comics – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 DC Comics’ Halfhearted Appeal to an Alternate Readership http://blog.commarts.wisc.edu/2015/09/18/dc-comics-halfhearted-appeal-to-an-alternate-readership/ http://blog.commarts.wisc.edu/2015/09/18/dc-comics-halfhearted-appeal-to-an-alternate-readership/#comments Fri, 18 Sep 2015 16:41:55 +0000 http://blog.commarts.wisc.edu/?p=28312 gotham by midnight panel

A panel from Gotham By Midnight.

Post by Bradley Schauer, University of Arizona

In recent years DC Comics has come under criticism for its monolithic publishing line – grim, violent books aimed at twenty- to fortysomething white men, drawn in a house style that hasn’t left the 1990s. While not every DC book fit this profile, it was clear that the publisher had little response to the more inclusive, nontraditional comics of independent competitor Image Comics (or even of archival Marvel, which has recently found success with books like Ms. Marvel and Hawkeye). In March, DC’s dollar share of the market was only 26 percent, mainly due to the extraordinary success of Marvel’s Star Wars comics, but also DC’s struggle to sell any comics that aren’t related to Batman. That month, only three of the top twenty bestselling books were published by DC.

In May, DC announced its new “DC YOU” initiative, described by the publisher as a “bold, new direction” with “a story for every kind of fan.” DC YOU seemed to be a direct response to the company’s critics: 17 new titles premiered in June, featuring a wide variety of storylines and art styles. New writers and artists from diverse backgrounds were enlisted, such as David F. Walker, Annie Wu, and Gene Luen Yang. These creators would be allowed to tell their stories without excessive editorial interference or continuity constraints; they were also reportedly guaranteed at least twelve issues before threat of cancellation.

With DC YOU underway, DC’s line is currently stronger than it has been in years. Standout titles include Prez, a sharp, funny satire of contemporary politics, supernatural police procedural Gotham by Midnight, smart and subtle space opera The Omega Men, and writer Genevieve Valentine’s re-envisioning of Catwoman as an intricate crime saga. However, initial DC YOU sales were lower than expected, and at the end of August it was rumored that DC would be largely returning to its “meat and potatoes” house style. DC denied these reports and asserted its commitment to diversity, but this week it confirmed the cancellation of six titles, including all the books just mentioned (except Catwoman, which remains, sans Valentine). Several more soft-selling new books are likely on the chopping block.

DC’s quick cancellation trigger and willingness to abruptly shift creative direction from month to month points not only to the publisher’s uncertainty about today’s comics market, but to larger problems in its business model. Specifically, DC’s emphasis on single-issue sales obstructs its plans to draw a wider, more diverse readership. DC may want to capture some of the audience for Image Comics, but it is not currently structured to effectively target those readers, or to successfully publish comics that diverge sharply from its traditional formula.

To be fair, sales for the canceled books were indeed low and dropping precipitously: Omega Men #3 received only 13,000 orders from retailers, for instance. At the same time, the canceled books were in the same sales vicinity as Image hits like Lazarus, Velvet, and The Manhattan Projects. Writer Kieron Gillen, who has worked for Marvel and Image, states that an indie book selling 10-12,000 copies “is a cause for celebration and joy.” But at DC and Marvel where sales targets are much higher, in part due to greater overhead costs, the same book would be canceled.

Panels from Omega Men.

Panels from The Omega Men.

While DC is known to cancel books before their first trade paperbacks are released, Image waits and fosters the sale of trades, which their readers tend to prefer. For instance, Sex Criminals #11 was the 119th bestselling single issue of July, but in February its second trade volume was the second bestselling graphic novel of the month. This preference for trades suggests that Image’s readership is different from the “Wednesday warriors” of Marvel and DC fans who buy a stack of floppies each week from their local shop.

Unlike the Big Two, Image is able to patiently wait for trade sales and word-of-mouth to build because in their publishing model, the creators bear most of the financial risk. While DC and Marvel pay a page rate, Image creators aren’t paid until Image has subtracted printing and distribution costs, and taken its cut. This can mean huge profits for the creators of Image bestsellers like Saga or The Walking Dead, but creators of lighter-selling books often must wait until trade publication (and sometimes not even then) to earn anything. By paying creators upfront, DC and Marvel are much less likely to nurture low-selling books.

Of course, it’s not feasible for DC and Marvel to scrap their current business model entirely. For one thing, many creators prefer the steady paychecks of the Big Two as opposed to the risk of the indie world. And parent corporations Time Warner and Disney would never allow creators to own the media rights to their work, as Image does. That said, if DC is serious about attempting to broaden its audience, it needs to allow its more offbeat, distinctive books time to build a readership, especially when readers who might enjoy those books prefer trade paperbacks and may be reluctant to purchase DC comics in the first place. Something like Omega Men would have probably sold better as an Image title, as it will read better as a trade, and Image’s core readership is better primed for its formal experimentation. But given a full twelve issues and time to build word-of-mouth from trade sales, the book might have found some measure of success at DC. Even if it didn’t, its very existence would have helped rebrand DC as a welcome home for innovative, nontraditional comics.

Perhaps small losses on a few unique books could be considered acceptable in the long run, if it makes the publisher more attractive to wider, different demographics. Instead DC seems shortsighted and fickle, too concerned with month-to-month fluctuations in sales and market shares. Quickly canceling low-selling books that were designed to run twelve issues leads to a vicious cycle in which readers are reluctant to sample new books, for fear of wasting their time and money. Co-publishers Dan DiDio and Jim Lee appear to be on a short leash; this may have to change if DC is going to effectively compete in a new marketplace where it is losing ground.

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Marvel, Wired? Daredevil and Visual Branding in the MCU http://blog.commarts.wisc.edu/2015/05/01/marvel-wired-daredevil-and-visual-branding-in-the-mcu/ http://blog.commarts.wisc.edu/2015/05/01/marvel-wired-daredevil-and-visual-branding-in-the-mcu/#comments Fri, 01 May 2015 12:42:41 +0000 http://blog.commarts.wisc.edu/?p=26260 Daredevil poster

Figure 1: Texturally rich costuming of Matt Murdock character in Daredevil.

Post by Piers Britton, University of Redlands.

