Nintendo's move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company's gaming philosophy.
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Games
Mario is Mobile!: Or (Nintendo’s Platform Panic?)
Redefining “Public” Education: Reflections from GeekGirlCon, Seattle, October 11-12
We have been to three girl-focused cons this summer and fall: LeakyCon, DashCon and GeekGirlCon. These cons are non-profit, largely run by volunteers, and provide alternative geeky spaces to male-dominated cons. These cons extend the work of social media such as Tumbr by providing safe public spaces where feminist, feminine, and queer young people can...
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#gamergate
The rhetoric of #gamergate co-opts concerns that women and minorities in the industry have raised for years. It has struck a chord now because the industry is changing.
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Kollecting Kim K. Skills: Kardashianized Celebrity in Kim Kardashian: Hollywood
In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
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Disney Infinity: Behind the P(l)aywall [Part Three]
Disney's latest venture aims to earn much of its value through creativity, but you'll have to play—and pay—for it.
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Disney Infinity: A Promotional Platform [Part Two]
Thinking about Infinity as a replacement for licensed tie-ins—as opposed to the creative revolution they claim—may still be overestimating Disney’s plans.
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Disney Infinity: A Low-Risk Revolution [Part One]
Disney Interactive's big gaming industry play comes with rhetoric of revolution, and a business model built on the success of other gaming platforms.
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E3 Preview: Big Changes for the Gaming Industry
E3 begins this week and with it will come more news on Sony and Microsoft's new consoles. What might we learn and how will it change the entire gaming industry?
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What Are You Missing? Apr 28 – May 11
Ten (or more) media industry news items you might have missed recently.
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#1ReasonToBe and Many Reasons To Still Worry
One of this year's key stories is how the industry deals with difference and inclusivity, both for developers and for the industry as a whole.
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Changing the conversation, not just the games
Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
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One World, Two Ways In (For Some): Syfy’s Defiance
While Defiance may seek to expand its focus beyond a primarily male audience, as a broader transmedia initiative it highlights the gendered realities of convergent media practices.
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Production Mythology, Release Reality: Syfy’s Defiance
While a complex production mythology makes Syfy's ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise's April debut nears.
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Steve Wiebe: Donkey Kong Master, Rock Star
On the spectacle of watching King of Kong hero Steve Wiebe play Donkey Kong at Logan's Hardware, January 15, 2011.
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Not Dancing in Central Square
Last week, Viacom announced that it was planning to sell Harmonix and had already classified the Cambridge-based development studio as a “discontinued operation.”
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