DC Comics – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 DC Comics’ Halfhearted Appeal to an Alternate Readership http://blog.commarts.wisc.edu/2015/09/18/dc-comics-halfhearted-appeal-to-an-alternate-readership/ http://blog.commarts.wisc.edu/2015/09/18/dc-comics-halfhearted-appeal-to-an-alternate-readership/#comments Fri, 18 Sep 2015 16:41:55 +0000 http://blog.commarts.wisc.edu/?p=28312 gotham by midnight panel

A panel from Gotham By Midnight.

Post by Bradley Schauer, University of Arizona

In recent years DC Comics has come under criticism for its monolithic publishing line – grim, violent books aimed at twenty- to fortysomething white men, drawn in a house style that hasn’t left the 1990s. While not every DC book fit this profile, it was clear that the publisher had little response to the more inclusive, nontraditional comics of independent competitor Image Comics (or even of archival Marvel, which has recently found success with books like Ms. Marvel and Hawkeye). In March, DC’s dollar share of the market was only 26 percent, mainly due to the extraordinary success of Marvel’s Star Wars comics, but also DC’s struggle to sell any comics that aren’t related to Batman. That month, only three of the top twenty bestselling books were published by DC.

In May, DC announced its new “DC YOU” initiative, described by the publisher as a “bold, new direction” with “a story for every kind of fan.” DC YOU seemed to be a direct response to the company’s critics: 17 new titles premiered in June, featuring a wide variety of storylines and art styles. New writers and artists from diverse backgrounds were enlisted, such as David F. Walker, Annie Wu, and Gene Luen Yang. These creators would be allowed to tell their stories without excessive editorial interference or continuity constraints; they were also reportedly guaranteed at least twelve issues before threat of cancellation.

With DC YOU underway, DC’s line is currently stronger than it has been in years. Standout titles include Prez, a sharp, funny satire of contemporary politics, supernatural police procedural Gotham by Midnight, smart and subtle space opera The Omega Men, and writer Genevieve Valentine’s re-envisioning of Catwoman as an intricate crime saga. However, initial DC YOU sales were lower than expected, and at the end of August it was rumored that DC would be largely returning to its “meat and potatoes” house style. DC denied these reports and asserted its commitment to diversity, but this week it confirmed the cancellation of six titles, including all the books just mentioned (except Catwoman, which remains, sans Valentine). Several more soft-selling new books are likely on the chopping block.

DC’s quick cancellation trigger and willingness to abruptly shift creative direction from month to month points not only to the publisher’s uncertainty about today’s comics market, but to larger problems in its business model. Specifically, DC’s emphasis on single-issue sales obstructs its plans to draw a wider, more diverse readership. DC may want to capture some of the audience for Image Comics, but it is not currently structured to effectively target those readers, or to successfully publish comics that diverge sharply from its traditional formula.

To be fair, sales for the canceled books were indeed low and dropping precipitously: Omega Men #3 received only 13,000 orders from retailers, for instance. At the same time, the canceled books were in the same sales vicinity as Image hits like Lazarus, Velvet, and The Manhattan Projects. Writer Kieron Gillen, who has worked for Marvel and Image, states that an indie book selling 10-12,000 copies “is a cause for celebration and joy.” But at DC and Marvel where sales targets are much higher, in part due to greater overhead costs, the same book would be canceled.

Panels from Omega Men.

Panels from The Omega Men.

While DC is known to cancel books before their first trade paperbacks are released, Image waits and fosters the sale of trades, which their readers tend to prefer. For instance, Sex Criminals #11 was the 119th bestselling single issue of July, but in February its second trade volume was the second bestselling graphic novel of the month. This preference for trades suggests that Image’s readership is different from the “Wednesday warriors” of Marvel and DC fans who buy a stack of floppies each week from their local shop.

Unlike the Big Two, Image is able to patiently wait for trade sales and word-of-mouth to build because in their publishing model, the creators bear most of the financial risk. While DC and Marvel pay a page rate, Image creators aren’t paid until Image has subtracted printing and distribution costs, and taken its cut. This can mean huge profits for the creators of Image bestsellers like Saga or The Walking Dead, but creators of lighter-selling books often must wait until trade publication (and sometimes not even then) to earn anything. By paying creators upfront, DC and Marvel are much less likely to nurture low-selling books.