How far are Marvel Studios’ film and television franchises visually coded for homogeneity? How insistently, that is to say, is brand identity maintained at the levels of design, cinematography, editing and post-production processing? This question seems worth pursuing in relation to Marvel’s Daredevil (Netflix, 2015), which has already been critically positioned as divergent from prior entries in the “Marvel Cinematic Universe” super-franchise. All the MCU films since 2008 have been rated PG-13, while the ABC television series Marvel’s Agents of S.H.I.E.L.D. (2013–) and Marvel’s Agent Carter (2014-15) are consistently anodyne, even at their darkest. Daredevil, by contrast, is already notorious for its frequent and intensely graphic violence, which earned it a TVMA certification, and for the conflicted nature of its anti-heroic protagonist. This shift in tone is not the only departure from the prior Marvel norm. Much more assertively than Agent Carter, and even more than the DC offerings on the CW, the new show emphasizes that its protagonist is one of Marvel’s “street-level” superheroes, with the action never straying beyond Hell’s Kitchen and the narrative focusing heavily on the socially disadvantaged and marginalized. While it is not the first Marvel property to introduce comic-book characters without their familiar costume trappings and idiosyncrasies of grooming, Daredevil has arguably gone further than its predecessors in this regard. For example, the series reduces the comics’ hirsute, flamboyantly coiffed and green-ulster-clad Leland Owlsley (Bob Gunton) to a deceptively avuncular elderly man with thinning hair and a short back and sides, dressed in earth-toned tweeds. Indeed, Daredevil even deprives Matt Murdock (Charlie Cox) of his red superhero suit until the climax of the final episode.

Showrunner Steven DeKnight has underscored the ways in which Daredevil differs visually from network series like Agents of S.H.I.E.L.D., noting that he and his D.P., Matt Lloyd, “wanted to be able to do a show that was literally darker than what you would see on a network,” where series tend to be “very bright, very evenly lit,” and further that they “wanted to take more of the color palette of the classic movies of the ’70s, the Dog Day Afternoon and French Connection and Taxi Driver.” The series’ production designer, Loren Weeks, also emphasizes Daredevil’s departure from the sleek, well-appointed and technology-rich environments that typify Marvel’s cinematic tales of billionaire playboys, demigods and super-soldiers. Tellingly, Weeks claims: “We’re more The Wire than other Marvel movies. It’s not the stuff you see in Agents of SHIELD, it’s the stuff you see every day.”

Stress on the quotidian, invocation of the ultra-realist Wire, insistence on chiaroscuro lighting (with its inevitable noir associations), and reference to the subdued palette of dour seventies thrillers all serve to distance Daredevil not only from other Marvel properties but also from other broadly cognate television shows. They rhetorically position the series as something “grittier” than the quasi-realist narratives of street-level superheroes in Arrow (CW, 2012–) and The Flash (CW, 2014–). Indeed, if there is a DC comparison to be made, it is with the notoriously tenebrous and bleak Dark Knight films. So, if we are to take Weeks’ and DeKnight’s remarks at face value, how does the visual style of Daredevil fulfill the branding imperative of offering variety within identity and novelty within continuity?

A number of recurrent or repeated visual motifs both in Daredevil’s paratextual materials—posters, publicity stills, and so on—and in the episodes themselves serve to weld strongly to Marvel’s other film and television, and to its comic-book lineage. Use of strong color in Daredevil represents the most interesting variation on established Marvel brand elements. MCU style in toto is defined by chromatic intensity and richness (in contradistinction to the DC film and television “multiverse” that has gradually developed since Batman Begins). Dominant color values have varied, with Phase Two movies and the second series of Agents of S.H.I.E.L.D. frequently exhibiting lower values and lower-key lighting than Phase One. Even so, selective, punctuative use of high-intensity colors is endemic to Marvel’s television and film offerings. Only the environments and personnel of S.H.I.E.L.D. are stripped of high value and saturated color; otherwise, the heroes and villains and their worlds are as bright as the Marvel logo, and the comic-book pages we glimpse in the animated version of that logo that heads each film and television show from the MCU. In most cases, focal points of vibrant color are typically located one way or another on the bodies of the protagonists, from Iron Man’s scarlet and gold livery to Peggy Carter’s blue suit, white blouse and red hat (used so extensively in publicity materials for Agent Carter), and from Thor’s flaxen hair to the Hulk’s green skin.

Fig. 2

Figure 2: Superficially neutral costuming of Wilson Fisk character in Daredevil

Daredevil largely displaces intense color from bodies, except in the case of the saturated red costume worn by the “ninja” villain, Nobu (Peter Shinkoda), in a watershed fight scene. As befits a faux-realist television series, and especially one that unfolds over thirteen instantly reviewable episodes, the devil is in the details in Stephanie Maslansky’s costumes; bold gestures are correspondingly few and far between. Thus Matt Murdock’s suits are mostly mid-value monochrome but his clothes are texturally rich—shirts, for example, are nubby oxford rather than smooth poplin—suggesting the blind man’s heightened reliance on tactility (Fig. 1). By the same token, wisecracking Foggy Nelson (Eldon Hensen) is also superficially neutral in his dress, but the printed shirt fabrics and animal-motif ties reward leisurely, close inspection and add a “quirky but not flamboyant” note – and so on. Unmodified strong color is eschewed in inverse proportion to the dominance of all these surface nuances, a choice that is most notable in the reimagining of principal antagonist Wilson Fisk (Vincent D’Onofrio). The white suits and ascot of the comic book Kingpin are relegated to an “Easter egg” joke in the fifth episode, while Fisk’s open-necked silk shirts and mohair-tonic, three-piece suits for the series are either black, gray or muted blue, the surface of the latter sometimes broken up with self-stripes that further mitigate saturation (Fig. 2).

Figure 3

Figure 3: Vivid lighting in Daredevil.

Vivid color is mainly a property of environments, and more specifically the illumination of environments, in Daredevil. Murdock speaks of experiencing “a world on fire,” and in addition to a couple of livid-red POV shots simulating this for the audience, the idea is echoed each episode in the opening credits, which show New York landmarks and finally Daredevil himself forming viscously out of a red haze. A no-less insistent leitmotiv is the acid yellow and green light suffusing the panes of the picture windows that are endemic to the various warehouse and loft spaces in which so much of the nocturnal action takes place — including Murdock’s own apartment (Fig. 3). This sickly glow can in most cases be rationalized as light pollution from neon signage and street lamps (the now celebrated hallway fight from the second episode is one of the exceptions), but this is ultimately beside the point. The device is surely used chiefly because the grid of glazing bars in these windows provides a strong, stylized, quasi-graphic backdrop to action – and perhaps because both the strong color fields and insistent linearity recall the simplified backgrounds beloved of comic-book inkers and colorists (Fig. 4).

Figure 4

Figure 4: Example of simplified backgrounds of classic comic books.

Figure 5

Figure 5: Netflix’s posters for Daredevil.

Very little of this disembodied color creates as potent an effect as Netflix’s Hopperesque banner and posters for Daredevil (Fig. 5), which feature a cityscape bathed in the super-intense blue that hyperbolically represents nighttime in screen media as well as some comic strips. It is in these paratextual images that the “Marvelness” of Daredevil is perhaps most economically and powerfully expressed. Even so, and notwithstanding analogies with The Wire and Dog Day Afternoon, Daredevil’s imagery consistently reflects the fact that, as Loren Weeks puts it: “We didn’t want to be too literal with the real. It is the Marvel universe, after all.”

