowds needed leaders, or “benevolent dictators” as the panelists dubbed them. And thus a panel that I thought would be a bottom-up panel about audience and citizen power ended up being quite remarkably top-down in focus. This even led to Jonathan Taplin, film producer and USC prof, opening a later panel about journalism with the pronunciation that he’d never seen good art created by a crowd.

“Crowd” was the problem here. If we see audiences, agents, actors, citizens, individuals as crowds, we’re per force rolling them into an undifferentiated bovine mass. Indeed, setting a crowd versus artists was a semantic trap, in some sense, since surely once a crowd develops something, we use different words to describe them. I’m sure all of Taplin’s movies, for instance, were created by a crowd of people, but he and others likely called them the cast and crew. Or once voices of brilliance rise up from a crowd, we give them a new title and extract them from the crowd. Consequently, to invoke the crowd in this regard is to create the ultimate third party straw men. Why do so if not for rhetorical purposes, to reinstate the power of the individual creator, to argue for the lack of wisdom of the crowd and the need for benevolent dictators (!), and hence in some regards to circle the wagons around the author as God figure.

The crowd in crowdsourcing, therefore, might seem utopian and fuzzy at first blush, but ultimately it’s doomed to bovinity by the presence of the word “crowd.” If I use this example, though, it’s not (just) to register my grumbles with that panel (and, to be clear, the panel had some great contributions besides the benevolent dictator stuff), but moreso to make a larger point about the value and need for meetings such as FoE in general. Since these words really matter, and a lot of them get chosen sloppily, then get reused again and again till they become gospel. Let me counter the above example, then, with one with a happier ending. Henry Jenkins, Sam Ford, Joshua Green, and others have been trying to slay the word “viral” (as in, “that video went viral”) at FoE for a while now, preferring a model of “spreadability” that focuses attention on the agents at the heart of the process, not on some externalized process of biological contagion. They want us to think of why people spread things and share them, in part so as to force producers to realize that thinking, intelligent audiences (not “crowds”) are needed for things to “go viral.” And they’ve made great inroads. If anyone had “viral” on a FoE5 bingo card, they likely would have lost that game.

I’m sure that skeptics and diehard grumps would read my account of “crowds” and decide that this is why academics and producers simply can’t talk with each other. Indeed, I’ve heard all too many sadly stupid and childishly puerile critiques of things like FoE and the Convergence Culture Consortium that romanticize living in an ivory tower to the nth degree. But instead I see these as examples of why such meetings are so vital, and why I’m so thankful that Jenkins, Ford, Green, and co. remain dedicated to making them happen. At first I thought FoE would help me learn of new gadgets and trends and such, and while it does that too, it’s the chance to stop and think about the words we use to describe what’s happening, which ones we should toss, and which ones we need to change that excites me the most.

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