Ten (or more) media industry news items you might have missed recently.
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Ten (or more) media industry news items you might have missed recently.
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One of this year's key stories is how the industry deals with difference and inclusivity, both for developers and for the industry as a whole.
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Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
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As we reinvent our lives through gamification, we have to ask ourselves what it means to be alive.
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A year of misogyny in geek culture resurrected the booth babe debate that has contributed to a backlash against female fandom.
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While episodic gaming is a new frontier for how developers make games, it is perhaps an even larger divergence in terms of how we play games.
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A brief discussion and interview with Baseball Prospectus podcaster Kevin Goldstein on the current state of baseball analysis.
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What I find surprising about gaming M2AFs is how often they quickly turn intimate, even if the only connection between sender and receivers is an ad hoc one established to gain an achievement. It is not uncommon to get a highly personal message of one kind or another.
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It isn’t difficult to find feminist game studies, or feminist gamers. The reputation of misogyny in video game culture, lack of women and racial minorities in the industry, the perpetuation of player stereotypes in games marketing and the popular press, and the dearth of non-white, female, or queer characters in games has provided plenty...
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Adrienne Shaw interrogates the stigma associated with the solitary gamer by applying queer theory to games studies, arguing in the process for a broader consideration of how these two scholarly approaches might work together.
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The licensing process for the HBO series highlights the challenge of balancing a level of control over the quality of products related to the series with efforts to both monetize and expand its audience.
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A hunt for elusive video game silence and an investigation of its meaning.
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In what ways does the medium and its exploration connect with the traditional foci of humanistic study: life, death, friendship, love, work, play, language, learning, history, and so on?
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As a games studies scholar, I risk my gamer credibility to admit that I have never played a single Zelda title.
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Welcome to our new feature, Late to the Party. Each week, our contributors will consume and report on a canonical or otherwise significant piece of media that they have missed until now. Next up: Kyra Glass von der Osten on Myst.
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