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Devilish Partners: Daredevil, Netflix, and Exclusive Original Programming http://blog.commarts.wisc.edu/2015/04/21/devilish-partners-daredevil-netflix-and-exclusive-original-programming/ Tue, 21 Apr 2015 12:00:07 +0000 http://blog.commarts.wisc.edu/?p=26126 Daredevil Poster

Ahead of Avengers: Age of Ultron (2015) and the summer blockbuster frenzy, a smaller Marvel property, Daredevil, launched April 10 on Netflix. The 13-episode season of Daredevil is the first deliverable of a $200 million, 60-hour deal with Netflix to bring Marvel’s “street level” characters to life on the small, streaming screen. This deal includes Daredevil, this fall’s AKA Jessica Jones, Luke Cage and Iron Fist in 2016, and an Avengers-esque team-up show, The Defenders, likely targeted for 2017. As the first of its ilk, Daredevil marks not only a milestone for Netflix’s original content strategy, but also the expansion of Marvel Television, currently responsible for ABC’s Agent’s of S.H.I.E.L.D, which has received, at best, mixed responses from fans and mediocre ratings for a network series.

For the uninitiated, Daredevil follows the exploits of Matt Murdock (Charlie Cox)–blind lawyer by day, extrasensory crime fighter by night–as he attempts to reclaim the streets of a retrograde Hell’s Kitchen from a criminal syndicate lead by Wilson Fisk (Vincent D’Onofrio). Steven S. DeKnight (executive producer, Spartacus) took over showrunner duties from Drew Goddard (dir. and writer, Cabin in the Woods) after Goddard left the show to pursue a Spider-Man project at Sony Pictures ten weeks before principal photography began. Despite the hiccup, DeKnight was able to keep the ball rolling and Daredevil remained on schedule.

Joining the likes of House of Cards (2012-) and Orange is the New Black (2013-), Daredevil is only the latest example of Netflix’s aggressive original content strategy. Owing to increasing competition in the streaming space with Amazon Prime, Hulu, and HBO (including the recently introduced standalone HBO Now), securing exclusive, licensed content has become more difficult and expensive. Opting to fund original programming means Netflix can brand itself not only through its proprietary algorithmic recommendation engine, but also through its original, critically acclaimed series, the latest of which also happens to be set within the astronomically successful Marvel Cinematic Universe (MCU) franchise.

Consisting of films like Iron Man (2008), The Avengers (2012), and Guardians of the Galaxy (2014), the MCU has broken box office records, revitalized the Marvel brand under its current owner Disney, and arguably spearheaded the golden era of comic book movies in Hollywood. And with the release of 2014’s Captain America: The Winter Soldier, the MCU has become the highest grossing movie franchise in history, topping the Harry Potter franchise in total box office revenue. Moreover, The Avengers and Iron Man 3 (2013) hold the records for the first and second highest opening weekend box office at $207 and $174 million, respectively. With multiple films releasing every year, and with Marvel expanding its transmedia storytelling to comics and Marvel Television series across networks and platforms, the MCU looks to increase its commercial dominance in the decade to come.

The ascendance of the MCU at the box office and within popular culture is part of a more general superhero zeitgeist in entertainment media. This zeitgeist arguably illustrates the movement of comic book properties from the margins of popular culture to its proverbial center, now prominent not only at the box office, but also increasingly in the living room. The last several years have seen comic book properties invade the television space, led primarily by Warner Bros.-owned DC Comic properties with shows like CW’s Arrow (2012-) and Flash (2014-), Fox’s Gotham (2014-), and NBC’s Constantine (2014-), to say nothing of AMC’s runaway hit The Walking Dead (2010-), one of the few successful franchises not under the Marvel or DC umbrella.

Starting with Daredevil, Netflix has joined the comic book hero zeitgeist, choosing to plant its flag squarely within the MCU. By all accounts, Daredevil has proven a critical, if not commercial, success over the first week of its availability. While praise is spread throughout the series, one particular hallway fight scene–an homage to Park Chan-wook’s Old Boy (2003) in episode two, “Cut Man”–has proven especially popular among viewers, and has been broadcast across social media and featured in dozens of articles.

Yet while it’s easy to scan the Internet for general praise of Daredevil’s 13-episode run, the show’s actual viewership is more difficult to determine. While Netflix claims over 60 million global subscribers, we do not know what percentage of these watched Daredevil during its first weekend. This is due to Netflix’s infamous silence when it comes to ratings for their original programming. Without advertisers, Netflix ascribes very different value to its own internal metrics, placing much more emphasis on shelf-life viewing rather than viewership over any particular period.

Yet one metric pertaining to the program’s popularity we do have access to is its estimated piracy numbers. Despite Netflix being available in over 50 countries for around $10 per month, over 2.1 million users illegally downloaded episodes of Daredevil in its first week of availability, according to piracy-tracking firm Excipio, a figure topped only by the reigning champ of pirated programs, HBO’s Game of Thrones (2011-).

Early indications suggest Marvel Television and Netflix’s 60-hour experiment has so far been a success for both companies. Netflix stock just skyrocketed after a company announcement of higher-than-expected global subscriber gains, making the streaming company now worth more than media giants like CBS and Viacom. Additionally, despite four other Marvel series scheduled to hit Netflix over the next two years, people are already asking about a second season of Daredevil. Owing to the fact Netflix has already renewed OITNB for a fourth season ahead of its June season three launch, one can assume a Daredevil season two announcement is not far off, depending on the particulars of Netflix’s deal with Marvel, of course.

In their partnership, Marvel Television (in conjunction with ABC Studios) gains a robust, popular distribution platform for their franchise product, and Netflix strengthens its catalog of original content while providing a corner of the wildly successful MCU not available anywhere else.

Yet in addition to the context of its production and initial reception, Daredevil seems ripe for further critical analysis. For instance: How does the early success of Daredevil further cement the place of comic book heroes within popular film and television, and how long will this genre remain favorable? Also, having emphasized its on-location shooting in New York City, how does Daredevil evoke authenticity in the construction of its narrative spaces, and what value is there in this authenticity? Finally, what does the deal between Marvel Television and Netflix signal for the future of franchise television and transmedia production and distribution?

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Guardians of the Galaxy and The Marvel Method http://blog.commarts.wisc.edu/2014/08/06/guardians-of-the-galaxy-and-the-marvel-method/ http://blog.commarts.wisc.edu/2014/08/06/guardians-of-the-galaxy-and-the-marvel-method/#comments Wed, 06 Aug 2014 14:44:11 +0000 http://blog.commarts.wisc.edu/?p=24327 Guardians of the Galaxy, Marvel continues to construct a sequential tapestry by drawing upon comics' sense of interconnectivity and hyperdiegetic expansion.]]> guardian-of-the-galaxy-poster1Disney keeps on truckin’ with the Marvel Studios films coming thick and fast, leaving bête noire, DC, submerged in a swamp, largely of their own making. Then again, DC has always done this since Marvel challenged their hegemony in the 1960s: playing catch-up, that is. Sure, DC have Arrow on TV, soon to be followed by The Flash, Gotham, Hourman and Constantine, but Marvel surge ahead with another new TV series, Agent Carter, and the five Netflix series coming next year (Daredevil, Jessica Jones, Iron Fist, Luke Cage and the ensemble team-up series, The Defenders), not to mention Avengers: Age of Ultron in 2015 and the forthcoming Doctor Strange and Ant-Man films.

