
Nintendo's move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company's gaming philosophy.
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Nintendo's move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company's gaming philosophy.
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We have been to three girl-focused cons this summer and fall: LeakyCon, DashCon and GeekGirlCon. These cons are non-profit, largely run by volunteers, and provide alternative geeky spaces to male-dominated cons. These cons extend the work of social media such as Tumbr by providing safe public spaces where feminist, feminine, and queer young people can...
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The rhetoric of #gamergate co-opts concerns that women and minorities in the industry have raised for years. It has struck a chord now because the industry is changing.
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In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
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Disney's latest venture aims to earn much of its value through creativity, but you'll have to play—and pay—for it.
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Thinking about Infinity as a replacement for licensed tie-ins—as opposed to the creative revolution they claim—may still be overestimating Disney’s plans.
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Disney Interactive's big gaming industry play comes with rhetoric of revolution, and a business model built on the success of other gaming platforms.
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E3 begins this week and with it will come more news on Sony and Microsoft's new consoles. What might we learn and how will it change the entire gaming industry?
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Ten (or more) media industry news items you might have missed recently.
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One of this year's key stories is how the industry deals with difference and inclusivity, both for developers and for the industry as a whole.
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Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
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While Defiance may seek to expand its focus beyond a primarily male audience, as a broader transmedia initiative it highlights the gendered realities of convergent media practices.
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While a complex production mythology makes Syfy's ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise's April debut nears.
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On the spectacle of watching King of Kong hero Steve Wiebe play Donkey Kong at Logan's Hardware, January 15, 2011.
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Last week, Viacom announced that it was planning to sell Harmonix and had already classified the Cambridge-based development studio as a “discontinued operation.”
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