Of course, it’s not feasible for DC and Marvel to scrap their current business model entirely. For one thing, many creators prefer the steady paychecks of the Big Two as opposed to the risk of the indie world. And parent corporations Time Warner and Disney would never allow creators to own the media rights to their work, as Image does. That said, if DC is serious about attempting to broaden its audience, it needs to allow its more offbeat, distinctive books time to build a readership, especially when readers who might enjoy those books prefer trade paperbacks and may be reluctant to purchase DC comics in the first place. Something like Omega Men would have probably sold better as an Image title, as it will read better as a trade, and Image’s core readership is better primed for its formal experimentation. But given a full twelve issues and time to build word-of-mouth from trade sales, the book might have found some measure of success at DC. Even if it didn’t, its very existence would have helped rebrand DC as a welcome home for innovative, nontraditional comics.

Perhaps small losses on a few unique books could be considered acceptable in the long run, if it makes the publisher more attractive to wider, different demographics. Instead DC seems shortsighted and fickle, too concerned with month-to-month fluctuations in sales and market shares. Quickly canceling low-selling books that were designed to run twelve issues leads to a vicious cycle in which readers are reluctant to sample new books, for fear of wasting their time and money. Co-publishers Dan DiDio and Jim Lee appear to be on a short leash; this may have to change if DC is going to effectively compete in a new marketplace where it is losing ground.

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Marvel, Wired? Daredevil and Visual Branding in the MCU http://blog.commarts.wisc.edu/2015/05/01/marvel-wired-daredevil-and-visual-branding-in-the-mcu/ http://blog.commarts.wisc.edu/2015/05/01/marvel-wired-daredevil-and-visual-branding-in-the-mcu/#comments Fri, 01 May 2015 12:42:41 +0000 http://blog.commarts.wisc.edu/?p=26260 Daredevil poster

Figure 1: Texturally rich costuming of Matt Murdock character in Daredevil.

Post by Piers Britton, University of Redlands.

How far are Marvel Studios’ film and television franchises visually coded for homogeneity? How insistently, that is to say, is brand identity maintained at the levels of design, cinematography, editing and post-production processing? This question seems worth pursuing in relation to Marvel’s Daredevil (Netflix, 2015), which has already been critically positioned as divergent from prior entries in the “Marvel Cinematic Universe” super-franchise. All the MCU films since 2008 have been rated PG-13, while the ABC television series Marvel’s Agents of S.H.I.E.L.D. (2013–) and Marvel’s Agent Carter (2014-15) are consistently anodyne, even at their darkest. Daredevil, by contrast, is already notorious for its frequent and intensely graphic violence, which earned it a TVMA certification, and for the conflicted nature of its anti-heroic protagonist. This shift in tone is not the only departure from the prior Marvel norm. Much more assertively than Agent Carter, and even more than the DC offerings on the CW, the new show emphasizes that its protagonist is one of Marvel’s “street-level” superheroes, with the action never straying beyond Hell’s Kitchen and the narrative focusing heavily on the socially disadvantaged and marginalized. While it is not the first Marvel property to introduce comic-book characters without their familiar costume trappings and idiosyncrasies of grooming, Daredevil has arguably gone further than its predecessors in this regard. For example, the series reduces the comics’ hirsute, flamboyantly coiffed and green-ulster-clad Leland Owlsley (Bob Gunton) to a deceptively avuncular elderly man with thinning hair and a short back and sides, dressed in earth-toned tweeds. Indeed, Daredevil even deprives Matt Murdock (Charlie Cox) of his red superhero suit until the climax of the final episode.

Showrunner Steven DeKnight has underscored the ways in which Daredevil differs visually from network series like Agents of S.H.I.E.L.D., noting that he and his D.P., Matt Lloyd, “wanted to be able to do a show that was literally darker than what you would see on a network,” where series tend to be “very bright, very evenly lit,” and further that they “wanted to take more of the color palette of the classic movies of the ’70s, the Dog Day Afternoon and French Connection and Taxi Driver.” The series’ production designer, Loren Weeks, also emphasizes Daredevil’s departure from the sleek, well-appointed and technology-rich environments that typify Marvel’s cinematic tales of billionaire playboys, demigods and super-soldiers. Tellingly, Weeks claims: “We’re more The Wire than other Marvel movies. It’s not the stuff you see in Agents of SHIELD, it’s the stuff you see every day.”

