In part three of a limited series on Cupcakes, Pinterest, and Ladyporn, contributor Kyra Hunting outlines the anthology's "Bodies" section in order to argue that critical consideration for women's media cultures facilitates a deeper understanding of embodiment in relation to community practices, self-presentation, and technology.
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Tags: discipline, Disney, Dr. Who, embodiment, fandom, fashion blogs, gospel, nail polish blogs, Polyvore, pregnancy apps, Sunday Best, Tinkerbell, video games
Posted in Academia, Perspectives | Comments Off on “Bodies” That Matter
Like time's arrow, transmedia franchises move relentlessly forward. Or do they? Matthew Freeman looks at the retro fixation of the transmedia James Bond storyworld as an anomaly in contemporary entertainment’s perpetual present.
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Tags: 007 Legends, James Bond, James Bond 007: From Russia With Love, nostalgia, Skyfall, Spectre, transmedia storytelling, video games
Posted in Columns, From Nottingham and Beyond | 1 Comment »
This spring, game designers of Rust courted controversy by assigning players unchangeable, racialized avatars. Adrienne Shaw unpacks how game design helped produce some of that player outrage.
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Tags: audience studies, avatars, Cobra Club, colorblindness, Facepunch Studios, media aesthetics, MMO, racism, Representation, Runaways, Rust, social justice, video games
Posted in Current Events, Games | Comments Off on Unpacking Rust, Race, and Player Reactions to Change
Nintendo's move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company's gaming philosophy.
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Tags: games, Licensing, mobile gaming, Nintendo, Platforms, Satoru Iwata, video games
Posted in Games, Industry | Comments Off on Mario is Mobile!: Or (Nintendo’s Platform Panic?)
In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
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Tags: branding, celebrity, gaming, Kim Kardashian, stardom, video games
Posted in Celebrity/Stardom, Celebrity/Stardom, Games, Games, Perspectives | 1 Comment »
Melissa Aronczyk discusses Fort McMoney, an interactive web documentary designed to raise awareness of the conflicts among industrial, political and environmental interests in the development of oil.
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Tags: canada, documentary, Fort McMoney, Fort McMurray, oil, video games
Posted in Film, Games, Perspectives | Comments Off on Fort McMoney: Media for the Age of Oil
The Editorial Board of The Velvet Light Trap has extended the deadline for its forthcoming "On Sound (New Directions in Sound Studies)" issue to September 1. In particular, VLT seeks sound-related research that addresses issues and topics in radio, television, video games, digital/new media, and other non-film media. Read on for the CFP.
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Tags: film, new media, radio, sound studies, television, Velvet Light Trap, video games
Posted in Academia, Perspectives | Comments Off on Deadline Extended: The Velvet Light Trap CFP: On Sound (New Directions in Sound Studies)
E3 begins this week and with it will come more news on Sony and Microsoft's new consoles. What might we learn and how will it change the entire gaming industry?
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Tags: e3, Microsoft, Nintendo, PlayStation, playstation 4, Sony, video games, Xbox, Xbox One
Posted in Current Events, Games, Industry, Industry, Technology, Technology | Comments Off on E3 Preview: Big Changes for the Gaming Industry
Ten (or more) media industry news items you might have missed recently.
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Tags: Comcast, copyright, digital media, Disney, FTC, FX, FXX, GDC, HBO, Hollywood, Hulu, industry, News Corp., streaming, Supreme Court, television, TV, upfronts, Variety, video games
Posted in Columns, Current Events, Industry, What Are You Missing? | Comments Off on What Are You Missing? March 17-March 30
Ten (or more) media industry news items you might have missed recently.
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Tags: advertising, Apple, audiences, Blockbuster, digital music, Disney, Hollywood, independent film, internet, iTunes, MGM, mobile technology, Nintendo, piracy, porn, Samsung, Sony, Sundance, television, Twitter, video games, video on demand, Warner Bros., Xbox
Posted in Columns, What Are You Missing? | Comments Off on What Are You Missing? Jan 20-Feb 2
As we reinvent our lives through gamification, we have to ask ourselves what it means to be alive.
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Tags: Apple, digital media, gamification, gaming, internet, iPad, iphone, Jane McGonigal, Kinect, Nike, social media, TED, The Office, user-generated content, video games, Web. 2.0, Xbox 360
Posted in Games, Internet, Perspectives, Technology, TV | 1 Comment »
While a complex production mythology makes Syfy's ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise's April debut nears.
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Tags: convergence, Defiance, Syfy, transmedia, Trion Worlds, video games
Posted in Games, Industry, TV | 1 Comment »
A year of misogyny in geek culture resurrected the booth babe debate that has contributed to a backlash against female fandom.
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Tags: booth babes, Brenda Braithwaite, Consumer Electronics Show, cosplay, Electronic Entertainment Expo, fandom, Felicia Day, geek culture, gender, Joe Peacock, Ryan Perez, sexual harassment, Tony Harris, video games, Wil Wheton
Posted in Games, Industry, Perspectives, Technology | Comments Off on Booth Babe Backlash
What Are You Missing? links back on 2012.
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Tags: box office, digital media, e-readers, Facebook, Google, Hollywood, independent film, iTunes, magazines, music, newspapers, porn, television, Twitter, video games, YouTube
Posted in Columns, What Are You Missing? | 1 Comment »
While episodic gaming is a new frontier for how developers make games, it is perhaps an even larger divergence in terms of how we play games.
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Tags: adaptation, digital distribution, episodic gaming, gaming, seriality, television, The Walking Dead, video games
Posted in Games, Perspectives, TV | Comments Off on Episodic: What Games Learned From TV