
Continuing to think about LEGO, the idea of “creativity,” and the unequal extension of that idea to different consumer groups.
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Continuing to think about LEGO, the idea of “creativity,” and the unequal extension of that idea to different consumer groups.
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Computer games are noisy because computer game play is fragile; it dissipates far more readily than it coheres.
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What makes a game important? Is it commercial sales, the ways a game showcases how skilled a designer or studio is at their craft, the visceral response a game gives you, the player communities spawned by a game, the ways designers construct character/story/space, or the ways that games open up new genres, new...
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