This spring, game designers of Rust courted controversy by assigning players unchangeable, racialized avatars. Adrienne Shaw unpacks how game design helped produce some of that player outrage.
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Author Archive
Unpacking Rust, Race, and Player Reactions to Change
America’s Funniest Home Fundraiser
The ways people have appropriated and redeployed the campaign tell us much more about how it “worked” than critiques of people who participated.
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Olympic commercials: A quick lesson in corporate ownership
it’s not enough to talk about individual companies trading in on the Olympics: many of the corporate sponsors are making money off of other companies making money off of the Olympics
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Contingent Labor and the Possibility of Creative Coalitions
Adrienne Shaw explores how academics, fans, and industry professionals are all laborers of love and how a coalitional attitude could benefit all parties in our quest to engage with our beloved media objects.
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Changing the conversation, not just the games
Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
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Circles, Charmed and Magic
Adrienne Shaw interrogates the stigma associated with the solitary gamer by applying queer theory to games studies, arguing in the process for a broader consideration of how these two scholarly approaches might work together.
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