Sony’s new reality TV program on the PlayStation Network continues to raise questions about audience/player (mis)perceptions of labor and production in the games industry.
Ten things worth checking out online from this past week; feel free to add more in the comments section.
Subway. 24 Hour Fitness. Extra sugar free gum. Ziploc. Muir Glen organic canned tomatoes. NBC’s The Biggest Loser is the home of some of the biggest product placement deals on television.
While much of yesterday’s Internet conversation centered on whether the iPad is a game changer for TV, gaming, publishing, and future of ebooks, I want to address the potentially unnerving aspects of how Apple constructed the user yesterday and point out that while Apple may be a global company, its users are definitely not.
The list below features Twitter Accounts that I’ve personally found consistently useful and valuable. So what are yours?
Apple has a new product. Are the possibilities as endless as the apps in the app store or is it much ado about nothing?
In debriefing what went wrong with the Jay Leno Show, we shouldn’t just ask what Leno’s failure says – we should also ask what the combination of the failure and the momentary ratings spike says.
Five thoughts on the film adaptation of the Saturday Night Live sketch MacGruber.
In the past few weeks, a fresh controversy about the working conditions in the industry of game development has arisen, this time centered on Rockstar San Diego.
Though we can always expect a good relationship crisis from the gals, the “Housewife” series on Bravo in 2009 promised all sorts of insights into market crisis.
Continuing with our series, what films would you nominate as the most important of the decade?
The US television coverage of Haiti has me thinking about the role of media in a humanitarian crisis.
Although the public is notoriously ahistorical about contemporary politics, the news media do little to remind them of how we got here. Political reporting looks more and more like entertainment/celebrity reporting, and Obama will need to return to campaign mode to capitalize on that.
What makes a game important? Is it commercial sales, the ways a game showcases how skilled a designer or studio is at their craft, the visceral response a game gives you, the player communities spawned by a game, the ways designers construct character/story/space, or the ways that games open up new genres, new modes of play, or new sectors of the industry?
One Show, Five Thoughts.