superheroes – Antenna http://blog.commarts.wisc.edu Responses to Media and Culture Thu, 30 Mar 2017 23:48:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 Bollywood’s Superhero Genre: Transnational Appropriations, Labor and Referentiality http://blog.commarts.wisc.edu/2015/09/24/bollywood-superheroes/ http://blog.commarts.wisc.edu/2015/09/24/bollywood-superheroes/#comments Thu, 24 Sep 2015 11:00:43 +0000 http://blog.commarts.wisc.edu/?p=28389 Post by Nandana Bose, University of North Carolina Wilmington

This post continues the ongoing “From Nottingham and Beyond” series, with contributions from faculty and alumni of the University of Nottingham’s Department of Culture, Film and Media. This week’s contributor, Nandana Bose, completed her PhD in the department in 2009.

Shah Rukh Khan as G.One in Ra.One (2011)

Shah Rukh Khan as G. One in Ra.One (2011)

Hindi cinema in the new millennium has invested considerable labor in reimagining, appropriating and indigenizing new-millennial trends, discourses and globally circulating genres such as the sci-fi/superhero genre (as well as supernatural, horror and fantasy genres). Hollywood’s decisive millennial turn towards fantasy genres, driven by the global popularity and commercial success of superhero franchises such as The Avengers (2012, 2015), Thor (2011, 2013), Iron Man (2008, 2010, 2013), Captain America (2011, 2014), The Amazing Spider-Man (2012, 2014), and Batman (2005, 2008, 2012), has been aggressively embraced by Bollywood. The surprising popularity of comic-book–based superhero TV dramas among niche Indian audiences has “led channels such as Star World Premiere HD to air shows such as Agents of S.H.I.E.L.D. [2013–], The Walking Dead [2010–], and Marvel’s Agent Carter [2015–] within hours of their international telecast.”[1] In postmillennial India, digital and virtual media convergences of the Internet and the video-gaming industry, and the rapid growth and bi-directional media content outsourcing by American and Indian digital graphics and visual-effects companies have significantly impacted the generic output of the Bombay film industry. The explosion and penetration of digital media cultures have inevitably influenced the types of genres Bollywood produces. The postmillennial superhero genre is constitutively informed by digital media cultures. The digital media world informs the superhero genre in two ways. First, it is enabled by satellite/cable and Internet accessibility for postmillennial Indians who are largely urban, educated, aspirational youths, aware of global genres and the latest media trends. Second, digital media technologies such as computers, cell phones and touch-screen interfaces are textually inscribed as content as in the case of superstar Shah Rukh Khan’s 2011 sci-fi/superhero blockbuster, Ra.One, inspired by the video-game format and aesthetics.

What does the superhero genre mean to contemporary Hindi cinema? What might the millennial reiterations of this emergent genre tell us about Bollywood’s industrial and spectatorial compulsions? I suggest that the emergent superhero genre of recent Hindi cinema is an incoherent textual and extra-textual simulacrum of Hollywood superhero films. The Hindi superhero genre is a highly self-conscious, referential importation of an essentially American genre that hitherto has been only superficially indigenized and localized by inserting Indian character names, (occasional) Indian locations, and the staple song-and-dance sequences. The Krrish superhero/sci-fi franchise, comprising Koi…Mil Gaya (2003), Krrish (2006), and Krrish 3 (2013), is considered Indian cinema’s first such film series. The franchise explicitly references the Rambo series (1982, 1985, 1988, 2008) in the naming of its constituent films. The blatantly imitative logic of the franchise/genre is reflected in a telling comment by its producer, Rakesh Roshan, father of star Hrithik Roshan, who plays the titular superhero: “People who have seen the film [Krrish] are of the opinion that this film is not like Hollywood, it IS Hollywood.” The physiognomy, hypermasculinity, costuming and performative style of Bollywood superheroes (Krrish and G.One), and archenemies and sidekicks (Kaal and Kaya in Krrish 3, and the eponymous Ra.One) become unintentionally parodic reiterations and appropriations of the American superhero genre, exemplifying “the imitative logic of development which situates Bombay cinema somewhere between a not-quite and a not-yet Hollywood.”[2] Perhaps this may explain the mixed reviews and reactions to Ra.One on its initial release, despite its huge budget, the star power of Khan and surrounding media hype.

