
This spring, game designers of Rust courted controversy by assigning players unchangeable, racialized avatars. Adrienne Shaw unpacks how game design helped produce some of that player outrage.
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This spring, game designers of Rust courted controversy by assigning players unchangeable, racialized avatars. Adrienne Shaw unpacks how game design helped produce some of that player outrage.
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The ways people have appropriated and redeployed the campaign tell us much more about how it “worked” than critiques of people who participated.
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it’s not enough to talk about individual companies trading in on the Olympics: many of the corporate sponsors are making money off of other companies making money off of the Olympics
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Adrienne Shaw explores how academics, fans, and industry professionals are all laborers of love and how a coalitional attitude could benefit all parties in our quest to engage with our beloved media objects.
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Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
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Adrienne Shaw interrogates the stigma associated with the solitary gamer by applying queer theory to games studies, arguing in the process for a broader consideration of how these two scholarly approaches might work together.
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