In part three of a limited series on Cupcakes, Pinterest, and Ladyporn, contributor Kyra Hunting outlines the anthology's "Bodies" section in order to argue that critical consideration for women's media cultures facilitates a deeper understanding of embodiment in relation to community practices, self-presentation, and technology.
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Posts Tagged ‘ Disney ’
“Bodies” That Matter
Disney Deletes TRON 3: End of Line?
Disney's hesitation to move forward with TRON 3 is symptomatic of the company's inability to find an appropriate strategy to bridge disparate pieces under one unified brand.
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“They Repackaged It”: Technofuturism in Tomorrowland
Li Cornfeld considers the technofuturism and Cold War nostalgia in "Tomorrowland," in light of the Walt Disney Company’s own corporate departure from space age optimism.
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On Tim Burton’s Dumbo
Last week's announcement that Tim Burton will direct a remake of Disney's Dumbo is a reminder that in Burton's career we witness the convergence of the aesthetic logic of allusionism and the corporate logic of franchising.
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Researching from within kids’ culture
Caroline Ferris Leader explores alternative methodologies for working on children's media culture.
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Reflections on the “Tinker-verse”
Disney's “Tinker-verse” presents both compelling and troublesome aspects for a feminist media scholar-mom.
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Negotiations and Regressions of Cultural Politics in Disney’s Frozen
The politics of Disney's Frozen are indicative of symptomatic shifts within an otherwise largely entrenched ideological core.
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What’s a Two Year-Old Girl To Do (or Watch)?
On the heels of some binge-viewing, Jonathan Gray discusses Disney Junior’s three female-centered original series
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What Are You Missing? Sept 16 – Sept 29
Ten (or more) media industry news items you might have missed recently.
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Disney Infinity: Behind the P(l)aywall [Part Three]
Disney's latest venture aims to earn much of its value through creativity, but you'll have to play—and pay—for it.
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Disney Infinity: A Low-Risk Revolution [Part One]
Disney Interactive's big gaming industry play comes with rhetoric of revolution, and a business model built on the success of other gaming platforms.
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What Are You Missing? June 10 – June 23
Ten (or more) media industry news items you might have missed recently.
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Pixar and the Ambivalence of Nostalgia
With the release of "Monster's University," Pixar takes the next step in nostalgic tendencies, but has this stifled their innovation and creativity?
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What Are You Missing? April 14-April 27
Ten (or more) media industry news items you might have missed recently.
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Dolby Atmos: What You Hear
If Atmos or a similar system were to become the industry standard, questions arise as to how its potential aesthetic might shape the way films sound and look.
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