Hrithik Roshan in Krrish 3 (2013)

Hrithik Roshan in Krrish 3 (2013)

Postmillennial Bollywood superhero films are citations, extensive quotations of the dominant idiom of Hollywood superhero films, gesturing towards “the creation of ‘something new with the help of references.”[3] The citational nature of Bollywood’s superhero genre reveals transnational influences in terms of the superhero star body and hypermasculinity; and the creative talent, visualization and industrial labor involved in costuming and special effects. Since his debut in 2000, the superstar/hero Hrithik Roshan has sculpted a “pumped-up” physique through intensive sessions at the gym, adopting western bodybuilding practices such as DTP or Dramatic Transformation Principle. Inspired by Hollywood’s legendary macho men, Arnold Schwarzenegger, Sylvester Stallone and Jean-Claude Van Damme, he transformed himself from a lanky “boy next door” to an icon of hypermasculinity befitting superhero roles. As the eponymous Krrish, Bollywood’s first fully realized Superman-style hero, Roshan displays a muscular yet lithe body in action sequences and performs gravity-defying, daredevil stunts without body doubles. An August 2012 Men’s Health cover feature provides a meticulous account of Roshan’s gruelling exercise and dietary regimen in preparation for his superhero role in Krrish 3 under the guidance of famed American trainer Chris Gethin, who was hired for an astronomical sum.

Kaya’s costume in Krrish 3

Kaya’s costume in Krrish 3

Imitative of the caped crusader and modeled on Hollywood superhero costumes and accoutrements (face mask, underwear and so forth), Krrish dons a skin-tight, superhero outfit that accentuates his physique and emphasizes the hero’s idealized hypermasculinity. Following in the tradition of overly sexualized Hollywood superwomen in skin-tight costumes, and inspired by Batman, one of Krrish’s archenemies in Krrish 3, a mutant named Kaya, is clad in such a svelte, clingy outfit, made of rubber and latex, that the star playing the role, Kangana Ranuat, complained that she felt naked in it. Meanwhile, the much-publicized blue-latex costume worn by Khan as protagonist G.One in Ra.One, reportedly costing a million dollars, was designed by Robert Kurtzman and Tim Flattery, and created by a team of specialists in Los Angeles.

Besides the transnational labor, talent and visualization involved in costuming, Hollywood special-effects teams have collaborated with Indian graphics companies (such as Prasad EFX) to upgrade the quality of visual effects in the Krrish franchise. Aided by Hollywood’s Marc Kolbe and Craig Mumma, who had both previously worked on such films as Independence Day (1996), Godzilla (1998) and Sky Captain and the World of Tomorrow (2004) as well as the prequel to Krrish, the E.T. (1982)–inspired Koi…Mil Gaya, Krrish set new standards in Indian film CGI. According to Mumma, “Krrish is indicative of Indian cinema’s ascent to the global arena. It will be a trendsetter because it is among the first few films to leverage global expertise and technology to make the film larger than life.” Thus, the local/global imaginative, creative and technological collaborations that engender the Bollywood postmillennial superhero film reveal “an international division of cultural labor that supports the invigoration of new markets and commodity forms.”[4] Transmedia extensions of Krrish as comic book (Krrish: Menace of the Monkey Men), video games (Krrish: The Game and Krrish 3), and animated television series (Kid Krrish aired on Cartoon Network India, and J Bole Toh Jadoo on Nickelodeon) predictably emulate the Hollywood model of transmedia reiterations of the superhero. The Bollywood superhero genre’s extra-textual mimicry of the pre-release marketing, merchandising, branding and transmedia franchising of Hollywood superhero blockbusters also deserves closer scrutiny.

Notes

[1] Sharmila Ganesan, “Spandex on the Small Screen,” Sunday Times of India, July 5, 2015, p. 13.

[2] Nitin Govil, Reorienting Hollywood: A Century of Film Culture Between Los Angeles and Bombay (New York: NYU Press, 2015), p. 45.

[3] Ibid., p. 69.

[4] Ibid., p. 72.

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The Comics Arms Race and the Failure of Diversity http://blog.commarts.wisc.edu/2013/03/18/the-comics-arms-race-and-the-failure-of-diversity/ http://blog.commarts.wisc.edu/2013/03/18/the-comics-arms-race-and-the-failure-of-diversity/#comments Mon, 18 Mar 2013 13:00:23 +0000 http://blog.commarts.wisc.edu/?p=19087 Justice_League_of_America_Vol_3_1_WINearly two years after I detailed DC Comics’ “New 52” relaunch for Antenna, I thought I’d take another look at the state of American comics publishing. Despite competition from Image and IDW, American comics remain largely a two-publisher game, with DC and Marvel accounting for approximately 70% of all comics sales. Overall, monthly comic sales in February 2013 were up nearly 15% from a year ago, and up 35% from two years ago. This spike is due primarily to the relaunches of the two major publishers–the “New 52” and “Marvel Now.” The shuffling of creative teams, renumbering of books, and in DC’s case, the “rebooting” of the narrative universe, have generated considerable reader interest. At the same time, both publishers employ a number of strategies to mitigate the inevitable attrition that occurs with monthly comics.