Stress on the quotidian, invocation of the ultra-realist Wire, insistence on chiaroscuro lighting (with its inevitable noir associations), and reference to the subdued palette of dour seventies thrillers all serve to distance Daredevil not only from other Marvel properties but also from other broadly cognate television shows. They rhetorically position the series as something “grittier” than the quasi-realist narratives of street-level superheroes in Arrow (CW, 2012–) and The Flash (CW, 2014–). Indeed, if there is a DC comparison to be made, it is with the notoriously tenebrous and bleak Dark Knight films. So, if we are to take Weeks’ and DeKnight’s remarks at face value, how does the visual style of Daredevil fulfill the branding imperative of offering variety within identity and novelty within continuity?

A number of recurrent or repeated visual motifs both in Daredevil’s paratextual materials—posters, publicity stills, and so on—and in the episodes themselves serve to weld strongly to Marvel’s other film and television, and to its comic-book lineage. Use of strong color in Daredevil represents the most interesting variation on established Marvel brand elements. MCU style in toto is defined by chromatic intensity and richness (in contradistinction to the DC film and television “multiverse” that has gradually developed since Batman Begins). Dominant color values have varied, with Phase Two movies and the second series of Agents of S.H.I.E.L.D. frequently exhibiting lower values and lower-key lighting than Phase One. Even so, selective, punctuative use of high-intensity colors is endemic to Marvel’s television and film offerings. Only the environments and personnel of S.H.I.E.L.D. are stripped of high value and saturated color; otherwise, the heroes and villains and their worlds are as bright as the Marvel logo, and the comic-book pages we glimpse in the animated version of that logo that heads each film and television show from the MCU. In most cases, focal points of vibrant color are typically located one way or another on the bodies of the protagonists, from Iron Man’s scarlet and gold livery to Peggy Carter’s blue suit, white blouse and red hat (used so extensively in publicity materials for Agent Carter), and from Thor’s flaxen hair to the Hulk’s green skin.

Fig. 2

Figure 2: Superficially neutral costuming of Wilson Fisk character in Daredevil

Daredevil largely displaces intense color from bodies, except in the case of the saturated red costume worn by the “ninja” villain, Nobu (Peter Shinkoda), in a watershed fight scene. As befits a faux-realist television series, and especially one that unfolds over thirteen instantly reviewable episodes, the devil is in the details in Stephanie Maslansky’s costumes; bold gestures are correspondingly few and far between. Thus Matt Murdock’s suits are mostly mid-value monochrome but his clothes are texturally rich—shirts, for example, are nubby oxford rather than smooth poplin—suggesting the blind man’s heightened reliance on tactility (Fig. 1). By the same token, wisecracking Foggy Nelson (Eldon Hensen) is also superficially neutral in his dress, but the printed shirt fabrics and animal-motif ties reward leisurely, close inspection and add a “quirky but not flamboyant” note – and so on. Unmodified strong color is eschewed in inverse proportion to the dominance of all these surface nuances, a choice that is most notable in the reimagining of principal antagonist Wilson Fisk (Vincent D’Onofrio). The white suits and ascot of the comic book Kingpin are relegated to an “Easter egg” joke in the fifth episode, while Fisk’s open-necked silk shirts and mohair-tonic, three-piece suits for the series are either black, gray or muted blue, the surface of the latter sometimes broken up with self-stripes that further mitigate saturation (Fig. 2).

Figure 3

Figure 3: Vivid lighting in Daredevil.