Further, Marvel are constructing a sequential tapestry unrivaled in cinematic history by drawing from the comic book concept of continuity and building a grand universe of interconnectivity and hyperdiegetic expansion. DC, on the other hand, have announced that their film and TV properties will probably be separate universes which indicates a lack of vision and something which irks this author greatly. I do not want to craft dubious assertions about the audience here, but my own research has shown that fans love hyperdiegetic continuity, something which DC fail to recognize again and again going back to the 1960s/70s and leading into the Crisis on Infinite Earths maxi-series which was created to (supposedly) streamline DC’s erratic and errant continuity. DC has periodically performed continuity cleansing operations in 1994 (Zero Hour: Crisis in Time), 2005 (Infinite Crisis/52) and 2011 (Flashpoint/The New 52) whereas Marvel’s continuity goes back to those early Timely Comics featuring the first iteration of Captain America, Sub-Mariner and the original Human Torch. Simply put, DC repeatedly pushes the reboot/reset button while Marvel has never resorted to such drastic tactics that often risks the ire of the fan culture by casting decades of comic material into the dustbin of history. Once again, DC are on the back-foot, defending rather than attacking.

Marvel’s latest film, Guardians of the Galaxy, is certainly another example of the studios’ risk taking, but this should not be surprising. As Marvel’s flagship characters, Spider-Man, X-Men and the ‘first family,’ The Fantastic Four, are unavailable due to a copyright deal that surely has Stan Lee weeping into his Hulk pajamas, Marvel Studios took a step into the unknown by using (then) B-lister, Iron Man, to launch their Cinematic Universe. Of course, we all know that casting Robert Downey Jr. as Tony Stark was a momentous decision and set the ground for what was to come. But even Iron Man had considerably more gravitas than Guardians of the Galaxy, a relatively unknown gang of motley mercenaries which includes Star Lord, Gamora, Drax the Destroyer, a talking tree creature named Groot, and Rocket Raccoon. In comic book lore, the Guardians is the second iteration of a team that first made its debut in 1969, but in current continuity, the revised roster has a relatively recent pedigree, first appearing in 2008. In 2012, as part of Marvel’s response to DC’s regenerative initiative, “The New 52,” Brian Michael Bendis began a new series featuring Rocket et al which has helped propel the intergalactic ensemble into the fan conscience.

guardians_originalStill, a massive risk when one considers the fan-ghetto that is the contemporary comic book industry. Guardians does not come with a pre-built recognition like Iron Man, Hulk, or The Avengers. Many commentators agreed that Marvel Studios could be hoisted by its own petard by breaking free of the comfortable confines of branded characters and experimenting with lesser known fare. An early scene in the film operates as an arch-commentary on the unknown quality of these characters when Peter Quill fails to spark any recognition from one of Thanos’ henchmen. “I’m Starlord!” he says proudly, to which his pursuer responds emphatically: “WHO?” with a quizzical lack of comprehension.

Any anxiety has surely been put to rest now as Guardians broke box-office records which demonstrates that the Marvel brand has become a trusted commodity rather than this-or-that superhero. But is the film any good?

Well, first and foremost, it has a raccoon who wields awesome weapons and has a penchant for wry doses of humor. That alone has me on-board. What is striking about this film, for this reviewer at least, is that it does not take itself seriously at all and fully embraces the absurd to deliver a fun-filled, comedy-laden adventure that DC’s audio-visual properties sorely lack. Even Man of Steel managed to take the most optimistic of superheroes and turn him into a dour, miserable facsimile imbued in the grim and gritty ambiance of The Dark Knight (I know, I promise I will stop with the DC/Marvel comparisons, but the former has colored me irritated). Conversely, Guardians is a romp: it is zany, silly and crafted with a nudge-nudge-wink-wink irony that had the audience spluttering popcorn and joining in a collaborative chorus of laughter that was joyful to partake in. There weren’t many laughs in Nolan’s Batman films or Man of Steel (there I go again!). Not that I am against the grim and gritty: Nolan’s films were astounding, a three-act epic that deserves the accolades.

Guardians acts as a kind of pilot for the team’s further adventures (which we are informed during the final credits “will return”) and the story presents an origin narrative for how the team first meet and begin to form an alliance. It is not until the film’s final act that the Guardians come together into a cohesive unit. This is, for all intents and purposes, “Guardians of the Galaxy: Year One.”

Did I mention the raccoon? With guns?

Zoe Saldana Chris Pratt Dave Bautista

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The Guardians of Good Taste: Critics and the “Fanboy” Menace http://blog.commarts.wisc.edu/2014/08/05/the-guardians-of-good-taste-critics-and-the-fanboy-menace/ Tue, 05 Aug 2014 17:00:12 +0000 http://blog.commarts.wisc.edu/?p=24318 Guardians of the Galaxy?]]> grootThe Los Angeles Times’ Steven Zeitchik, writing about Guardians of the Galaxy, revives a critical argument that refuses to go away – the idea that narrative is largely irrelevant to the contemporary blockbuster. For Zeitchik, Guardians exemplifies “post-plot cinema” that “was built to be consumed and enjoyed without any holistic understanding of what’s happening or why.” Scholars like Warren Buckland and Geoff King have already carefully rebutted the notion that “post-classical” blockbusters lack carefully developed, coherent storylines. Zeitchik makes a slightly different argument: “I don’t mean to suggest there aren’t discernable narrative developments in the film…But it’s not easy to explain, crisply and without descending into some kind of obfuscatory mumbo-jumbo…More important, I’m not sure we’re supposed to be able to explain it.”

Now, perhaps Zeitchik is right and audiences are simply enjoying the film’s special effects, humor, and endearing camaraderie without having much of a sense of the macroplot. But can we truly separate these things, as Zeitchik implies? He writes, “Why people are literally doing what they’re doing, or what the plausible psychological explanations are for what they’re doing – seem beside the point.” Yet the audience cannot fundamentally make sense of the narrative without understanding each character’s specific motivation. Why does a drunken Drax call Ronan, for instance? Or is the audience simply so dull it does not ask these questions, but rather sits back and waits for the fighting to begin? Considering the relative simplicity of the plot and the film’s concerted efforts toward classical narrative redundancy, Zeitchik paints the audience (and himself) in a rather poor light.

I could continue breaking down Zeitchik’s article, but my primary intention here is not simply to beat up on a piece of pop criticism that strikes me as wrongheaded. Instead it’s to point out a trend in contemporary film criticism in which critics strive to separate themselves from a strawman “fanboy” audience that is completely uncritical of comic book films, and possesses the arcane knowledge necessary to comprehend them. Rather than accurately representing how these films are constructed, and the way audiences engage with them, I believe this critical attitude serves mainly to reinforce traditional taste hierarchies.

