Posts Tagged ‘ video games ’

“Bodies” That Matter

October 20, 2015
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“Bodies” That Matter

In part three of a limited series on Cupcakes, Pinterest, and Ladyporn, contributor Kyra Hunting outlines the anthology's "Bodies" section in order to argue that critical consideration for women's media cultures facilitates a deeper understanding of embodiment in relation to community practices, self-presentation, and technology.
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James Bond: A Transmedia Anomaly?

July 30, 2015
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James Bond: A Transmedia Anomaly?

Like time's arrow, transmedia franchises move relentlessly forward. Or do they? Matthew Freeman looks at the retro fixation of the transmedia James Bond storyworld as an anomaly in contemporary entertainment’s perpetual present.
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Posted in Columns, From Nottingham and Beyond | 1 Comment »

Unpacking Rust, Race, and Player Reactions to Change

June 15, 2015
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Unpacking <em>Rust</em>, Race, and Player Reactions to Change

This spring, game designers of Rust courted controversy by assigning players unchangeable, racialized avatars. Adrienne Shaw unpacks how game design helped produce some of that player outrage.
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Posted in Current Events, Games | Comments Off on Unpacking Rust, Race, and Player Reactions to Change

Mario is Mobile!: Or (Nintendo’s Platform Panic?)

March 20, 2015
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Mario is Mobile!: Or (Nintendo’s Platform Panic?)

Nintendo's move into mobile gaming signals a shift in strategy, but one carefully articulated in order to—for now—maintain the company's gaming philosophy.
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Posted in Games, Industry | Comments Off on Mario is Mobile!: Or (Nintendo’s Platform Panic?)

Kollecting Kim K. Skills: Kardashianized Celebrity in Kim Kardashian: Hollywood

July 25, 2014
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Kollecting Kim K. Skills: Kardashianized Celebrity in <i>Kim Kardashian: Hollywood</i>

In the mobile game Kim Kardashian: Hollywood, the celebrity legitimizes her image while also propagating her brand by redefining fame as an accumulation of skills.
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Posted in Celebrity/Stardom, Celebrity/Stardom, Games, Games, Perspectives | 1 Comment »

Fort McMoney: Media for the Age of Oil

February 3, 2014
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Fort McMoney: Media for the Age of Oil

Melissa Aronczyk discusses Fort McMoney, an interactive web documentary designed to raise awareness of the conflicts among industrial, political and environmental interests in the development of oil.
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Posted in Film, Games, Perspectives | Comments Off on Fort McMoney: Media for the Age of Oil

Deadline Extended: The Velvet Light Trap CFP: On Sound (New Directions in Sound Studies)

August 16, 2013
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Deadline Extended: <i>The Velvet Light Trap</i> CFP: On Sound (New Directions in Sound Studies)

The Editorial Board of The Velvet Light Trap has extended the deadline for its forthcoming "On Sound (New Directions in Sound Studies)" issue to September 1. In particular, VLT seeks sound-related research that addresses issues and topics in radio, television, video games, digital/new media, and other non-film media. Read on for the CFP.
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E3 Preview: Big Changes for the Gaming Industry

June 10, 2013
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E3 Preview: Big Changes for the Gaming Industry

E3 begins this week and with it will come more news on Sony and Microsoft's new consoles. What might we learn and how will it change the entire gaming industry?
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Posted in Current Events, Games, Industry, Industry, Technology, Technology | Comments Off on E3 Preview: Big Changes for the Gaming Industry

What Are You Missing? March 17-March 30

March 31, 2013
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What Are You Missing? March 17-March 30

Ten (or more) media industry news items you might have missed recently.
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Posted in Columns, Current Events, Industry, What Are You Missing? | Comments Off on What Are You Missing? March 17-March 30

What Are You Missing? Jan 20-Feb 2

February 3, 2013
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What Are You Missing? Jan 20-Feb 2

Ten (or more) media industry news items you might have missed recently.
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Production Mythology, Release Reality: Syfy’s Defiance

January 21, 2013
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Production Mythology, Release Reality: Syfy’s <i>Defiance</i>

While a complex production mythology makes Syfy's ambitious transmedia series/game Defiance unique, the first of two parts explores how this mythology also breeds uncertainty as the franchise's April debut nears.
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Posted in Games, Industry, TV | 1 Comment »

Booth Babe Backlash

January 17, 2013
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Booth Babe Backlash

A year of misogyny in geek culture resurrected the booth babe debate that has contributed to a backlash against female fandom.
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Episodic: What Games Learned From TV

December 5, 2012
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Episodic: What Games Learned From TV

While episodic gaming is a new frontier for how developers make games, it is perhaps an even larger divergence in terms of how we play games.
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Posted in Games, Perspectives, TV | Comments Off on Episodic: What Games Learned From TV