Retailer incentives like variant covers are nothing new, but are being emphasized strongly in today’s market. Variant covers are provided to retailers based on the number of issues ordered. For instance, a retailer ordering 50 copies of Fantastic Four #1 received one issue with an alternate cover by Dave Johnson; while 100 copies gets you a Joe Quesada cover, etc. To receive these rare variants, a retailer often must order more books than he or she can reasonably sell. The retailer still comes out ahead by selling each variant at an inflated price that exceeds the cost of the books that don’t sell. Publishers also encourage excessive ordering by offering extra volume-based discounts for less popular books. DC gave retailers an extra 15% discount if their orders of Katana (a relatively obscure character) were 75% of their orders for Justice League of America (a bestseller).

The effect of these incentives is the artificial inflation of comic sales beyond the number of people who are actually interested in reading the books. On a much larger scale, this kind of speculation led to the near-collapse of the industry in the mid-nineties. Today, it’s possible that some readers may be turned off by the shamelessness of the variant gimmick, and recently, retailer Brian Hibbs attacked variant covers as an unethical manipulation of the market by the Big Two. Yet the practice remains lucrative; February saw the numbers of Justice League of America #1 boosted by as much as 300% by the offering of one variant cover for each state of the U.S.A. (see picture)

In terms of content, DC has pursued more of a “long tail” approach than Marvel. As I discussed in my previous post, one of the features of the New 52 was its variety–in terms of genre, and also the gender and ethnicity of its superheroes. This diversity helps to attract readers beyond the traditional white male superhero fan, and could also serve as R&D for film and television adaptations. (Marvel’s upcoming Guardians of the Galaxy film foregrounds the potential value of obscure characters.)

Marvel, in comparison, tends to stick to its most popular properties, yoking most books to a franchise such as the Avengers or X-Men. While lesser-known characters are often given their own title at DC, they are typically subsumed into an Avengers team book at Marvel, where they are afforded the support of the Avengers brand. Last month, 22 of the top 100 bestselling books had “Avengers” or “X” in the title. Also, Marvel “double-ships” its core titles, publishing books like Avengers and Spider-Man between 18-24 times a year rather than monthly. In May, Marvel solicited 48 ongoing titles to DC’s 52, but fourteen of Marvel’s titles ship twice that month, bringing its total number of ongoing issues in May to 62. Marvel also prices most of its books at $3.99 each, while nearly all of DC’s books are a dollar less.

While the diversity of DC’s offerings might be admirable from a creative and cultural standpoint, from a sales perspective it has led to a considerably weaker publishing slate than Marvel’s. The more offbeat genres and characters that make up DC’s long tail have almost without exception sold poorly, and most have already been canceled (some after only seven or eight issues). Of DC’s ongoing titles, 23 sold fewer than 20,000 copies last month; Marvel had only eight titles that sold that poorly. Marvel also currently holds fourteen of the top 25 sales slots, to DC’s nine. Marvel’s double-shipping and $3.99 price point allow it to surpass DC in both unit and dollar shares, despite the sales boost provided by DC’s relaunch.

DC has traditionally trailed Marvel on the sales charts, but it has remained highly competitive based on the success of short-term promotions (renumbering, “zero month”) and high-profile limited series like Before Watchmen and the upcoming Before Sandman. Yet already their gimmicks have become more desperate–every issue in April will contain a gatefold cover that unfolds to reveal a surprise plot point, a promotion DC has labeled “WTF month”, to the derision of online fans. To better compete with Marvel, I suspect DC will continue to pare back its long tail, increase the number of $3.99 books it releases, focus on its core franchises, and perhaps also begin to double-ship certain popular books. This will surely lead to increased homogeneity on comics stands; however, this in turn might encourage readers to check out the more diverse offerings of independent publishers.

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Captain America and the Representation of Entertainment http://blog.commarts.wisc.edu/2011/07/23/captain-america-and-the-representation-of-entertainment/ http://blog.commarts.wisc.edu/2011/07/23/captain-america-and-the-representation-of-entertainment/#comments Sat, 23 Jul 2011 13:00:40 +0000 http://blog.commarts.wisc.edu/?p=10078 Captain America movie posterThis past week, Marvel premiered Captain America: The First Avenger, the studio’s fifth major comic book superhero film and the final building block for next summer’s much-anticipated ensemble movie, The Avengers. As a Captain America superfan, I can’t objectively evaluate The First Avenger’s effectiveness as a film or its capacity to entertain people who aren’t previously invested in the character. I found the film satisfying, if imperfect. But one chunk of the plot gave me pause: a sequence in which Steve Rogers, the man who would be Captain America, is assigned to perform in USO tours and propaganda films instead of being sent to the front lines.

Captain America, at the character’s comic book inception, was as much a propaganda tool as a narrative character. The cover of his very first issue, released in early 1941, featured the star-spangled hero socking Hitler across the jaw. It was a calculated political move, and not one without controversy, considering the isolationist streak that still ran through the American populace a year before Pearl Harbor. As the U.S. entered World War II, later issues of the comic implored child readers to buy war bonds and join Captain America fan clubs that required members to be vigilant and defend American values.

