Games

Mario is Mobile!: Or (Nintendo’s Platform Panic?)

March 20, 2015
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Mario is Mobile!: Or (Nintendo’s Platform Panic?)

Nintendo's move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company's gaming philosophy.
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Redefining “Public” Education: Reflections from GeekGirlCon, Seattle, October 11-12

Redefining “Public” Education:  Reflections from GeekGirlCon, Seattle, October 11-12

We have been to three girl-focused cons this summer and fall: LeakyCon, DashCon and GeekGirlCon. These cons are non-profit, largely run by volunteers, and provide alternative geeky spaces to male-dominated cons. These cons extend the work of social media such as Tumbr by providing safe public spaces where feminist, feminine, and queer young people can...
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Posted in Film, Games, Industry, Internet, Politics, Technology | 2 Comments »

#gamergate

September 25, 2014
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#gamergate

The rhetoric of #gamergate co-opts concerns that women and minorities in the industry have raised for years. It has struck a chord now because the industry is changing.
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Kollecting Kim K. Skills: Kardashianized Celebrity in Kim Kardashian: Hollywood

July 25, 2014
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Kollecting Kim K. Skills: Kardashianized Celebrity in <i>Kim Kardashian: Hollywood</i>

In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
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Posted in Celebrity/Stardom, Celebrity/Stardom, Games, Games, Perspectives | 1 Comment »

Disney Infinity: Behind the P(l)aywall [Part Three]

August 29, 2013
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Disney Infinity: Behind the P(l)aywall [Part Three]

Disney's latest venture aims to earn much of its value through creativity, but you'll have to play—and pay—for it.
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Posted in Games | 1 Comment »

Disney Infinity: A Promotional Platform [Part Two]

August 28, 2013
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Disney Infinity: A Promotional Platform [Part Two]

Thinking about Infinity as a replacement for licensed tie-ins—as opposed to the creative revolution they claim—may still be overestimating Disney’s plans.
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Disney Infinity: A Low-Risk Revolution [Part One]

August 27, 2013
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Disney Infinity: A Low-Risk Revolution [Part One]

Disney Interactive's big gaming industry play comes with rhetoric of revolution, and a business model built on the success of other gaming platforms.
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Posted in Games | 1 Comment »

E3 Preview: Big Changes for the Gaming Industry

June 10, 2013
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E3 Preview: Big Changes for the Gaming Industry

E3 begins this week and with it will come more news on Sony and Microsoft's new consoles. What might we learn and how will it change the entire gaming industry?
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#1ReasonToBe and Many Reasons To Still Worry

April 9, 2013
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#1ReasonToBe and Many Reasons To Still Worry

One of this year's key stories is how the industry deals with difference and inclusivity, both for developers and for the industry as a whole.
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Posted in Current Events, Games, Games, Industry, Perspectives | 1 Comment »

Changing the conversation, not just the games

March 12, 2013
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Changing the conversation, not just the games

Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
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Posted in Games, Games, Perspectives | 2 Comments »

One World, Two Ways In (For Some): Syfy’s Defiance

February 20, 2013
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One World, Two Ways In (For Some): Syfy’s <i>Defiance</i>

While Defiance may seek to expand its focus beyond a primarily male audience, as a broader transmedia initiative it highlights the gendered realities of convergent media practices.
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Production Mythology, Release Reality: Syfy’s Defiance

January 21, 2013
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Production Mythology, Release Reality: Syfy’s <i>Defiance</i>

While a complex production mythology makes Syfy's ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise's April debut nears.
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Posted in Games, Industry, TV | 1 Comment »

Steve Wiebe: Donkey Kong Master, Rock Star

January 18, 2011
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Steve Wiebe: Donkey Kong Master, Rock Star

On the spectacle of watching King of Kong hero Steve Wiebe play Donkey Kong at Logan's Hardware, January 15, 2011.
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Posted in Current Events, Games | 2 Comments »

Not Dancing in Central Square

November 19, 2010
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Not Dancing in Central Square

Last week, Viacom announced that it was planning to sell Harmonix and had already classified the Cambridge-based development studio as a “discontinued operation.”
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Posted in Current Events, Games | 2 Comments »