In part three of a limited series on Cupcakes, Pinterest, and Ladyporn, contributor Kyra Hunting outlines the anthology’s “Bodies” section in order to argue that critical consideration for women’s media cultures facilitates a deeper understanding of embodiment in relation to community practices, self-presentation, and technology.
In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
Melissa Aronczyk discusses Fort McMoney, an interactive web documentary designed to raise awareness of the conflicts among industrial, political and environmental interests in the development of oil.
The Editorial Board of The Velvet Light Trap has extended the deadline for its forthcoming “On Sound (New Directions in Sound Studies)” issue to September 1. In particular, VLT seeks sound-related research that addresses issues and topics in radio, television, video games, digital/new media, and other non-film media. Read on for the CFP.
E3 begins this week and with it will come more news on Sony and Microsoft’s new consoles. What might we learn and how will it change the entire gaming industry?
Ten (or more) media industry news items you might have missed recently.
As we reinvent our lives through gamification, we have to ask ourselves what it means to be alive.
While a complex production mythology makes Syfy’s ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise’s April debut nears.
A year of misogyny in geek culture resurrected the booth babe debate that has contributed to a backlash against female fandom.
What Are You Missing? links back on 2012.
While episodic gaming is a new frontier for how developers make games, it is perhaps an even larger divergence in terms of how we play games.