Years ago in another defense of the contemporary franchise blockbuster, I suggested that these films were clearly constructed to appeal to both fan and general audiences. I’d argue that Guardians succeeds especially well in this regard, and is quite accessible to viewers who have neither read any Marvel comics, nor seen any Marvel films. Yet many critics continue to propagate the idea that only a fan audience (something that is never concretely defined) can fully understand a film of this kind. Zeitchik writes that “Hard-core Marvel enthusiasts, versed in the 1960s comic where it all began, may disagree” with his confusion. Likewise, The New York Times’ A.O. Scott praises Men in Black 3 because “You don’t need to study up on the previous installments or master a body of bogus fanboy lore to enjoy this movie.”

The New York Times critics have been particularly guilty of defensive posturing while reviewing superhero films. In 2012 Scott griped, “A critic who voices skepticism about a comic book movie…is likely to be called out for snobbery or priggishness…and trying to spoil everyone else’s fun. What the defensive fans fail or refuse to grasp is that they have won the argument.” Manohla Dargis complains that “oppositional voices” like hers and Scott’s “can be difficult to hear in the contemporary media context.” (Reminder: Dargis and Scott are film critics for the newspaper with the second-highest circulation in the country.) Scott continues, with an utter lack of self-awareness, to criticize “comic book fans’ need to feel perpetually beleaguered and disenfranchised.” This is presumably quite unlike Scott and Dargis’s efforts to position themselves as the last bastion of good taste against the onslaught of the fanboy hordes.

Rather than being embarrassed for their alleged lack of ability to follow a science fiction action film, critics take pride in their confusion, using it to carefully separate themselves from fans, considered to be dupes of the Hollywood marketing machine who revel in sexist, racist, and infantile power fantasies. I’ve spent a good deal of time reading film reviews for my manuscript on the economic and cultural transformation of American science fiction film, and it’s been fascinating to trace the shifting tone of critics from condescending dismissal to the nearly hysterical defensiveness and hostility seen today. Film critics may be soured on fandom due to the appalling, unrepresentative behavior of internet trolls. But at a time when comic book adaptations are some of the most culturally prominent films worldwide, critics might consider making an honest effort to appreciate why they strike a chord with the hoi polloi.

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I, Reboot (Part II) http://blog.commarts.wisc.edu/2014/05/20/i-reboot-part-ii/ http://blog.commarts.wisc.edu/2014/05/20/i-reboot-part-ii/#comments Tue, 20 May 2014 13:25:31 +0000 http://blog.commarts.wisc.edu/?p=24057 Casting off my weak and overused metaphor of a motor vehicle for a moment, I will tell the story of a “word,” and how it semiotically multiplied into a conceptual hubbub of meanings, and why. My thesis deconstructs the reboot term and I shall share with you what I have uncovered. It is not often, if ever, we get to see a word, a single, linguistic seed, evolve from the neologistic birth canal into a semantic formation.

And before you get your knickers all twisted up in a poststructuralist knot, it is necessary to construct definitions before we can even begin to analyse, examine and debate how cultural processes operate. The idea that concepts can be interpreted any which way possible is to misinterpret poststructuralism that suggests that language.

Let’s get down to brass tacks here. The term “reboot” – as in rebooting your computer – is only forty-three years old, its birthday being 1971. Relatively speaking, that’s a squealing, squawking baby! If words could grow legs and arms, reboot couldn’t even clench a fist, let alone walk or run.

ac1Etymologically, a reboot-as-narrative-analogy is even younger, a foetus, a seedling even (1989 is its birthday according to the Oxford English Dictionary). Many have commented that the reboot narrative concept comes from the comic book medium. Indeed it does. But this is where the problems begin, you see? This is where the genre process and rebooting get all entangled and entwined in a Gordian knot of conceptual hodge-podge. Comic books have been rebooting for decades, since “minute zero,” as Michael Chabon calls the publication of Action Comics #1 which introduced the world to Superman in 1938.

Not true.

To be sure, comic books have always sufficiently engaged in periodic revisions, regenerations and reformations. As Geoff Klock has argued, one of the principle reasons why long-running vast narratives, such as DC and Marvel, have managed to expand and enhance their brand “life” is by delicately dancing the dialectic between standardisation and differentiation to great effect as an elemental part of their survival code, a kind of Darwinism, a natural (textual) selection.

This is how all texts operate and not a description of the reboot process. “Mere repetition would not satisfy an audience,” claims Steve Neale. I concur, Steve. For Derek Johnson, “product differentiation is the key to profit.” Well said, Derek. Or, as Stringer Bell would no doubt say: “word” (which is cool-talk for “definitely,” or so I am led to believe).

What, then, is a reboot, I hear you ask?

In 1986, DC Comics sought to purge their labyrinthine story-program of continuity errors and a narrative history that deterred potential “newbies” from jumping on-board. Sales had been declining rapidly for over a decade and Marvel “ruled the roost.” A twelve-part mini-series, Crisis on Infinite Earths, was the answer to their problems. Annihilate the DC Universe and start over from scratch. In short, reboot the system. Wipe away a publication history and begin again with a new story-program.

Crisis-on-Infinite-Earths-1-660x499

To be sure – and I do not mince my words here – engaging with the DC comic book hyperdiegesis at that time could not have been helped by three PhDs in Quantum Physics, a Macarthur Grant and a five-year long sabbatical from life, the universe and nutritional necessity! Douglas Wolf describes fans who can successfully navigate the chaotic contours of the DC and Marvel hyperdiegetic continuities as “super-readers.” I think this does them a disservice. Comic book readers of the 1980s who consumed and understood the continuity are nothing less than geniuses, gurus, veritable professors of alternate realities and monstrous geographies. I say award them MBEs, each and every one of them. Stick ‘em in a laboratory and watch them create the time machine. Hell, throw in a Delorean, let’s see life really imitate art….

spider-manThe notion that comic books have been rebooting since its inception is misleading and fallacious. One technique which DC and Marvel have adopted over the years is that of the “ret-con,” an abbreviation of “retroactive continuity.” A ret-con retroactively changes continuity by altering the details of an event in the past to make sense of a current storyline. Sometimes this technique can be extreme, such as the Spider-Man arc, One More Day, which ret-conned Peter Parker and Mary Jane Watson’s marriage out of continuity – and created a fan backlash in the process for good reason: it was just too darn silly!

It is not only comics that engage in ret-conning. If anyone remembers Dallas, and the infamous season where Bobby Ewing is killed and is miraculously resurrected the following year. How did he return? It was all a dream! This ret-con wiped away an entire season’s worth of episodes in one fell swoop. Of course, it was all downhill from there and Dallas had “jumped the shark.”

bobby ewing

A ret-con is not a reboot. A reboot wipes away a publication history or, in film or television, a screen history and begins again with a new syntagmatic layer.

