Author: Ben Aslinger

Ben Aslinger (Bentley University) teaches courses on media history, globalization, creative industries, and video games. His work can be found in the collections Teen Television: Essays on Programming and Fandom, LGBT Identity and Online New Media, and Down to Earth: Satellite Technologies, Industries, and Cultures. When not working, he spends his time surfing Epicurious and planning his next meal.

All the Single Academics

This piece attempts to challenge the stereotypes that single academics can write all the time (or any time we want), are free from family responsibility, and somehow have it “easier” than other academics.

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Spelunking for Gayness in Glass Closets

Ricky Martin’s decision to come out last week elicited collective yawns from many who had long suspected that the recording artist was gay, sparked rumors that Martin’s coming out was a publicity stunt designed to promote his book and jumpstart his musical career, and provoked some LGBT observers to say it was about time.

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Adventures in Music Video

On the heels of the popularity of the Rube Goldberg video for “This Too Shall Pass,” OK Go announced that it was leaving an already beleaguered EMI to establish its own label Paracadute Recordings. Quickly a story emerged treating OK Go as the musical David fighting the evil Goliath of EMI.

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Look at Your Hands: Computing, Embodiment, and the iPad

While much of yesterday’s Internet conversation centered on whether the iPad is a game changer for TV, gaming, publishing, and future of ebooks, I want to address the potentially unnerving aspects of how Apple constructed the user yesterday and point out that while Apple may be a global company, its users are definitely not.

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Important Games of the 00s

What makes a game important? Is it commercial sales, the ways a game showcases how skilled a designer or studio is at their craft, the visceral response a game gives you, the player communities spawned by a game, the ways designers construct character/story/space, or the ways that games open up new genres, new modes of play, or new sectors of the industry?

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