Nintendo’s move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company’s gaming philosophy.
We have been to three girl-focused cons this summer and fall: LeakyCon, DashCon and GeekGirlCon. These cons are non-profit, largely run by volunteers, and provide alternative geeky spaces to male-dominated cons. These cons extend the work of social media such as…
The rhetoric of #gamergate co-opts concerns that women and minorities in the industry have raised for years. It has struck a chord now because the industry is changing.
In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
E3 begins this week and with it will come more news on Sony and Microsoft’s new consoles. What might we learn and how will it change the entire gaming industry?
Ten (or more) media industry news items you might have missed recently.
One of this year’s key stories is how the industry deals with difference and inclusivity, both for developers and for the industry as a whole.
Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
While Defiance may seek to expand its focus beyond a primarily male audience, as a broader transmedia initiative it highlights the gendered realities of convergent media practices.
While a complex production mythology makes Syfy’s ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise’s April debut nears.
On the spectacle of watching King of Kong hero Steve Wiebe play Donkey Kong at Logan’s Hardware, January 15, 2011.
Last week, Viacom announced that it was planning to sell Harmonix and had already classified the Cambridge-based development studio as a “discontinued operation.”