In the decades since the war, and particularly since his revival in the comics in 1964, Captain America has evolved significantly, becoming a nuanced character whose allegiance to the ideals of the American Dream trumps his allegiance to the fallible whims of the American government. But unlike fellow 1940s comic book heroes like Superman and Batman, his World War II origins have always remained the keystone of his back story, and it’s those origins that form the bulk of the current film.

The First Avenger, for the most part, does an excellent job of balancing the gritty reality of World War II and the over-the-top necessities of superhero action. By positioning the villainous Red Skull as the leader of Hydra, a Nazi splinter-cell, the film wisely creates a superpowered form of evil for its superhero to battle in a WWII setting without drastically changing the actual events of the war. But that balance is nowhere to be found in the USO sequence, which reeks of the influence of a cynical modern eye and a dismissal of historical realism, comic book necessity, and media effects.

In the sequence, the newly-transformed Steve Rogers, a formerly-scrawny kid from Brooklyn who has suddenly become the one and only super-soldier in the U.S. government’s arsenal, takes an offer to become a USO performer instead of remaining in a lab to become a guinea pig for possible replication of the super-soldier serum. Suddenly, in between filming movie serials and the production of the in-universe version of a Captain America comic book, he finds himself touring the country in an elaborate, Alan Menken-scored song-and-dance show, complete with special effects, patriotic chorus girls, and a man dressed as Hitler for Steve to punch in the face. Steve reads his lines awkwardly and uncomfortably, wearing a costume that is much closer to the comic book version than the one that will be used later in the film, and the entire affair is portrayed as laughable and cheesy, suitable only for the excitable children in the audience. When Steve and the chorus girls take the show overseas for the troops, the troops are completely unimpressed, hurling insults that question Steve’s masculinity and heterosexuality and begging for the chorus girls to return (for ogling purposes). This is the final straw for Steve, who soon afterward breaks ranks and goes off to become the soldier he was meant to be.

There are a number of problems with this sequence. Even on the surface, the discourse on masculinity is troubling, particularly in a film that has only two female characters with speaking lines – the love interest, Agent Peggy Carter, who is valorized because she can shoot a gun and knock out any man, and a secretary who tries to seduce Steve. Though the film purports to be about heroism in all forms, postulating that even the weakest person can become a strong hero, this heroism is cast definitively as a masculine heroism, a heroism of athletic feats, gunshots, muscles, and blood. Women exist primarily to be ogled or to be seductresses, and they don’t count as full human beings unless they work hard to replicate the masculine ideals. Steve Rogers’ USO appearances are feminized and consequently demonized, and it is only through strapping on military gear that he is allowed to come into his own as a superhero.

These gendered aspects of the sequence are unsurprising, if disappointing, in a film that is both an action film and a superhero film, two genres rife with examples of sexism. But what strikes me most about the USO sequence is the way it presents the idea that entertainment cannot bring about change. It isn’t just that militaristic, masculine heroism is presented as the only valuable form of heroism; it’s that media and entertainment artifacts are explicitly presented as silly, mock-worthy, and meaningless. While a throwaway line establishes that sales of war bonds increase after Steve’s shows, this is dismissed as a drop in the bucket, an insignificant victory. Meanwhile, the historical reality of the effectiveness of USO shows for boosting troop morale (even with male performers, like Bob Hope) is completely unacknowledged, revealing the cynical modern eye at work in representing a cultural artifact from the 1940s.

This lack of regard for cultural history is reinforced when the performing costume Steve wears is made to look deliberately ridiculous, and is later traded in for something less colorful and covered with unnecessary straps – a change made, according to director Joe Johnston, to help viewers to “take him seriously” and make the uniform more appropriate for a World War II story (more appropriate, apparently, than the costume actually designed in 1940). But beyond the disregard for actual history, the sequence serves to disregard the character himself, a character whose actual existence in the 1940s had an impact on popular culture and on World War II, and whose stories since have always reflected, anticipated, and at times intersected with cultural shifts.

As a media studies scholar, I’m wary of any claim that entertainment has no serious effect on the culture at large. But I’m especially wary when a piece of media itself attempts to make this claim. The First Avenger is a delicate film to produce in 2011, particularly when the global box office is so important and the name “Captain America” conjures up jingoistic, stereotypical images in the minds of the uninformed. By presenting the USO sequence the way they do, the filmmakers are actively working to distance themselves from any political impact or controversy their movie might create. After all, the story implies, a big entertainment spectacular all about Captain America is silly fluff, not to be taken seriously. By denying the impact of popular culture on real-world issues, Johnston & Co. create a fictional universe that explicitly attempts to distance itself from any potential controversy.

Only time and box office returns can tell if their plan will succeed.

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