This spring, game designers of Rust courted controversy by assigning players unchangeable, racialized avatars. Adrienne Shaw unpacks how game design helped produce some of that player outrage.
The ways people have appropriated and redeployed the campaign tell us much more about how it “worked” than critiques of people who participated.
it’s not enough to talk about individual companies trading in on the Olympics: many of the corporate sponsors are making money off of other companies making money off of the Olympics
Adrienne Shaw explores how academics, fans, and industry professionals are all laborers of love and how a coalitional attitude could benefit all parties in our quest to engage with our beloved media objects.
Thoughts about the EA/HRC Full Spectrum mini-conference and LGBT representation in the gaming industry.
Adrienne Shaw interrogates the stigma associated with the solitary gamer by applying queer theory to games studies, arguing in the process for a broader consideration of how these two scholarly approaches might work together.