Of course, rebooting can never truly wipe the slate clean. The slate is a palimpsest and contains all the traces and ghosts of previous incarnations. However, we can see (hypothetically) intertextuality and dialogism spiralling along a horizontal axis – the paradigmatic – and the story itself unfolding sequentially along a vertical axis which is the syntagm. Intertextuality may “destroy the linearity of the text,” as Laurent Jenny argues, but linearity is still preserved. I prefer to understand narrative as a dialectic between linearity and non-linearity, chaos and order, paradigm and syntagm. Intertextuality vandalise the text while at the same time readability is guaranteed. As Mark J.P Wolf states, “without causality, narrative is lost.”

Next time, I shall illustrate how the reboot terminology has been marshalled by academics and journalists in ill-conceived ways, one which has birthed a buzz word – fuzz-word even – that has set in motion a range of non-sequiturs.

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The Comics Arms Race and the Failure of Diversity http://blog.commarts.wisc.edu/2013/03/18/the-comics-arms-race-and-the-failure-of-diversity/ http://blog.commarts.wisc.edu/2013/03/18/the-comics-arms-race-and-the-failure-of-diversity/#comments Mon, 18 Mar 2013 13:00:23 +0000 http://blog.commarts.wisc.edu/?p=19087 Justice_League_of_America_Vol_3_1_WINearly two years after I detailed DC Comics’ “New 52” relaunch for Antenna, I thought I’d take another look at the state of American comics publishing. Despite competition from Image and IDW, American comics remain largely a two-publisher game, with DC and Marvel accounting for approximately 70% of all comics sales. Overall, monthly comic sales in February 2013 were up nearly 15% from a year ago, and up 35% from two years ago. This spike is due primarily to the relaunches of the two major publishers–the “New 52” and “Marvel Now.” The shuffling of creative teams, renumbering of books, and in DC’s case, the “rebooting” of the narrative universe, have generated considerable reader interest. At the same time, both publishers employ a number of strategies to mitigate the inevitable attrition that occurs with monthly comics.

Retailer incentives like variant covers are nothing new, but are being emphasized strongly in today’s market. Variant covers are provided to retailers based on the number of issues ordered. For instance, a retailer ordering 50 copies of Fantastic Four #1 received one issue with an alternate cover by Dave Johnson; while 100 copies gets you a Joe Quesada cover, etc. To receive these rare variants, a retailer often must order more books than he or she can reasonably sell. The retailer still comes out ahead by selling each variant at an inflated price that exceeds the cost of the books that don’t sell. Publishers also encourage excessive ordering by offering extra volume-based discounts for less popular books. DC gave retailers an extra 15% discount if their orders of Katana (a relatively obscure character) were 75% of their orders for Justice League of America (a bestseller).

The effect of these incentives is the artificial inflation of comic sales beyond the number of people who are actually interested in reading the books. On a much larger scale, this kind of speculation led to the near-collapse of the industry in the mid-nineties. Today, it’s possible that some readers may be turned off by the shamelessness of the variant gimmick, and recently, retailer Brian Hibbs attacked variant covers as an unethical manipulation of the market by the Big Two. Yet the practice remains lucrative; February saw the numbers of Justice League of America #1 boosted by as much as 300% by the offering of one variant cover for each state of the U.S.A. (see picture)

In terms of content, DC has pursued more of a “long tail” approach than Marvel. As I discussed in my previous post, one of the features of the New 52 was its variety–in terms of genre, and also the gender and ethnicity of its superheroes. This diversity helps to attract readers beyond the traditional white male superhero fan, and could also serve as R&D for film and television adaptations. (Marvel’s upcoming Guardians of the Galaxy film foregrounds the potential value of obscure characters.)

Marvel, in comparison, tends to stick to its most popular properties, yoking most books to a franchise such as the Avengers or X-Men. While lesser-known characters are often given their own title at DC, they are typically subsumed into an Avengers team book at Marvel, where they are afforded the support of the Avengers brand. Last month, 22 of the top 100 bestselling books had “Avengers” or “X” in the title. Also, Marvel “double-ships” its core titles, publishing books like Avengers and Spider-Man between 18-24 times a year rather than monthly. In May, Marvel solicited 48 ongoing titles to DC’s 52, but fourteen of Marvel’s titles ship twice that month, bringing its total number of ongoing issues in May to 62. Marvel also prices most of its books at $3.99 each, while nearly all of DC’s books are a dollar less.

While the diversity of DC’s offerings might be admirable from a creative and cultural standpoint, from a sales perspective it has led to a considerably weaker publishing slate than Marvel’s. The more offbeat genres and characters that make up DC’s long tail have almost without exception sold poorly, and most have already been canceled (some after only seven or eight issues). Of DC’s ongoing titles, 23 sold fewer than 20,000 copies last month; Marvel had only eight titles that sold that poorly. Marvel also currently holds fourteen of the top 25 sales slots, to DC’s nine. Marvel’s double-shipping and $3.99 price point allow it to surpass DC in both unit and dollar shares, despite the sales boost provided by DC’s relaunch.

DC has traditionally trailed Marvel on the sales charts, but it has remained highly competitive based on the success of short-term promotions (renumbering, “zero month”) and high-profile limited series like Before Watchmen and the upcoming Before Sandman. Yet already their gimmicks have become more desperate–every issue in April will contain a gatefold cover that unfolds to reveal a surprise plot point, a promotion DC has labeled “WTF month”, to the derision of online fans. To better compete with Marvel, I suspect DC will continue to pare back its long tail, increase the number of $3.99 books it releases, focus on its core franchises, and perhaps also begin to double-ship certain popular books. This will surely lead to increased homogeneity on comics stands; however, this in turn might encourage readers to check out the more diverse offerings of independent publishers.

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In Memoriam: Joe Simon, Co-Creator of Captain America http://blog.commarts.wisc.edu/2011/12/16/in-memoriam-joe-simon-co-creator-of-captain-america/ Fri, 16 Dec 2011 17:17:02 +0000 http://blog.commarts.wisc.edu/?p=11589 Comic book writer and artist Joe Simon passed away Wednesday after a more-than-respectable 98 years on earth. His death comes only a week after the passing of 89-year-old Jerry Robinson, creator of the Joker and artist on many foundational Batman tales. Like most media industries, the comic book is a 20th century phenomenon, and scholars of the past few decades have counted themselves lucky to interact with many of the founders of the medium, an accessibility modern scholars in other humanities fields would envy. With the passing of Simon and Robinson, however, precious few influential players from the Golden Age of American comic books remain, and scholars and journalists will soon become the sole caretakers of the medium’s history.