Vivid color is mainly a property of environments, and more specifically the illumination of environments, in Daredevil. Murdock speaks of experiencing “a world on fire,” and in addition to a couple of livid-red POV shots simulating this for the audience, the idea is echoed each episode in the opening credits, which show New York landmarks and finally Daredevil himself forming viscously out of a red haze. A no-less insistent leitmotiv is the acid yellow and green light suffusing the panes of the picture windows that are endemic to the various warehouse and loft spaces in which so much of the nocturnal action takes place — including Murdock’s own apartment (Fig. 3). This sickly glow can in most cases be rationalized as light pollution from neon signage and street lamps (the now celebrated hallway fight from the second episode is one of the exceptions), but this is ultimately beside the point. The device is surely used chiefly because the grid of glazing bars in these windows provides a strong, stylized, quasi-graphic backdrop to action – and perhaps because both the strong color fields and insistent linearity recall the simplified backgrounds beloved of comic-book inkers and colorists (Fig. 4).

Figure 4

Figure 4: Example of simplified backgrounds of classic comic books.

Figure 5

Figure 5: Netflix’s posters for Daredevil.

Very little of this disembodied color creates as potent an effect as Netflix’s Hopperesque banner and posters for Daredevil (Fig. 5), which feature a cityscape bathed in the super-intense blue that hyperbolically represents nighttime in screen media as well as some comic strips. It is in these paratextual images that the “Marvelness” of Daredevil is perhaps most economically and powerfully expressed. Even so, and notwithstanding analogies with The Wire and Dog Day Afternoon, Daredevil’s imagery consistently reflects the fact that, as Loren Weeks puts it: “We didn’t want to be too literal with the real. It is the Marvel universe, after all.”

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Researching from within kids’ culture http://blog.commarts.wisc.edu/2014/11/22/researching-from-within-kids-culture/ http://blog.commarts.wisc.edu/2014/11/22/researching-from-within-kids-culture/#comments Sat, 22 Nov 2014 15:00:30 +0000 http://blog.commarts.wisc.edu/?p=25099 A princess (by three-year-old student with crown drawing help from me).

A princess (by three-year-old student* with crown drawing help from me).

After my first day in the daycare classroom, I thought I had the kids pegged. Just in the span of an hour, one three-year-old told me all about his Batman pants. A girl wearing a Frozen t-shirt happily informed me of the names Princesses printed onto her front. The pièce de résistance occurred when I drew a copy of a Donald Duck figurine—decked out in his The Three Caballeros poncho and sombrero—and asked the class who it was. “Donald Duck!”In that moment I let my confirmation bias win. It seemed as though gendered merchandizing and Disney market saturation had effectively taken over kids’ media culture. However, with weeks of class time with the kids ahead of me, I had to confront some of my assumptions about kids’ culture and the way we communicate at a young age.

The literature on kids’ media culture is dispersed over disciplines that often fundamentally disagree on the goal of studying young people and the media they interact with. While scholars within our field and outside of it have made key interventions into children’s culture, the focus of popular and academic conversations rests on a binary David Buckingham called protectionist and pedagogical discourses. These two discourses articulate the combination of fear and hope centered on the developing bodies and minds of kids—both the perpetual fear of harm caused by sex and violence and the proactive parent-led curation of educational material to foster “proper” growth.

The problems inherent in this model are numerous—due to classed, gendered, raced, and aged biases—, but the issue I will focus on here is the problem of using an adult bias to talk about kids. I believe that this is a major contributor to the troubling construction of childhood innocence. Speaking from our positions of comparably vast experience, we as adult researchers can underestimate children by assuming that their lack of experience is synonymous with lack of understanding. We also at times see the life of a child as foreign or essentially different than our lives, because of our temporal distance from it. By creating our theses and research questions in isolation from children’s perspectives, we continue to ask questions that center on adults and ignore what children may care about or be interested in.

I’m working on a research initiative led by professor and cartoonist Lynda Barry. The idea is to adapt our research questions for young people (and by young I mean two- to four-year olds) and ask them to weigh in on our questions through drawing. As I mentioned before, the class I visit once a week is made up of two- and three-year olds, an age I find especially fascinating for two reasons. First, because this age group is often ignored by psychological research methods that hinge on repeatable tasks. Apparently toddlers do not typically repeat tasks when ordered (this will come as a huge surprise to parents and caregivers, I’m sure). Second is because they are at the beginning of Disney’s supposed princess target audience (girls age two to six). This “princess obsession” is a loaded one since positive and negative associations with hyper-femininity range across class and taste cultures. With both of the above reasons in mind, I am in the process of crafting research questions and methods with the help of my co-researchers. At this point I hope to share a couple brief observations about creating and interacting with toddlers in a space when they are among their peer group and with adults.

