What I find surprising about gaming M2AFs is how often they quickly turn intimate, even if the only connection between sender and receivers is an ad hoc one established to gain an achievement. It is not uncommon to get a highly personal message of one kind or another.
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Author Archive
M2AF: Message Received
“Quiet, you”: Computer Games, Silence, and the Anti-Aliasing of Expression
A hunt for elusive video game silence and an investigation of its meaning.
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Computer Games: Heart of the Humanities?
In what ways does the medium and its exploration connect with the traditional foci of humanistic study: life, death, friendship, love, work, play, language, learning, history, and so on?
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Handle With Care: Computer Games, Noise, and the Fragility of Play
Computer games are noisy because computer game play is fragile; it dissipates far more readily than it coheres.
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