Joe Simon may not have the name recognition of his collaborator of more than a decade, Jack Kirby, or his protégée, Stan Lee, but his impact on the comic book medium was profound. His best-known creation, Captain America, came about in late 1940, when he and Kirby published the first story about the star-spangled hero, his fist iconically smashing into the face of Adolf Hitler on the cover. Simon in interviews was always unapologetic about the comic’s political content. As quoted in Bradford W. Wright’s Comic Book Nation, Simon explained that “The opponents of the war were all quite well organized. We wanted to have our say too.” He “felt very good about making a political statement…and taking a stand.” But a year before Pearl Harbor, with isolationists and Nazi sympathizers still very present among the American populace, not everyone was prepared for such an in-your-face anti-Nazi statement from two Jewish-American creators. Noted Simon, “When the first issue came out we got a lot of… threatening letters and hate mail. Some people really opposed what Cap stood for.” (1)

Though Simon and Kirby left Captain America after only ten issues, their work together would continue to have an impact. While Simon served as the first editor of Timely Comics, the company that later became Marvel, he and Kirby also did work for competitor National Comics (later DC), creating characters such as the Sandman and the Newsboy Legion. After serving in World War II, Simon and Kirby would move on to other comic book genres, including horror comics, western comics, and romance comics, a genre they essentially invented with the publication of Young Romance in 1947. Their partnership came to a close in 1955, as the comic book industry began to crumble in the face of slumping sales and the moral panic about the effect of comics on juvenile delinquency incited by Fredric Wertham and his Seduction of the Innocent. Kirby stayed in comics, going on to collaborate famously with writer Stan Lee and create most of the early Marvel Comics heroes, while Simon moved on to commercial art, returning to the medium only periodically.

Yet Simon’s legacy in the comic book industry still resonates. He was one of the first people in the industry to fight for the rights of creators to own their work, at a time when the late Jerry Siegel and Joe Shuster gave up the rights to Superman for a paltry sum while its corporate owners made millions. It’s a battle that still rages on today, as comic book writers and artists on superhero projects continue to labor, un-unionized, under work-for-hire agreements that give the companies total control of any new characters they might dream up. Simon was also the one to give the first comic book writing opportunities to Stan Lee, by far the most recognizable face of the American comic book industry and one of the few surviving Golden Age greats. Joe Simon’s two biographies, The Comic Makers and the more recent Joe Simon: My Life in Comics, provide fascinating glimpses into the history of the industry and fantastic resources for scholars. He continued to participate in the comic book world well into his twilight years, attending conventions and granting interviews to scholars and journalists (particularly around the “Death of Captain America” storyline of 2007). He even lived to see last summer’s Captain America: The First Avenger, a movie set in the early 1940s of his own youth and modeled on his and Kirby’s original first issue, make millions at the box office.

In the spring of 2008, I attended the New York Comic-Con, still riding high from the completion of my 100-page undergrad senior thesis on “The Cultural Work of Captain America.” Wandering Artists Alley, where creators sit behind tables to chat with fans, sell their work, and sign comics, I spotted Joe Simon sitting quietly, his table somehow lacking a line of fans despite his stature in the industry. I remember shaking with nerves as I approached his table, holding out a recent Captain America comic for him to sign (his own work, sadly, being far too rare and expensive for me to own). As he wrote his name in big, blocky letters on my book, I thanked him for his contributions, and explained the work I’d done on my senior thesis. His handler had to repeat my words at a louder volume to compensate for the elderly man’s poor hearing, but Simon grinned broadly and shook my hand, thanking me for taking the time to analyze his work in that way. As a comic book fan and a budding comic book scholar, that moment remains seared in my memory, the high point of my fandom and my scholarship so far. I am immensely thankful that I had the opportunity to thank the person who inspired my academic work with his texts, and I regret that the next generation of comic book scholars will be deprived of that chance.

(1) Wright, Bradford W. Comic Book Nation: The Transformation of Youth Culture in America. Baltimore: Johns Hopkins University Press, 2001. p. 36.

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Captain America and the Representation of Entertainment http://blog.commarts.wisc.edu/2011/07/23/captain-america-and-the-representation-of-entertainment/ http://blog.commarts.wisc.edu/2011/07/23/captain-america-and-the-representation-of-entertainment/#comments Sat, 23 Jul 2011 13:00:40 +0000 http://blog.commarts.wisc.edu/?p=10078 Captain America movie posterThis past week, Marvel premiered Captain America: The First Avenger, the studio’s fifth major comic book superhero film and the final building block for next summer’s much-anticipated ensemble movie, The Avengers. As a Captain America superfan, I can’t objectively evaluate The First Avenger’s effectiveness as a film or its capacity to entertain people who aren’t previously invested in the character. I found the film satisfying, if imperfect. But one chunk of the plot gave me pause: a sequence in which Steve Rogers, the man who would be Captain America, is assigned to perform in USO tours and propaganda films instead of being sent to the front lines.

Captain America, at the character’s comic book inception, was as much a propaganda tool as a narrative character. The cover of his very first issue, released in early 1941, featured the star-spangled hero socking Hitler across the jaw. It was a calculated political move, and not one without controversy, considering the isolationist streak that still ran through the American populace a year before Pearl Harbor. As the U.S. entered World War II, later issues of the comic implored child readers to buy war bonds and join Captain America fan clubs that required members to be vigilant and defend American values.

In the decades since the war, and particularly since his revival in the comics in 1964, Captain America has evolved significantly, becoming a nuanced character whose allegiance to the ideals of the American Dream trumps his allegiance to the fallible whims of the American government. But unlike fellow 1940s comic book heroes like Superman and Batman, his World War II origins have always remained the keystone of his back story, and it’s those origins that form the bulk of the current film.

The First Avenger, for the most part, does an excellent job of balancing the gritty reality of World War II and the over-the-top necessities of superhero action. By positioning the villainous Red Skull as the leader of Hydra, a Nazi splinter-cell, the film wisely creates a superpowered form of evil for its superhero to battle in a WWII setting without drastically changing the actual events of the war. But that balance is nowhere to be found in the USO sequence, which reeks of the influence of a cynical modern eye and a dismissal of historical realism, comic book necessity, and media effects.

In the sequence, the newly-transformed Steve Rogers, a formerly-scrawny kid from Brooklyn who has suddenly become the one and only super-soldier in the U.S. government’s arsenal, takes an offer to become a USO performer instead of remaining in a lab to become a guinea pig for possible replication of the super-soldier serum. Suddenly, in between filming movie serials and the production of the in-universe version of a Captain America comic book, he finds himself touring the country in an elaborate, Alan Menken-scored song-and-dance show, complete with special effects, patriotic chorus girls, and a man dressed as Hitler for Steve to punch in the face. Steve reads his lines awkwardly and uncomfortably, wearing a costume that is much closer to the comic book version than the one that will be used later in the film, and the entire affair is portrayed as laughable and cheesy, suitable only for the excitable children in the audience. When Steve and the chorus girls take the show overseas for the troops, the troops are completely unimpressed, hurling insults that question Steve’s masculinity and heterosexuality and begging for the chorus girls to return (for ogling purposes). This is the final straw for Steve, who soon afterward breaks ranks and goes off to become the soldier he was meant to be.