1: Dialogue is generative 

One of Buckingham’s observations is that we can’t take kids’ words at face value. I think we could often say the same for adults, but it is useful to remember that young children do not always have enough experience to know how we want them to respond to specific questions. Our research objective in the classrooms was to get kids to draw and tell us stories about their drawings. What I discovered was that this age group isn’t fond of or especially equipped to synthesizing visual information into stories. When I ask the innocent question “Will you tell me what you drew?” I’d mostly get frank and negative responses, either “I don’t want to,” “No,” or “I don’t know.” I found it much easier to talk with them while they drew. The “stories” were more like conversations, occurring between myself and a child or two. Dialogue moves beyond verbal communication as well. Thanks to Lynda Barry’s insights, my (adult) colleagues and I discovered that discussion through drawing and playing created more insights from kids than standing at the borders and observing.

2: Repetition helps with creation 

Kids repeating each other's drawing ideas. Top: "I'm drawing purple and a rainbow." Bottom: "I'm starting a rainbow."

Kids* repeating each other’s drawing ideas. Top: “I’m drawing purple and a rainbow.” Bottom: “I’m starting a rainbow.”

Again, I’ve interacted with toddlers one-on-one, but I was surprised to see how much kids will repeat each other while making things. Often I’d get one kid drawing a “horse” that looked more like squiggle marks and then another kid who didn’t know what to draw would suddenly chime in, “I’m drawing a horse.” This helped me learn how to initiate a drawing session by simply stating what I was drawing and see if anyone else would start drawing the same object. At this stage of practice and motor skills, the kids’ ability to create “realistic” images varied wildly, but by saying they were creating the same thing as a friend, they were able to create something.

So, what do we do with experiences like these? I don’t expect these interactions to write my papers for me or even craft my research questions in a direct way. My hope is that if scholars communicate with children through interactive research methods, we may be able to move beyond thinking about what media culture does to kids, and move toward questions and methodologies that respect kids’ media and cultural engagement as nuanced, active, and social.

 

 

*Note: drawings are recreations by the author due to IRB restrictions on circulation of original pieces.

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I, Reboot (Part II) http://blog.commarts.wisc.edu/2014/05/20/i-reboot-part-ii/ http://blog.commarts.wisc.edu/2014/05/20/i-reboot-part-ii/#comments Tue, 20 May 2014 13:25:31 +0000 http://blog.commarts.wisc.edu/?p=24057 Casting off my weak and overused metaphor of a motor vehicle for a moment, I will tell the story of a “word,” and how it semiotically multiplied into a conceptual hubbub of meanings, and why. My thesis deconstructs the reboot term and I shall share with you what I have uncovered. It is not often, if ever, we get to see a word, a single, linguistic seed, evolve from the neologistic birth canal into a semantic formation.

And before you get your knickers all twisted up in a poststructuralist knot, it is necessary to construct definitions before we can even begin to analyse, examine and debate how cultural processes operate. The idea that concepts can be interpreted any which way possible is to misinterpret poststructuralism that suggests that language.

Let’s get down to brass tacks here. The term “reboot” – as in rebooting your computer – is only forty-three years old, its birthday being 1971. Relatively speaking, that’s a squealing, squawking baby! If words could grow legs and arms, reboot couldn’t even clench a fist, let alone walk or run.

ac1Etymologically, a reboot-as-narrative-analogy is even younger, a foetus, a seedling even (1989 is its birthday according to the Oxford English Dictionary). Many have commented that the reboot narrative concept comes from the comic book medium. Indeed it does. But this is where the problems begin, you see? This is where the genre process and rebooting get all entangled and entwined in a Gordian knot of conceptual hodge-podge. Comic books have been rebooting for decades, since “minute zero,” as Michael Chabon calls the publication of Action Comics #1 which introduced the world to Superman in 1938.

Not true.

To be sure, comic books have always sufficiently engaged in periodic revisions, regenerations and reformations. As Geoff Klock has argued, one of the principle reasons why long-running vast narratives, such as DC and Marvel, have managed to expand and enhance their brand “life” is by delicately dancing the dialectic between standardisation and differentiation to great effect as an elemental part of their survival code, a kind of Darwinism, a natural (textual) selection.

