Games

#1ReasonToBe and Many Reasons To Still Worry

April 9, 2013
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#1ReasonToBe and Many Reasons To Still Worry

One of this year's key stories is how the industry deals with difference and inclusivity, both for developers and for the industry as a whole.
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Posted in Current Events, Games, Games, Industry, Perspectives | 1 Comment »

Changing the conversation, not just the games

March 12, 2013
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Changing the conversation, not just the games

Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
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Posted in Games, Games, Perspectives | 2 Comments »

Booth Babe Backlash

January 17, 2013
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Booth Babe Backlash

A year of misogyny in geek culture resurrected the booth babe debate that has contributed to a backlash against female fandom.
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Posted in Games, Industry, Perspectives, Technology | Comments Off

Episodic: What Games Learned From TV

December 5, 2012
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Episodic: What Games Learned From TV

While episodic gaming is a new frontier for how developers make games, it is perhaps an even larger divergence in terms of how we play games.
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Posted in Games, Perspectives, TV | Comments Off

The Internet, Baseball Analysis, and the Persistence of Dogma

August 3, 2012
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The Internet, Baseball Analysis, and the Persistence of Dogma

A brief discussion and interview with Baseball Prospectus podcaster Kevin Goldstein on the current state of baseball analysis.
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Posted in Games, Internet, Radio, Sporting Goods | 2 Comments »

M2AF: Message Received

June 1, 2012
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What I find surprising about gaming M2AFs is how often they quickly turn intimate, even if the only connection between sender and receivers is an ad hoc one established to gain an achievement. It is not uncommon to get a highly personal message of one kind or another.
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Feminist Game Studies

March 20, 2012
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Feminist Game Studies

It isn’t difficult to find feminist game studies, or feminist gamers. The reputation of misogyny in video game culture, lack of women and racial minorities in the industry, the perpetuation of player stereotypes in games marketing and the popular press, and the dearth of non-white, female, or queer characters in games has provided plenty...
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Posted in Feminist Media Studies, Games | 1 Comment »

Circles, Charmed and Magic

November 25, 2011
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Circles, Charmed and Magic

Adrienne Shaw interrogates the stigma associated with the solitary gamer by applying queer theory to games studies, arguing in the process for a broader consideration of how these two scholarly approaches might work together.
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Posted in Games, Perspectives | 3 Comments »

A Song of Ice and Trading Cards: Licensing HBO’s Game of Thrones

November 18, 2011
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A Song of Ice and Trading Cards: Licensing HBO’s <i>Game of Thrones</i>

The licensing process for the HBO series highlights the challenge of balancing a level of control over the quality of products related to the series with efforts to both monetize and expand its audience.
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Posted in Games, Industry, TV | 6 Comments »

“Quiet, you”: Computer Games, Silence, and the Anti-Aliasing of Expression

August 11, 2011
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“Quiet, you”: Computer Games, Silence, and the Anti-Aliasing of Expression

A hunt for elusive video game silence and an investigation of its meaning.
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Posted in Games, Perspectives | 3 Comments »

Computer Games: Heart of the Humanities?

March 31, 2011
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Computer Games: Heart of the Humanities?

In what ways does the medium and its exploration connect with the traditional foci of humanistic study: life, death, friendship, love, work, play, language, learning, history, and so on?
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Posted in Games, Perspectives | 3 Comments »

Late to the Party: The Legend of Zelda: Ocarina of Time (1998)

December 15, 2010
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Late to the Party: <i>The Legend of Zelda: Ocarina of Time</i> (1998)

As a games studies scholar, I risk my gamer credibility to admit that I have never played a single Zelda title.
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Posted in Columns, Games, Late to the Party, Perspectives | 4 Comments »

Late to the Party: Myst and Why You Can Never Go Home Again

December 1, 2010
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Late to the Party: <em>Myst</em> and Why You Can Never Go Home Again

Welcome to our new feature, Late to the Party. Each week, our contributors will consume and report on a canonical or otherwise significant piece of media that they have missed until now. Next up: Kyra Glass von der Osten on Myst.
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Posted in Games, Late to the Party, Perspectives, Technology | 11 Comments »