There are a number of problems with this sequence. Even on the surface, the discourse on masculinity is troubling, particularly in a film that has only two female characters with speaking lines – the love interest, Agent Peggy Carter, who is valorized because she can shoot a gun and knock out any man, and a secretary who tries to seduce Steve. Though the film purports to be about heroism in all forms, postulating that even the weakest person can become a strong hero, this heroism is cast definitively as a masculine heroism, a heroism of athletic feats, gunshots, muscles, and blood. Women exist primarily to be ogled or to be seductresses, and they don’t count as full human beings unless they work hard to replicate the masculine ideals. Steve Rogers’ USO appearances are feminized and consequently demonized, and it is only through strapping on military gear that he is allowed to come into his own as a superhero.

These gendered aspects of the sequence are unsurprising, if disappointing, in a film that is both an action film and a superhero film, two genres rife with examples of sexism. But what strikes me most about the USO sequence is the way it presents the idea that entertainment cannot bring about change. It isn’t just that militaristic, masculine heroism is presented as the only valuable form of heroism; it’s that media and entertainment artifacts are explicitly presented as silly, mock-worthy, and meaningless. While a throwaway line establishes that sales of war bonds increase after Steve’s shows, this is dismissed as a drop in the bucket, an insignificant victory. Meanwhile, the historical reality of the effectiveness of USO shows for boosting troop morale (even with male performers, like Bob Hope) is completely unacknowledged, revealing the cynical modern eye at work in representing a cultural artifact from the 1940s.

This lack of regard for cultural history is reinforced when the performing costume Steve wears is made to look deliberately ridiculous, and is later traded in for something less colorful and covered with unnecessary straps – a change made, according to director Joe Johnston, to help viewers to “take him seriously” and make the uniform more appropriate for a World War II story (more appropriate, apparently, than the costume actually designed in 1940). But beyond the disregard for actual history, the sequence serves to disregard the character himself, a character whose actual existence in the 1940s had an impact on popular culture and on World War II, and whose stories since have always reflected, anticipated, and at times intersected with cultural shifts.

As a media studies scholar, I’m wary of any claim that entertainment has no serious effect on the culture at large. But I’m especially wary when a piece of media itself attempts to make this claim. The First Avenger is a delicate film to produce in 2011, particularly when the global box office is so important and the name “Captain America” conjures up jingoistic, stereotypical images in the minds of the uninformed. By presenting the USO sequence the way they do, the filmmakers are actively working to distance themselves from any political impact or controversy their movie might create. After all, the story implies, a big entertainment spectacular all about Captain America is silly fluff, not to be taken seriously. By denying the impact of popular culture on real-world issues, Johnston & Co. create a fictional universe that explicitly attempts to distance itself from any potential controversy.

Only time and box office returns can tell if their plan will succeed.

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DC Comics Goes All In http://blog.commarts.wisc.edu/2011/06/18/dc-comics-goes-all-in/ http://blog.commarts.wisc.edu/2011/06/18/dc-comics-goes-all-in/#comments Sat, 18 Jun 2011 13:00:48 +0000 http://blog.commarts.wisc.edu/?p=9858 DC Comics’ plan to “relaunch” its comic line in September with fifty-two #1 issues is a bold move predicated in part on the assumption that there is a large untapped audience for monthly comics.  Each component of DC’s new publishing strategy attempts to broaden the company’s readership while simultaneously avoiding the alienation of its loyal readers.

First, DC will try to attract younger readers by expanding its digital distribution system.  Each new comic will be released at the same time as its print counterpart, and after a month the digital versions will drop to $1.99 (vs. $2.99 for the print comic).  However, it remains to be seen whether static, non-interactive, “old media” like superhero comics will suddenly become attractive to the youth of America simply by virtue of their digitization.  Additionally, most contemporary comic art still translates poorly to the iPad’s relatively small screen – splash pages, for instance, are practically illegible and need to be zoomed and scanned, which undercuts their impact.

DC is also trying to appeal beyond the conventional white male demo by introducing titles starring black characters like Batwing (“Batman of Africa”) and Mr. Terrific (“the world’s third-smartest man”).  And the publisher hopes to hopes to shed the air of juvenile sexism often associated with superhero comics by dressing its female heroes in less-revealing costumes.  (However, only three of the 160 creators associated with the relaunch are women.)

The “new DCU” might appear to be born of desperation; indeed, because sales of the top monthly comics have shrunk from approximately 150,000 copies each in 2008 to about 100,000 copies today, it may seem as though the comic industry is in freefall.  In fact, due to price increases and the industry’s long tail publishing strategies, overall sales have shrunk only modestly — sales in the direct market (i.e. specialty comic stores) were down 3% in 2010, and 2% in 2009.  The poor economy is a more likely culprit for these declines than a mass exodus by comics readers.

While DC surely looks to reverse these negative trends by attracting non-comics readers, a more immediate and realistic goal is likely the recovery of market share from Marvel.  Since 2007 DC has been dominated by its rival in terms of sales, with only about 30% of the market to Marvel’s 40%.  By positioning September’s titles as ideal “jumping-on points”, DC courts Marvel readers as well as comics neophytes.  In the words of Executive Editor Eddie Berganza, “Everything is meant to be enjoyed and read without footnotes or looking up back issues.”

However, by jettisoning the past DC eliminates one of its defining characteristics as a comic publisher.  More than Marvel, DC emphasizes the narrative continuity and history of its shared universe.  The very inaccessibility of the DC Universe that discourages potential new customers is a source of pleasure for die-hard DC fans, who accumulate subcultural capital through their mastery of obscure trivia or their ability to identify references to decades-old storylines.  These readers might consider September’s “jumping-on point” as a perfect excuse to jump off.  To address this danger, DC has taken pains to explain that the relaunch will be a “soft reboot” that will retain select stories from the past (the less popular the character, the greater the changes, it seems)  — but it remains to be seen whether this will pacify longtime readers.

Finally, although some retailers are concerned that DC is flooding the market in September, the relaunch of so many titles should help DC in a key weakness – the midlist of the sales charts, where Marvel utterly dominates.  Marvel has fostered a number of successful publishing franchises, including the Avengers, Spider-Man, X-Men, Iron Man, the Hulk, Deadpool, and Captain America, all of which have multiple monthly titles in the top 100.  (Nineteen of the top 100 titles in May 2011 were X-Men related.)  DC’s Batman and Green Lantern franchises are strong, but none of its other characters sell particularly well.  By revamping two underachieving properties (Justice League and Superman) and making them part of a line-wide relaunch, DC might be able to generate interest in C-list characters like Blue Beetle or Firestorm, both building the publisher’s market share and creating new valuable multimedia properties.  If the poorly-reviewed Green Lantern film flops, DC will need those second and third-tier characters if it hopes to compete with the Marvel Studios juggernaut.

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