This is how all texts operate and not a description of the reboot process. “Mere repetition would not satisfy an audience,” claims Steve Neale. I concur, Steve. For Derek Johnson, “product differentiation is the key to profit.” Well said, Derek. Or, as Stringer Bell would no doubt say: “word” (which is cool-talk for “definitely,” or so I am led to believe).

What, then, is a reboot, I hear you ask?

In 1986, DC Comics sought to purge their labyrinthine story-program of continuity errors and a narrative history that deterred potential “newbies” from jumping on-board. Sales had been declining rapidly for over a decade and Marvel “ruled the roost.” A twelve-part mini-series, Crisis on Infinite Earths, was the answer to their problems. Annihilate the DC Universe and start over from scratch. In short, reboot the system. Wipe away a publication history and begin again with a new story-program.

Crisis-on-Infinite-Earths-1-660x499

To be sure – and I do not mince my words here – engaging with the DC comic book hyperdiegesis at that time could not have been helped by three PhDs in Quantum Physics, a Macarthur Grant and a five-year long sabbatical from life, the universe and nutritional necessity! Douglas Wolf describes fans who can successfully navigate the chaotic contours of the DC and Marvel hyperdiegetic continuities as “super-readers.” I think this does them a disservice. Comic book readers of the 1980s who consumed and understood the continuity are nothing less than geniuses, gurus, veritable professors of alternate realities and monstrous geographies. I say award them MBEs, each and every one of them. Stick ‘em in a laboratory and watch them create the time machine. Hell, throw in a Delorean, let’s see life really imitate art….

spider-manThe notion that comic books have been rebooting since its inception is misleading and fallacious. One technique which DC and Marvel have adopted over the years is that of the “ret-con,” an abbreviation of “retroactive continuity.” A ret-con retroactively changes continuity by altering the details of an event in the past to make sense of a current storyline. Sometimes this technique can be extreme, such as the Spider-Man arc, One More Day, which ret-conned Peter Parker and Mary Jane Watson’s marriage out of continuity – and created a fan backlash in the process for good reason: it was just too darn silly!

It is not only comics that engage in ret-conning. If anyone remembers Dallas, and the infamous season where Bobby Ewing is killed and is miraculously resurrected the following year. How did he return? It was all a dream! This ret-con wiped away an entire season’s worth of episodes in one fell swoop. Of course, it was all downhill from there and Dallas had “jumped the shark.”

bobby ewing

A ret-con is not a reboot. A reboot wipes away a publication history or, in film or television, a screen history and begins again with a new syntagmatic layer.

Of course, rebooting can never truly wipe the slate clean. The slate is a palimpsest and contains all the traces and ghosts of previous incarnations. However, we can see (hypothetically) intertextuality and dialogism spiralling along a horizontal axis – the paradigmatic – and the story itself unfolding sequentially along a vertical axis which is the syntagm. Intertextuality may “destroy the linearity of the text,” as Laurent Jenny argues, but linearity is still preserved. I prefer to understand narrative as a dialectic between linearity and non-linearity, chaos and order, paradigm and syntagm. Intertextuality vandalise the text while at the same time readability is guaranteed. As Mark J.P Wolf states, “without causality, narrative is lost.”

Next time, I shall illustrate how the reboot terminology has been marshalled by academics and journalists in ill-conceived ways, one which has birthed a buzz word – fuzz-word even – that has set in motion a range of non-sequiturs.

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The Comics Arms Race and the Failure of Diversity http://blog.commarts.wisc.edu/2013/03/18/the-comics-arms-race-and-the-failure-of-diversity/ http://blog.commarts.wisc.edu/2013/03/18/the-comics-arms-race-and-the-failure-of-diversity/#comments Mon, 18 Mar 2013 13:00:23 +0000 http://blog.commarts.wisc.edu/?p=19087 Justice_League_of_America_Vol_3_1_WINearly two years after I detailed DC Comics’ “New 52” relaunch for Antenna, I thought I’d take another look at the state of American comics publishing. Despite competition from Image and IDW, American comics remain largely a two-publisher game, with DC and Marvel accounting for approximately 70% of all comics sales. Overall, monthly comic sales in February 2013 were up nearly 15% from a year ago, and up 35% from two years ago. This spike is due primarily to the relaunches of the two major publishers–the “New 52” and “Marvel Now.” The shuffling of creative teams, renumbering of books, and in DC’s case, the “rebooting” of the narrative universe, have generated considerable reader interest. At the same time, both publishers employ a number of strategies to mitigate the inevitable attrition that occurs with monthly comics.

