In part three of a limited series on Cupcakes, Pinterest, and Ladyporn, contributor Kyra Hunting outlines the anthology's "Bodies" section in order to argue that critical consideration for women's media cultures facilitates a deeper understanding of embodiment in relation to community practices, self-presentation, and technology.
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Posts Tagged ‘ video games ’
“Bodies” That Matter
James Bond: A Transmedia Anomaly?
Like time's arrow, transmedia franchises move relentlessly forward. Or do they? Matthew Freeman looks at the retro fixation of the transmedia James Bond storyworld as an anomaly in contemporary entertainment’s perpetual present.
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Unpacking Rust, Race, and Player Reactions to Change
This spring, game designers of Rust courted controversy by assigning players unchangeable, racialized avatars. Adrienne Shaw unpacks how game design helped produce some of that player outrage.
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Mario is Mobile!: Or (Nintendo’s Platform Panic?)
Nintendo's move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company's gaming philosophy.
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Kollecting Kim K. Skills: Kardashianized Celebrity in Kim Kardashian: Hollywood
In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
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Fort McMoney: Media for the Age of Oil
Melissa Aronczyk discusses Fort McMoney, an interactive web documentary designed to raise awareness of the conflicts among industrial, political and environmental interests in the development of oil.
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Deadline Extended: The Velvet Light Trap CFP: On Sound (New Directions in Sound Studies)
The Editorial Board of The Velvet Light Trap has extended the deadline for its forthcoming "On Sound (New Directions in Sound Studies)" issue to September 1. In particular, VLT seeks sound-related research that addresses issues and topics in radio, television, video games, digital/new media, and other non-film media. Read on for the CFP.
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E3 Preview: Big Changes for the Gaming Industry
E3 begins this week and with it will come more news on Sony and Microsoft's new consoles. What might we learn and how will it change the entire gaming industry?
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What Are You Missing? March 17-March 30
Ten (or more) media industry news items you might have missed recently.
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What Are You Missing? Jan 20-Feb 2
Ten (or more) media industry news items you might have missed recently.
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More Lively Than Life is Our Motto: Better Living Through Gamification
As we reinvent our lives through gamification, we have to ask ourselves what it means to be alive.
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Production Mythology, Release Reality: Syfy’s Defiance
While a complex production mythology makes Syfy's ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise's April debut nears.
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Booth Babe Backlash
A year of misogyny in geek culture resurrected the booth babe debate that has contributed to a backlash against female fandom.
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What Are You Missing? Dec 9-23
What Are You Missing? links back on 2012.
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Episodic: What Games Learned From TV
While episodic gaming is a new frontier for how developers make games, it is perhaps an even larger divergence in terms of how we play games.
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