Retailer incentives like variant covers are nothing new, but are being emphasized strongly in today’s market. Variant covers are provided to retailers based on the number of issues ordered. For instance, a retailer ordering 50 copies of Fantastic Four #1 received one issue with an alternate cover by Dave Johnson; while 100 copies gets you a Joe Quesada cover, etc. To receive these rare variants, a retailer often must order more books than he or she can reasonably sell. The retailer still comes out ahead by selling each variant at an inflated price that exceeds the cost of the books that don’t sell. Publishers also encourage excessive ordering by offering extra volume-based discounts for less popular books. DC gave retailers an extra 15% discount if their orders of Katana (a relatively obscure character) were 75% of their orders for Justice League of America (a bestseller).

The effect of these incentives is the artificial inflation of comic sales beyond the number of people who are actually interested in reading the books. On a much larger scale, this kind of speculation led to the near-collapse of the industry in the mid-nineties. Today, it’s possible that some readers may be turned off by the shamelessness of the variant gimmick, and recently, retailer Brian Hibbs attacked variant covers as an unethical manipulation of the market by the Big Two. Yet the practice remains lucrative; February saw the numbers of Justice League of America #1 boosted by as much as 300% by the offering of one variant cover for each state of the U.S.A. (see picture)

In terms of content, DC has pursued more of a “long tail” approach than Marvel. As I discussed in my previous post, one of the features of the New 52 was its variety–in terms of genre, and also the gender and ethnicity of its superheroes. This diversity helps to attract readers beyond the traditional white male superhero fan, and could also serve as R&D for film and television adaptations. (Marvel’s upcoming Guardians of the Galaxy film foregrounds the potential value of obscure characters.)

Marvel, in comparison, tends to stick to its most popular properties, yoking most books to a franchise such as the Avengers or X-Men. While lesser-known characters are often given their own title at DC, they are typically subsumed into an Avengers team book at Marvel, where they are afforded the support of the Avengers brand. Last month, 22 of the top 100 bestselling books had “Avengers” or “X” in the title. Also, Marvel “double-ships” its core titles, publishing books like Avengers and Spider-Man between 18-24 times a year rather than monthly. In May, Marvel solicited 48 ongoing titles to DC’s 52, but fourteen of Marvel’s titles ship twice that month, bringing its total number of ongoing issues in May to 62. Marvel also prices most of its books at $3.99 each, while nearly all of DC’s books are a dollar less.

While the diversity of DC’s offerings might be admirable from a creative and cultural standpoint, from a sales perspective it has led to a considerably weaker publishing slate than Marvel’s. The more offbeat genres and characters that make up DC’s long tail have almost without exception sold poorly, and most have already been canceled (some after only seven or eight issues). Of DC’s ongoing titles, 23 sold fewer than 20,000 copies last month; Marvel had only eight titles that sold that poorly. Marvel also currently holds fourteen of the top 25 sales slots, to DC’s nine. Marvel’s double-shipping and $3.99 price point allow it to surpass DC in both unit and dollar shares, despite the sales boost provided by DC’s relaunch.

DC has traditionally trailed Marvel on the sales charts, but it has remained highly competitive based on the success of short-term promotions (renumbering, “zero month”) and high-profile limited series like Before Watchmen and the upcoming Before Sandman. Yet already their gimmicks have become more desperate–every issue in April will contain a gatefold cover that unfolds to reveal a surprise plot point, a promotion DC has labeled “WTF month”, to the derision of online fans. To better compete with Marvel, I suspect DC will continue to pare back its long tail, increase the number of $3.99 books it releases, focus on its core franchises, and perhaps also begin to double-ship certain popular books. This will surely lead to increased homogeneity on comics stands; however, this in turn might encourage readers to check out the more diverse offerings of independent publishers.

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